[Bug] Develop - Change uint32_t to layer_state_t (#13596)
* fix sat75 * update uint32_t to layer_state
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122 changed files with 469 additions and 469 deletions
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@ -72,7 +72,7 @@ __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
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// Set RGBLIGHT state depending on layer
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void rgblight_change( uint8_t this_layer ) {
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// Enable RGB light; will not work without this
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//rgblight_enable_noeeprom();
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//rgblight_enable_noeeprom();
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// Change RGB light
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switch ( this_layer ) {
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case _DV:
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@ -83,21 +83,21 @@ void rgblight_change( uint8_t this_layer ) {
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// Do yellow for alternate
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom( 60,255,255);
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break;
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case _GA:
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// Do purple for game
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom(285,255,255);
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break;
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case _NU:
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// Do azure for number
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom(186,200,255);
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break;
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case _SE:
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@ -105,27 +105,27 @@ void rgblight_change( uint8_t this_layer ) {
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom( 16,255,255);
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break;
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case _MO:
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// Do green for mouse
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom(120,255,255);
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break;
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case _MU:
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// Do orange for music
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom( 39,255,255);
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break;
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default:
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// Something went wrong
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom( 0,255,255);
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break;
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}
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}
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@ -189,7 +189,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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#endif
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#endif
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// Lock functionality: These layers are locked if the LOCKED buttons are
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// pressed. Otherwise, they are momentary toggles
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@ -225,7 +225,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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// Layer switches with sound
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case K_GAMES:
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if (record->event.pressed) {
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@ -546,7 +546,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|*-----LAYER CHANGE-----*|
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\*----------------------*/
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uint32_t layer_state_set_user(uint32_t state) {
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = layer_state_set_keymap (state);
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#ifdef RGBLIGHT_ENABLE
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@ -554,4 +554,4 @@ uint32_t layer_state_set_user(uint32_t state) {
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rgblight_change( biton32(state) );
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#endif
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return state;
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}
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}
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