Fix Quantum Painter compiliation issues with heavy optimization (#24667)
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2 changed files with 7 additions and 7 deletions
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@ -318,9 +318,9 @@ static deferred_token qp_render_animation_state(animation_state_t *state, uint16
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}
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static uint32_t animation_callback(uint32_t trigger_time, void *cb_arg) {
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animation_state_t *state = (animation_state_t *)cb_arg;
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uint16_t delay_ms;
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bool ret = qp_render_animation_state(state, &delay_ms);
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animation_state_t *state = (animation_state_t *)cb_arg;
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uint16_t delay_ms = 0;
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bool ret = qp_render_animation_state(state, &delay_ms);
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if (!ret) {
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// Setting the device to NULL clears the animation slot
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state->device = NULL;
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