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[Keyboard] Le Chiffre rev 2 and HE additions (#17377)

* chiffre refactor for new revisions

* updated led matrix config

* updated per suggestions

* add tapdance enable

* revert tapdance (none defined in the default keymaps)

* clean up rules

* add readme for HE

* remove notes in readme

* fix perm

* fix perms

* Fix spacing on readme

* fix perm

* fix perms again?
This commit is contained in:
TJ 2022-07-23 19:03:41 -05:00 committed by GitHub
parent f1ccd60458
commit c3df1775bc
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18 changed files with 343 additions and 91 deletions

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@ -20,7 +20,7 @@
/* USB Device descriptor parameter */
#define VENDOR_ID 0x7431
#define PRODUCT_ID 0xD645
#define DEVICE_VER 0x0001
#define MANUFACTURER tominabox1
#define PRODUCT Le Chiffre
@ -28,19 +28,6 @@
#define MATRIX_ROWS 4
#define MATRIX_COLS 10
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B3, D4, F1, C6 }
#define MATRIX_COL_PINS { F4, F5, B0, B2, B1, B4, D7, C7, D2, F7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
@ -53,14 +40,10 @@
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Define encoder pads */
#define ENCODERS_PAD_A { D5 }
#define ENCODERS_PAD_B { D3 }
/*
* WS2812 Underglow Matrix options
*/
#define RGB_DI_PIN F0
#define RGBLED_NUM 11
#define DRIVER_LED_TOTAL RGBLED_NUM
@ -76,53 +59,4 @@
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif