Rename led test to led_keyframes and move animation to Ergodox
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306353bf06
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5 changed files with 78 additions and 61 deletions
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@ -14,6 +14,8 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(VISUALIZER_ENABLE)
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#include "animations.h"
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#include "visualizer.h"
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#ifdef LCD_ENABLE
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@ -23,7 +25,14 @@
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#include "lcd_backlight_keyframes.h"
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#endif
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#if defined(VISUALIZER_ENABLE) && defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
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#ifdef LED_ENABLE
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#include "led_keyframes.h"
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#endif
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#include "visualizer_keyframes.h"
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#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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@ -50,5 +59,49 @@ keyframe_animation_t default_suspend_animation = {
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backlight_keyframe_disable,
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},
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};
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#endif
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#if defined(LED_ENABLE)
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#define CROSSFADE_TIME 1000
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#define GRADIENT_TIME 3000
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keyframe_animation_t led_test_animation = {
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.num_frames = 14,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(1000), // fade in
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gfxMillisecondsToTicks(1000), // no op (leds on)
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gfxMillisecondsToTicks(1000), // fade out
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // mirror leds
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // normal leds
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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},
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.frame_functions = {
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led_keyframe_fade_in_all,
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keyframe_no_operation,
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led_keyframe_fade_out_all,
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led_keyframe_crossfade,
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led_keyframe_left_to_right_gradient,
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led_keyframe_crossfade,
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led_keyframe_top_to_bottom_gradient,
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led_keyframe_mirror_orientation,
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led_keyframe_crossfade,
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led_keyframe_left_to_right_gradient,
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led_keyframe_crossfade,
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led_keyframe_top_to_bottom_gradient,
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led_keyframe_normal_orientation,
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led_keyframe_crossfade,
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},
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};
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#endif
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#endif
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@ -19,7 +19,12 @@
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#include "visualizer.h"
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// You can use these default animations, but of course you can also write your own custom ones instead
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extern keyframe_animation_t default_startup_animation;
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extern keyframe_animation_t default_suspend_animation;
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// An animation for testing and demonstrating the led support, should probably not be used for real world
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// cases
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extern keyframe_animation_t led_test_animation;
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#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */
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