Migrate RGB Matrix config to info.json - B (#22806)
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46 changed files with 429 additions and 760 deletions
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@ -16,8 +16,6 @@
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#pragma once
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#define RGB_MATRIX_LED_COUNT 80
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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@ -26,65 +24,3 @@
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/* EEPROM for via */
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#define DYNAMIC_KEYMAP_LAYER_COUNT 3
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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//# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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@ -46,11 +46,57 @@
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"rgb_matrix": {
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"sat_steps": 8,
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"val_steps": 8,
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"speed_steps": 10
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"speed_steps": 10,
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"max_brightness": 150,
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"animations": {
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"alphas_mods": true,
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"gradient_up_down": true,
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"gradient_left_right": true,
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"breathing": true,
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"band_sat": true,
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"band_val": true,
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"band_pinwheel_sat": true,
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"band_pinwheel_val": true,
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"band_spiral_sat": true,
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"band_spiral_val": true,
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"cycle_all": true,
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"cycle_left_right": true,
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"cycle_up_down": true,
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"rainbow_moving_chevron": true,
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"cycle_out_in": true,
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"cycle_out_in_dual": true,
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"cycle_pinwheel": true,
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"cycle_spiral": true,
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"dual_beacon": true,
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"rainbow_beacon": true,
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"rainbow_pinwheels": true,
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"raindrops": true,
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"jellybean_raindrops": true,
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"hue_breathing": true,
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"hue_pendulum": true,
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"hue_wave": true,
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"pixel_rain": true,
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"pixel_flow": true,
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"pixel_fractal": true,
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"typing_heatmap": true,
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"digital_rain": true,
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"solid_reactive_simple": true,
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"solid_reactive": true,
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"solid_reactive_wide": true,
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"solid_reactive_multiwide": true,
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"solid_reactive_cross": true,
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"solid_reactive_multicross": true,
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"solid_reactive_nexus": true,
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"solid_reactive_multinexus": true,
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"splash": true,
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"multisplash": true,
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"solid_splash": true,
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"solid_multisplash": true
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}
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},
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"processor": "atmega32u4",
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"bootloader": "atmel-dfu",
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"layouts": {
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"matrix": [1, 0], "x": 0, "y": 0},
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