Debounce refactor / API (#3720)
* Added xeal60 via clone of lets split * Delete removed other keymaps * Basic keymap (no FN). Compiles. * Removed NP_STAR and NP_SLSH. * Removed "debounce_algo = manual" in all keyboards with CUSTOM_MATRIX = yes. * Changed order of rules in TMK. Documented feature. * Fixed missing whitespace in debounce documentation Table wasn't working due to missing newline. * Added bold in a few areas. * DO NOT USE - Removed debounce from TMK. * Remove accidental xeal60 commit * DO NOT USE - debounce successfully compiled. * DO NOT USE Revert back to original API to support split_keyboards. * Working eager_pk * Whitespace cleanup. * Restored debounce.h since there wasnt any real change. * Moved debouncing_time variable to inside #if debounce * Removed check for custom_matrix. We can safely include the debounce file for compilation when custom_matrix is used. * Removed #include "matrix.h" from debounce.h * Bug fix - was using MATRIX_ROWS instead of num_rows * Fixed compilation error with debounce_sym_g * Renamed DEBOUNCE_ALGO to DEBOUNCE_TYPE * Malloc array in debounce_eager_pk, since split keyboards only use MATRIX_ROWS/2. * Fix compile error in debounce_eager_pk * Stricter, leaner DEBOUNCE_TYPE section in common_features.mk. Cleanup debounce_type.mk
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docs/feature_debounce_type.md
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docs/feature_debounce_type.md
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# Debounce algorithm
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QMK supports multiple debounce algorithms through its debounce API.
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The underlying debounce algorithm is determined by which matrix.c file you are using.
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The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
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```
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DEBOUNCE_TYPE?= sym_g
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VALID_DEBOUNCE_TYPES := sym_g eager_pk custom
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ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),)
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$(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm)
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endif
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ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
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else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
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endif
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```
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# Debounce selection
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| DEBOUNCE_ALGO | Description | What to do |
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| ------------- | --------------------------------------------------- | ----------------------------- |
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| Not defined | You are using the included matrix.c and debounce.c | Nothing. Debounce_sym_g will be compiled, and used if necessary |
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| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
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| sym_g / eager_pk | You are using the included matrix.c and debounce.c | Use an alternative debounce algorithm |
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**Regarding split keyboards**:
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The debounce code is compatible with split keyboards.
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# Use your own debouncing code
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* Set ```DEBOUNCE_TYPE = custom ```.
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* Add ```SRC += debounce.c```
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* Add your own ```debounce.c```. Look at included ```debounce_sym_g.c```s for sample implementations.
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* Debouncing occurs after every raw matrix scan.
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* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
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# Changing between included debouncing methods
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You can either use your own code, by including your own debounce.c, or switch to another included one.
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Included debounce methods are:
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* debounce_eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key
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* debounce_sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
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