move amj keyboards into amjkeyboard vendor folder (#15733)
Co-authored-by: Nick Brassel <nick@tzarc.org>
This commit is contained in:
parent
314865f833
commit
bd8220e9fc
49 changed files with 12 additions and 12 deletions
1
keyboards/amjkeyboard/amjpad/amjpad.c
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1
keyboards/amjkeyboard/amjpad/amjpad.c
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#include "amjpad.h"
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58
keyboards/amjkeyboard/amjpad/amjpad.h
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58
keyboards/amjkeyboard/amjpad/amjpad.h
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#pragma once
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#include "quantum.h"
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// readability
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#define XXX KC_NO
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/* AMJPAD matrix layout
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* ,-------------------.
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* | 00 | 01 | 02 | 03 |
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* |----|----|----|----|
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* | 10 | 11 | 12 | 13 |
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* |----|----|----|----|
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* | 20 | 21 | 22 | |
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* |----|----|----| 23 |
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* | 30 | 31 | 32 | |
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* |----|----|----|----|
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* | 40 | 41 | 42 | |
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* |----|----|----| 43 |
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* | 50 | 52 | |
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* `-------------------'
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*/
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// The first section contains all of the arguments
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// The second converts the arguments into a two-dimensional array
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#define LAYOUT_numpad_6x4( \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k20, k21, k22, \
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k30, k31, k32, k23, \
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k40, k41, k42, \
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k50, k52, k43 \
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) { \
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{ k00, k01, k02, k03 }, \
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{ k10, k11, k12, k13 }, \
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{ k20, k21, k22, k23 }, \
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{ k30, k31, k32, XXX }, \
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{ k40, k41, k42, k43 }, \
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{ k50, XXX, k52, XXX } \
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}
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#define LAYOUT_ortho_6x4( \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k20, k21, k22, k23, \
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k30, k31, k32, k33, \
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k40, k41, k42, k43, \
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k50, k51, k52, k53 \
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) { \
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{ k00, k01, k02, k03 }, \
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{ k10, k11, k12, k13 }, \
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{ k20, k21, k22, k23 }, \
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{ k30, k31, k32, k33 }, \
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{ k40, k41, k42, k43 }, \
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{ k50, k51, k52, k53 } \
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}
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void matrix_init_user(void);
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void matrix_scan_user(void);
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86
keyboards/amjkeyboard/amjpad/config.h
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86
keyboards/amjkeyboard/amjpad/config.h
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x00D8 //A+M+J
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0003
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#define MANUFACTURER AMJ
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#define PRODUCT PAD
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 4
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// ROWS: Top to bottom, COLS: Left to right
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#define MATRIX_ROW_PINS { F7, F6, F5, F4, D5, D0 }
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#define MATRIX_COL_PINS { F1, F0, E6, C7 }
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#define UNUSED_PINS
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#define BACKLIGHT_PIN B6
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define LED_NUM_LOCK_PIN D6
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#define LED_PIN_ON_STATE 0
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/* Backlight configuration
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*/
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#define BACKLIGHT_LEVELS 4
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/* Underlight configuration
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*/
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#define RGB_DI_PIN E2
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 8 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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13
keyboards/amjkeyboard/amjpad/info.json
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keyboards/amjkeyboard/amjpad/info.json
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{
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"keyboard_name": "AMJ Pad",
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"url": "",
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"maintainer": "qmk",
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"layouts": {
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"LAYOUT_numpad_6x4": {
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"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k23", "x":3, "y":2, "h":2}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k50", "x":0, "y":5, "w":2}, {"label":"k52", "x":2, "y":5}, {"label":"k43", "x":3, "y":4, "h":2}]
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},
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"LAYOUT_ortho_6x4": {
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"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k23", "x":3, "y":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k33", "x":3, "y":3}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k43", "x":3, "y":4}, {"label":"k50", "x":0, "y":5}, {"label":"k51", "x":1, "y":5}, {"label":"k52", "x":2, "y":5}, {"label":"k53", "x":3, "y":5}]
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}
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}
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}
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59
keyboards/amjkeyboard/amjpad/keymaps/default/keymap.c
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keyboards/amjkeyboard/amjpad/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |TAB |BS | = |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----| + |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 |./FN| |
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* `-------------------'
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*/
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[_BL] = LAYOUT_numpad_6x4(
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KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3,
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KC_P0, LT(_FL,KC_PDOT), KC_PENT
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |Esc |TAB |BS | = |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----|RST |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 |./FN| |
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* `-------------------'
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*/
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[_FL] = LAYOUT_numpad_6x4(
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KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, RESET,
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KC_P1, KC_P2, KC_P3,
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KC_P0, LT(_FL,KC_PDOT), KC_PENT
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),
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};
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63
keyboards/amjkeyboard/amjpad/keymaps/max/keymap.c
