Add Anvil Native keyboard (#19333)
Co-authored-by: Drashna Jaelre <drashna@live.com>
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keyboards/teleport/native/config.h
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keyboards/teleport/native/config.h
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/*
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Copyright 2022 Moritz Plattner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* Enable NKRO by default*/
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#define FORCE_NKRO
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/* Use 3 dynamic keymap layers */
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#define DYNAMIC_KEYMAP_LAYER_COUNT 3
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/* i2C Config */
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#define I2C_DRIVER I2CD1
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#define I2C1_SCL_PIN B6
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#define I2C1_SDA_PIN B7
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#define I2C1_SCL_PAL_MODE 4
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#define I2C1_SDA_PAL_MODE 4
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#define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_16_9
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#define I2C1_CLOCK_SPEED 400000
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/* RGB Matrix driver config */
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#define DRIVER_COUNT 2
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_ADDR_2 0b1010011
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#define DRIVER_1_LED_TOTAL 46
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#define DRIVER_2_LED_TOTAL 39
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#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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#define RGB_MATRIX_LED_FLUSH_LIMIT 32
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_DEFAULT_SPD 40
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#define RGB_MATRIX_DEFAULT_VAL 220
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS // 2 Alphas and mods have different colors
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#define ENABLE_RGB_MATRIX_BREATHING // 3 Breath a static color
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#define ENABLE_RGB_MATRIX_CYCLE_ALL // 4 Cycle all colors
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // 5 Cycle vertically
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // 6 Cycle in a spirals
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // 7 Heatmap of typing speed
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // 8 Static background, pressed keys light up
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // 9 Pressed keys and nearby keys light up
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#define ENABLE_RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS // 0 Single color raindrops, random keys lighting up at randomized intensity
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#define ENABLE_RGB_MATRIX_CUSTOM_STATIC_GAME_MODE // - Game mode sets the entire matrix (static) once, then stops LED refreshes
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#define INDICATOR_MAX_BRIGHTNESS 255
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#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#undef INDICATOR_MAX_BRIGHTNESS
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#define INDICATOR_MAX_BRIGHTNESS RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#endif
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/* Define indicator LED indices, used for lighting effects */
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#define W_LED_INDEX 33
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#define A_LED_INDEX 47
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#define S_LED_INDEX 48
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#define D_LED_INDEX 49
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#define CAPS_LED_INDEX 46
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#define WIN_LED_INDEX 76
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#define ANV_A_LED_INDEX 15
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#define ANV_N_LED_INDEX 30
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#define ANV_V_LED_INDEX 45
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#define ANV_I_LED_INDEX 59
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#define ANV_L_LED_INDEX 74
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#define NUM_1_LED_INDEX 17
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#define NUM_2_LED_INDEX 18
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#define NUM_3_LED_INDEX 19
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#define NUM_4_LED_INDEX 20
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#define NUM_5_LED_INDEX 21
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#define M_LED_INDEX 68
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#define K_LED_INDEX 54
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#define O_LED_INDEX 40
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#define NUM_0_LED_INDEX 26
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#define P_LED_INDEX 41
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#define SCLN_LED_INDEX 56
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#define SLSH_LED_INDEX 71
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/* Since the typing heatmap is broken on duplex matrix boards, force it to "slim" mode */
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#ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define RGB_MATRIX_TYPING_HEATMAP_SLIM
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#endif
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/* Set HSE clock since it differs from F411 default */
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#define STM32_HSECLK 16000000
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