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Remove deprecated callbacks for encoders and dip switches (#13404)

This commit is contained in:
Drashna Jael're 2021-07-24 00:37:19 -07:00 committed by GitHub
parent 73d4d7dc2b
commit b8a1e14f53
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
59 changed files with 338 additions and 458 deletions

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@ -1,18 +1,18 @@
/* Copyright 2021 HellSingCoder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Copyright 2021 HellSingCoder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
@ -25,6 +25,7 @@ enum sofle_layers {
_ADJUST,
};
// clang-format off
enum custom_keycodes {
KC_QWERTY = SAFE_RANGE,
KC_GAMING,
@ -40,23 +41,22 @@ enum custom_keycodes {
KC_LAYER
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* QWERTY
* ,-----------------------------------------. ,-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
* |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / | \ |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LAYER| LCTR | /Enter / \Space \ | [ | ] | - | = |
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
/*
* QWERTY
* ,-----------------------------------------. ,-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
* |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / | \ |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LAYER| LCTR | /Enter / \Space \ | [ | ] | - | = |
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
[_QWERTY] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL,
@ -155,54 +155,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
// clang-format on
#ifdef OLED_DRIVER_ENABLE
/* 32 * 32 logo */
static void render_logo(void) {
static const char PROGMEM hell_logo[] = {
0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80,
0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00,
0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f,
0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01,
0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80,
0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38,
0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b,
0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const char PROGMEM hell_logo[] = {0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00, 0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f, 0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01, 0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80, 0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38, 0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b, 0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
oled_write_raw_P(hell_logo, sizeof(hell_logo));
}
/* 32 * 14 os logos */
static const char PROGMEM windows_logo[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00,
0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00,
0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const char PROGMEM windows_logo[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00, 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00, 0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const char PROGMEM mac_logo[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8,
0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f,
0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const char PROGMEM mac_logo[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8, 0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f, 0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
/* Smart Backspace Delete */
bool shift_held = false;
bool shift_held = false;
static uint16_t held_shift = 0;
/* KEYBOARD PET START */
/* settings */
#define MIN_WALK_SPEED 10
#define MIN_RUN_SPEED 40
# define MIN_WALK_SPEED 10
# define MIN_RUN_SPEED 40
/* advanced settings */
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
#define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
/* timers */
uint32_t anim_timer = 0;
@ -212,167 +194,101 @@ uint32_t anim_sleep = 0;
uint8_t current_frame = 0;
/* status variables */
int current_wpm = 0;
int current_wpm = 0;
led_t led_usb_state;
bool isSneaking = false;
bool isJumping = false;
bool isJumping = false;
bool showedJump = true;
/* logic */
static void render_luna(int LUNA_X, int LUNA_Y) {
/* Sit */
static const char PROGMEM sit[2][ANIM_SIZE] = {
/* 'sit1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'sit2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}
};
/* 'sit2', 32x22px */
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
/* Walk */
static const char PROGMEM walk[2][ANIM_SIZE] = {
/* 'walk1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80,
0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03,
0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'walk2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e,
0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* 'walk2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
/* Run */
static const char PROGMEM run[2][ANIM_SIZE] = {
/* 'run1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01,
0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'run2', 32x22px */
{
0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37,
0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* 'run2', 32x22px */
{
0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
/* Bark */
static const char PROGMEM bark[2][ANIM_SIZE] = {
/* 'bark1', 32x22px */
{
0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
{
0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'bark2', 32x22px */
{
0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* 'bark2', 32x22px */
{
0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
/* Sneak */
static const char PROGMEM sneak[2][ANIM_SIZE] = {