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63
keyboards/amjkeyboard/amjpad/keymaps/max/keymap.c
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#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |Setp| - | = |
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* |----|----|----|----|
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* | F1 | F2 | F3 | F4 |
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* |----|----|----|----|
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* | 7 | 8 | 9 | - |
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* |----|----|----|----|
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* | 4 | 5 | 6 | LF |
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* |----|----|----|----|
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* | 1 | 2 | 3 | \ |
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* |----|----|----|----|
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* |Left|Down| Up |Rght|
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* `-------------------'
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*/
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[_BL] = LAYOUT_ortho_6x4(
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KC_ESC, KC_TAB, KC_MINS,KC_EQL, \
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KC_F1, KC_F2, KC_F3, KC_F4, \
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KC_P7, KC_P8, KC_P9, KC_PMNS, \
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KC_P4, KC_P5, KC_P6, KC_PENT, \
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KC_P1, KC_P2, KC_P3, KC_BSLS, \
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |Esc |TAB |BS | = |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----|RST |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 |./FN| |
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* `-------------------'
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*/
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[_FL] = LAYOUT_ortho_6x4(
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KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, \
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
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KC_P7, KC_P8, KC_P9, RESET, \
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KC_P4, KC_P5, KC_P6, KC_PENT, \
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KC_P1, KC_P2, KC_P3, KC_PENT, \
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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};
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63
keyboards/amjkeyboard/amjpad/keymaps/ortho_left/keymap.c
Normal file
63
keyboards/amjkeyboard/amjpad/keymaps/ortho_left/keymap.c
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#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* | T | G | B |Spac|
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* |----|----|----|----|
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* | R | F | V | Fn |
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* |----|----|----|----|
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* | E | D | C | OS |
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* |----|----|----|----|
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* | W | S | X | Alt|
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* |----|----|----|----|
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* | Q | A | Z | Ctl|
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* |----|----|----|----|
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* | Esc| Tab|Shft| Fn2|
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* `-------------------'
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*/
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[_BL] = LAYOUT_ortho_6x4(
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KC_T, KC_G, KC_B, KC_SPACE,\
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KC_R, KC_F, KC_V, MO(1), \
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KC_E, KC_D, KC_C, KC_LGUI, \
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KC_W, KC_S, KC_X, KC_LALT, \
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KC_Q, KC_A, KC_Z, KC_LCTL, \
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KC_TAB, KC_ESC, KC_LSHIFT, MO(1)
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* | 5 | F5 | F11|Spac|
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* |----|----|----|----|
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* | 4 | F4 | F10| |
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* |----|----|----|----|
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* | 3 | F3 | F9 | OS |
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* |----|----|----|----|
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* | 2 | F2 | F8 | Alt|
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* |----|----|----|----|
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* | 1 | F1 | F7 | Ctl|
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* |----|----|----|----|
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* | ` | Del|Shft| |
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* `-------------------'
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*/
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[_FL] = LAYOUT_ortho_6x4(
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KC_5, KC_F5, KC_F11, _______, \
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KC_4, KC_F4, KC_F10, _______, \
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KC_3, KC_F3, KC_F9, _______, \
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KC_2, KC_F2, KC_F8, _______, \
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KC_1, KC_F1, KC_F7, _______, \
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KC_GRV,KC_DEL, _______, _______
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),
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};
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62
keyboards/amjkeyboard/amjpad/keymaps/ortho_right/keymap.c
Normal file
62
keyboards/amjkeyboard/amjpad/keymaps/ortho_right/keymap.c
Normal file
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#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Spac| N | H | Y |
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* |----|----|----|----|
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* | Fn | M | J | U |
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* |----|----|----|----|
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* |Left| , | K | I |
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* |----|----|----|----|
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* |Down| . | L | O |
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* |----|----|----|----|
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* | Up | / | ; | P |
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* |----|----|----|----|
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* |Rght| Ret| " |Bspc|
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* `-------------------'
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*/
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[_BL] = LAYOUT_ortho_6x4(
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KC_SPACE, KC_N, KC_H, KC_Y, \
|
||||
MO(1), KC_M, KC_J, KC_U, \
|
||||
KC_LEFT, KC_COMM, KC_K, KC_I, \
|
||||
KC_DOWN, KC_DOT, KC_L, KC_O, \
|
||||
KC_UP, KC_SLASH, KC_SCLN, KC_P, \
|
||||
KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC
|
||||
),
|
||||
|
||||
/* Keymap _FL: Function Layer
|
||||
* ,-------------------.
|
||||
* |Esc | F12| F6 | 6 |
|
||||
* |----|----|----|----|
|
||||
* | NL | M | - | 7 |
|
||||
* |----|----|----|----|
|
||||
* |Left| , | = | 8 |
|
||||
* |----|----|----|----|
|
||||
* |Down| . | [ | 9 |
|
||||
* |----|----|----|----|
|
||||
* | Up | / | ] | 0 |
|
||||
* |----|----|----|----|
|
||||
* |Rght| Ret| \ | Del|
|
||||
* `-------------------'
|
||||
*/
|
||||
[_FL] = LAYOUT_ortho_6x4(
|
||||
_______, KC_F12, KC_F6, KC_6, \
|
||||
_______, _______, KC_MINS, KC_7, \
|
||||
_______, _______, KC_EQL, KC_8, \
|
||||
_______, _______, KC_LBRC, KC_9, \
|
||||
_______, _______, KC_RBRC, KC_0, \
|
||||
_______, _______, KC_BSLS, KC_DEL
|
||||
),
|
||||
};
|
14
keyboards/amjkeyboard/amjpad/readme.md
Normal file
14
keyboards/amjkeyboard/amjpad/readme.md
Normal file
|
@ -0,0 +1,14 @@
|
|||
AMJ Pad
|
||||
===
|
||||
|
||||
A DIY Keypad Kit
|
||||
|
||||
Keyboard Maintainer: QMK Community
|
||||
Hardware Supported: AMJ Pad
|
||||
Hardware Availability: https://geekhack.org/index.php?topic=83546.0
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make amjkeyboard/amjpad:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
|
20
keyboards/amjkeyboard/amjpad/rules.mk
Normal file
20
keyboards/amjkeyboard/amjpad/rules.mk
Normal file
|
@ -0,0 +1,20 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Enable N-Key Rollover
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard underlight functionality
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
AUDIO_ENABLE = no
|
||||
|
||||
LAYOUTS = numpad_6x4 ortho_6x4
|
Loading…
Add table
Add a link
Reference in a new issue