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Additional changes for Layer State typedef compatibility (#5906)

* Additional changes for Layer State typedef compatibility

* Replace biton32 with get_highest_layer in docs

* Change additional layer structure code

* Fix uGFX reference issue

* Remove dynamic_keymap check

* Where did all these extra spaces come from

Co-Authored-By: fauxpark <fauxpark@gmail.com>
This commit is contained in:
Drashna Jael're 2019-08-21 17:07:49 -07:00 committed by GitHub
parent d534c72a54
commit b62e160a89
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 25 additions and 21 deletions

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@ -30,6 +30,7 @@ SOFTWARE.
#include "config.h"
#include "gfx.h"
#include "action_layer.h"
#ifdef LCD_BACKLIGHT_ENABLE
#include "lcd_backlight.h"
@ -45,7 +46,7 @@ uint8_t visualizer_get_mods(void);
// This need to be called once at the start
void visualizer_init(void);
// This should be called at every matrix scan
void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds);
// This should be called when the keyboard goes to suspend state
void visualizer_suspend(void);
@ -68,8 +69,8 @@ void draw_emulator(void);
struct keyframe_animation_t;
typedef struct {
uint32_t layer;
uint32_t default_layer;
layer_state_t layer;
layer_state_t default_layer;
uint32_t leds; // See led.h for available statuses
uint8_t mods;
bool suspended;