[Keyboard] Fixes to make snes_macropad play nicer with qmk configurator (#22432)
* [Keyboard] Change default implementation for get_layer_name_user Will now show the layer number instead of "Unknown", since this is what will be shown if QMK Configurator is used to compile the firmware. * [Keyboard] Update the layout info This makes it look sort of like a macropad + gamepad rather than an 4x6 ortholinear keyboard. * [Keyboard] Fix default implementation of get_layer_name_user Based on feedback from code review the implementation was swapped in favor of using get_u8_str. This implied a change to the argument type from int to uint8_t, which cascaded into the existing keymaps. (This made sense in general, since the return type of get_highest_layer is also a uint8_t.)
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5 changed files with 17 additions and 17 deletions
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@ -57,8 +57,8 @@ static void oled_render_keylog(void) {
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oled_write_char(key_name, false);
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}
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__attribute__((weak)) const char * get_layer_name_user(int layer) {
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return "Unknown";
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__attribute__((weak)) const char * get_layer_name_user(uint8_t layer) {
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return get_u8_str(layer, ' ');
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}
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static void oled_render_layer(void) {
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