Refactor and Configurator update for ACR60 (#3025)
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4 changed files with 51 additions and 17 deletions
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@ -1,4 +1,4 @@
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#include "acr60.h"
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#include QMK_KEYBOARD_H
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#define _DFT 0
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#define _NGUI 1
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@ -18,8 +18,9 @@
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/*
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* This is Mitch's default ACR60 layout (also DZ60, on which the ACR60 is based). This is a
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* Mac-oriented layout, as noted by the GUI keys immediately next to the space bar area of the
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* lower modifier row. This uses the MITCHSPLIT keymap as defined in arc60.h, which uses a
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* 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for now).
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* lower modifier row. This uses the LAYOUT_mitchsplit keymap as defined in arc60.h, which
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* uses a 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for
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* now).
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*
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* For me, this is a great place to start getting used to a split key setup and still mostly
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* sticking to a standard staggered 60% layout so my entire game isn't thrown off.
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@ -62,7 +63,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*
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* Hit MO(_FN) and Alt in that order to lock into the _FN layer.
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*/
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[_DFT] = MITCHSPLIT( /* Basic QWERTY */
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[_DFT] = LAYOUT_mitchsplit( /* Basic QWERTY */
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F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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MO(_FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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@ -91,7 +92,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* to the default layer.
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*/
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/* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
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[_NGUI] = MITCHSPLIT(
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[_NGUI] = LAYOUT_mitchsplit(
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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@ -118,7 +119,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* To go to the _NGUI layer, Fn+comma, to go to _DFT from _NGUI, hit Fn+M.
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*/
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/* Layer 1: Functions, primary layer switching, media controls, directional */
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[_FN] = MITCHSPLIT(
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[_FN] = LAYOUT_mitchsplit(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
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KC_CAPS, bbbbbb, bbbbbb, bbbbbb, bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP , KC_PGDOWN,KC_END, bbbbbb, bbbbbb, bbbbbb, \
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______, KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb, KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______, \
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@ -159,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* something specific more quickly.
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*/
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/* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
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[_SFX] = MITCHSPLIT(
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[_SFX] = LAYOUT_mitchsplit(
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______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______, ______, ______, \
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______, BL_TOGG, BL_STEP, BL_DEC, BL_INC, ______, ______, ______, ______, ______, ______, ______, ______, RESET, \
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______, RGB_TOG, RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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