/* 'sneak1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04,
0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06,
0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
},
/* 'sneak2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04,
0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04,
0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* 'sneak2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
/* animation */
void animate_luna(void) {
/* jump */
if (isJumping || !showedJump) {
/* clear */
oled_set_cursor(LUNA_X,LUNA_Y +2);
oled_set_cursor(LUNA_X, LUNA_Y + 2);
oled_write(" ", false);
oled_set_cursor(LUNA_X,LUNA_Y -1);
oled_set_cursor(LUNA_X, LUNA_Y - 1);
showedJump = true;
} else {
/* clear */
oled_set_cursor(LUNA_X,LUNA_Y -1);
oled_set_cursor(LUNA_X, LUNA_Y - 1);
oled_write(" ", false);
oled_set_cursor(LUNA_X,LUNA_Y);
oled_set_cursor(LUNA_X, LUNA_Y);
}
/* switch frame */
current_frame = (current_frame + 1) % 2;
/* current status */
if(led_usb_state.caps_lock) {
if (led_usb_state.caps_lock) {
oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
} else if(isSneaking) {
} else if (isSneaking) {
oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
} else if(current_wpm <= MIN_WALK_SPEED) {
} else if (current_wpm <= MIN_WALK_SPEED) {
oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
} else if(current_wpm <= MIN_RUN_SPEED) {
} else if (current_wpm <= MIN_RUN_SPEED) {
oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
} else {
@ -381,7 +297,7 @@ static void render_luna(int LUNA_X, int LUNA_Y) {
}
/* animation timer */
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animate_luna();
}
@ -390,10 +306,9 @@ static void render_luna(int LUNA_X, int LUNA_Y) {
if (current_wpm > 0) {
oled_on();
anim_sleep = timer_read32();
} else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
} else if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
}
}
/* KEYBOARD PET END */
@ -403,28 +318,28 @@ static void print_logo_narrow(void) {
/* wpm counter */
uint8_t n = get_current_wpm();
char wpm_str[4];
oled_set_cursor(0,14);
char wpm_str[4];
oled_set_cursor(0, 14);
wpm_str[3] = '\0';
wpm_str[2] = '0' + n % 10;
wpm_str[1] = '0' + ( n /= 10) % 10;
wpm_str[1] = '0' + (n /= 10) % 10;
wpm_str[0] = '0' + n / 10;
oled_write(wpm_str, false);
oled_set_cursor(0,15);
oled_set_cursor(0, 15);
oled_write(" wpm", false);
}
static void print_status_narrow(void) {
/* Print current mode */
oled_set_cursor(0,0);
oled_set_cursor(0, 0);
if (keymap_config.swap_lctl_lgui) {
oled_write_raw_P(mac_logo, sizeof(mac_logo));
} else {
oled_write_raw_P(windows_logo, sizeof(windows_logo));
}
oled_set_cursor(0,3);
oled_set_cursor(0, 3);
switch (get_highest_layer(default_layer_state)) {
case _QWERTY:
@ -437,12 +352,12 @@ static void print_status_narrow(void) {
oled_write("UNDEF", false);
}
oled_set_cursor(0,5);
oled_set_cursor(0, 5);
/* Print current layer */
oled_write("LAYER", false);
oled_set_cursor(0,6);
oled_set_cursor(0, 6);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
@ -465,25 +380,22 @@ static void print_status_narrow(void) {
}
/* caps lock */
oled_set_cursor(0,8);
oled_set_cursor(0, 8);
oled_write("CPSLK", led_usb_state.caps_lock);
/* KEYBOARD PET RENDER START */
render_luna(0,13);
render_luna(0, 13);
/* KEYBOARD PET RENDER END */
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_270;
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
void oled_task_user(void) {
/* KEYBOARD PET VARIABLES START */
current_wpm = get_current_wpm();
current_wpm = get_current_wpm();
led_usb_state = host_keyboard_led_state();
/* KEYBOARD PET VARIABLES END */
@ -554,7 +466,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
break;
case KC_NXTWD:
if (record->event.pressed) {
if (record->event.pressed) {
if (keymap_config.swap_lctl_lgui) {
register_mods(mod_config(MOD_LALT));
register_code(KC_RIGHT);
@ -575,7 +487,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case KC_LSTRT:
if (record->event.pressed) {
if (keymap_config.swap_lctl_lgui) {
/* CMD-arrow on Mac, but we have CTL and GUI swapped */
/* CMD-arrow on Mac, but we have CTL and GUI swapped */
register_mods(mod_config(MOD_LCTL));
register_code(KC_LEFT);
} else {
@ -655,7 +567,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
/* Smart Backspace Delete */
/* Smart Backspace Delete */
case KC_RSFT:
case KC_LSFT:
@ -679,7 +591,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
/* LAYER */
/* LAYER */
case KC_LAYER:
if (record->event.pressed) {
@ -687,7 +599,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
if (get_highest_layer(default_layer_state) == _QWERTY) {
set_single_persistent_default_layer(_GAMING);
} else if(get_highest_layer(default_layer_state) == _GAMING) {
} else if (get_highest_layer(default_layer_state) == _GAMING) {
set_single_persistent_default_layer(_QWERTY);
}
}
@ -701,7 +613,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
/* KEYBOARD PET STATUS START */
/* KEYBOARD PET STATUS START */
case KC_LCTL:
case KC_RCTL:
@ -713,30 +625,30 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_SPC:
if (record->event.pressed) {
isJumping = true;
isJumping = true;
showedJump = false;
} else {
isJumping = false;
}
break;
/* KEYBOARD PET STATUS END */
/* KEYBOARD PET STATUS END */
}
return true;
}
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
if(shift_held) {
if (shift_held) {
tap_code(KC_MNXT);
} else {
tap_code(KC_RIGHT);
}
} else {
if(shift_held) {
if (shift_held) {
tap_code(KC_MPRV);
} else {
tap_code(KC_LEFT);
@ -744,19 +656,20 @@ void encoder_update_user(uint8_t index, bool clockwise) {
}
} else if (index == 1) {
if (clockwise) {
if(shift_held) {
if (shift_held) {
tap_code(KC_VOLU);
} else {
tap_code(KC_DOWN);
}
} else {
if(shift_held) {
if (shift_held) {
tap_code(KC_VOLD);
} else {
tap_code(KC_UP);
}
}
}
return true;
}
#endif