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Fix Quantum Painter compiliation issues with heavy optimization (#24667)

This commit is contained in:
Drashna Jael're 2024-12-01 21:58:18 -08:00 committed by GitHub
parent fa96609e0b
commit b599c78548
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GPG key ID: B5690EEEBB952194
2 changed files with 7 additions and 7 deletions

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@ -318,9 +318,9 @@ static deferred_token qp_render_animation_state(animation_state_t *state, uint16
}
static uint32_t animation_callback(uint32_t trigger_time, void *cb_arg) {
animation_state_t *state = (animation_state_t *)cb_arg;
uint16_t delay_ms;
bool ret = qp_render_animation_state(state, &delay_ms);
animation_state_t *state = (animation_state_t *)cb_arg;
uint16_t delay_ms = 0;
bool ret = qp_render_animation_state(state, &delay_ms);
if (!ret) {
// Setting the device to NULL clears the animation slot
state->device = NULL;