1
0
Fork 0

Remove legacy EEPROM clear keycodes (#18782)

* `EEP_RST` -> `EE_CLR`, default-ish keymaps

* `EEP_RST` -> `EE_CLR`, user keymaps

* `EEP_RST` -> `EE_CLR`, community layouts

* `EEP_RST` -> `EE_CLR`, userspace

* `EEP_RST` -> `EE_CLR`, docs & core
This commit is contained in:
Ryan 2022-10-20 22:20:07 +11:00 committed by GitHub
parent 35f1cd0ec4
commit c347e732be
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
324 changed files with 406 additions and 408 deletions

View file

@ -531,7 +531,7 @@ enum userspace_layers {
*
*/
#define _FU1_5_ KC_F1, KC_F2, KC_F3, KC_F4, RESET
#define _FU2_5_ KC_F5, KC_F6, KC_F7, KC_F8, EEP_RST
#define _FU2_5_ KC_F5, KC_F6, KC_F7, KC_F8, EE_CLR
#define _FU3_5_ KC_F9, KC_F10, KC_F11, KC_F12, BB_GAME
#define _FU4_3_ KC_DEL, KC_TAB, KC_SPC

View file

@ -630,7 +630,7 @@
#define ___6_ADJUST_L3___ MG_NKRO, ___RGB_HUE_SAT_INT_DN___, KC_RGB_T
#define ___6_ADJUST_R1___ ___5___, KC_RESET
#define ___6_ADJUST_R2___ ___, ___PRV_PLAY_NXT_STOP___, EEP_RST
#define ___6_ADJUST_R2___ ___, ___PRV_PLAY_NXT_STOP___, EE_CLR
#define ___6_ADJUST_R3___ MG_NKRO, ___VDN_MUTE_VUP___, ___, RGB_IDL
/********************************************************************************/

View file

@ -16,7 +16,7 @@ All notable changes to my userspace will be documented in this file.
## [0.3.0] - 2020-02-02
### Changed
- Added the `_CL` layer to all the boards for access to `EEP_RST` and `RESET` keycodes. This was done primarily to avoid triggering `RESET` accidentally.
- Added the `_CL` layer to all the boards for access to `EE_CLR` and `RESET` keycodes. This was done primarily to avoid triggering `RESET` accidentally.
- Added a placeholder text macro under the custom keycode `KC_MAC`. Currently set to "meow", but will change as needed in the future.
## [0.2.2] - 2019-04-22

View file

@ -17,7 +17,7 @@ This layer is commonly accessed via `MO(_FL)` on the base layer. It consists of
This layer is only present on my 60% boards. I habitually use the bottom right modifiers as arrows.
### _CL (Control Layer)
This layer is used for the `RESET` and `EEP_RST` keycodes.
This layer is used for the `RESET` and `EE_CLR` keycodes.
## Custom Keycodes
----

View file

@ -97,7 +97,7 @@ uint16_t encoder_rotated_timer;
#define _____________________LOWER_R2_______________________ _______________NAV_2______________, K_LOCK, XXXXXXX
#define _____________________LOWER_R3_______________________ T_RBRC, KC_M, M_TERM, M_CODE, M_XXX1, M_PYNV
#define _____________________ADJUST_L1______________________ M_MAKE, EEP_RST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define _____________________ADJUST_L1______________________ M_MAKE, EE_CLR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#if defined(RGB_MATRIX_ENABLE) || defined(RGBLIGHT_ENABLE)
#define _____________________ADJUST_L2______________________ M_VRSN, M_MALL, RGB_SPI, RGB_SAI, RGB_HUI, RGB_VAI

View file

@ -98,7 +98,7 @@
#define ________________DEBUG_L3___________________ _______, _______, _______, VERSION, _______
#define ________________DEBUG_R1___________________ VPRWAVE, STRAYA, _______, TESTING, _______
#define ________________DEBUG_R2___________________ _______, _______, EEP_RST, RESET, MAKE
#define ________________DEBUG_R2___________________ _______, _______, EE_CLR, RESET, MAKE
#define ________________DEBUG_R3___________________ QWERTY, DVORAK, COLEMAK, _______, _______

View file

@ -110,12 +110,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define ____65_ADJUST______________ROW1 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______
#define ____65_ADJUST______________ROW2 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______
#define ____65_ADJUST______________ROW3 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, EEP_RST, _______
#define ____65_ADJUST______________ROW3 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, EE_CLR, _______
#define ____65_ADJUST______________ROW4 _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, UC_MOD, _______, _______
#define ____65_ADJUST______________ROW5 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
#define ____65_ADJUST__________RGB_ROW2 _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, _______, _______, RESET, _______
#define ____65_ADJUST__________RGB_ROW3 _______, RGB_M_P, RGB_M_B, _______, _______, _______, _______, _______, _______, _______, _______, _______, EEP_RST, _______
#define ____65_ADJUST__________RGB_ROW3 _______, RGB_M_P, RGB_M_B, _______, _______, _______, _______, _______, _______, _______, _______, _______, EE_CLR, _______
#define ____65_ADJUST___________BL_ROW2 _______, BL_TOGG, BL_BRTG, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______