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[Bug] Develop - Change uint32_t to layer_state_t (#13596)

* fix sat75

* update uint32_t to layer_state
This commit is contained in:
Xelus22 2021-07-20 02:50:55 +10:00 committed by GitHub
parent f792aee954
commit b73a29aaea
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GPG key ID: 4AEE18F83AFDEB23
122 changed files with 469 additions and 469 deletions

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@ -1,4 +1,4 @@
#include QMK_KEYBOARD_H
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
@ -20,7 +20,7 @@ enum kinesis_keycodes {
QWERTY,
GAMING
};
//Tap Dance Declarations
enum {
ADJ = 0,
@ -50,7 +50,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
}
qk_tap_dance_action_t tap_dance_actions[] = {
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
@ -117,7 +117,7 @@ Colemak
| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
| / | / |--------| |--------| / | / |
| Fn | Number | Bspc | | Enter | Number2| Fn2 |
`--------------------------' `--------------------------'
`--------------------------' `--------------------------'
*/
[_COLEMAK] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
@ -154,7 +154,7 @@ QWERTY
| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
| / | / |--------| |--------| / | / |
| Fn | Number | Bspc | | Enter | Number2| Fn2 |
`--------------------------' `--------------------------'
`--------------------------' `--------------------------'
*/
[_QWERTY] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
@ -168,7 +168,7 @@ QWERTY
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/*
/*
Numbers/Symbols layer
(Multiple characters: single-tap for first, double-tap for second)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
@ -191,15 +191,15 @@ Numbers/Symbols layer
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
`--------------------------' `--------------------------'
*/
[_NUMBERS] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
@ -208,10 +208,10 @@ Numbers/Symbols layer
[_NUMBERS2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
@ -239,7 +239,7 @@ Function layer
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
`--------------------------' `--------------------------'
*/
[_FUNCTION] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
@ -288,7 +288,7 @@ Numpad layer
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
`--------------------------' `--------------------------'
*/
[_NUMPAD] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
@ -325,7 +325,7 @@ Gaming
| | | LAlt | | RGUI | Delete | Bspc |
| Space | Enter |--------| |--------| / | / |
| | | Bspc | |Enter/NS| Number2| Fn2 |
`--------------------------' `--------------------------'
`--------------------------' `--------------------------'
*/
[_GAMING] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
@ -362,7 +362,7 @@ Adjust layer
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
`--------------------------' `--------------------------'
*/
[_ADJUST] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
@ -370,7 +370,7 @@ Adjust layer
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
@ -382,7 +382,7 @@ Adjust layer
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
@ -390,7 +390,7 @@ Adjust layer
};
uint32_t layer_state_set_user(uint32_t state) {
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
}