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Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2021-01-22 16:23:41 +00:00
commit b58d164504
36 changed files with 588 additions and 270 deletions

View file

@ -42,7 +42,6 @@
# undef RGB_MATRIX_LED_FLUSH_LIMIT
# if defined(RGBLIGHT_ENABLE) && defined(RGB_MATRIX_ENABLE)
# define RGBLIGHT_LIMIT_VAL 100
# undef RGBLIGHT_SLEEP
# endif
#endif

View file

@ -446,70 +446,65 @@ void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); }
void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }
void rgb_matrix_indicators_user(void) {
if (g_suspend_state || !rgb_matrix_config.enable) return;
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (layer_state_is(_GAMEPAD)) {
rgb_matrix_set_color(32, 0x00, 0xFF, 0x00); // Q
rgb_matrix_set_color(31, 0x00, 0xFF, 0xFF); // W
rgb_matrix_set_color(30, 0xFF, 0x00, 0x00); // E
rgb_matrix_set_color(29, 0xFF, 0x80, 0x00); // R
rgb_matrix_set_color(37, 0x00, 0xFF, 0xFF); // A
rgb_matrix_set_color(36, 0x00, 0xFF, 0xFF); // S
rgb_matrix_set_color(35, 0x00, 0xFF, 0xFF); // D
rgb_matrix_set_color(34, 0x7A, 0x00, 0xFF); // F
RGB_MATRIX_INDICATOR_SET_COLOR(32, 0x00, 0xFF, 0x00); // Q
RGB_MATRIX_INDICATOR_SET_COLOR(31, 0x00, 0xFF, 0xFF); // W
RGB_MATRIX_INDICATOR_SET_COLOR(30, 0xFF, 0x00, 0x00); // E
RGB_MATRIX_INDICATOR_SET_COLOR(29, 0xFF, 0x80, 0x00); // R
RGB_MATRIX_INDICATOR_SET_COLOR(37, 0x00, 0xFF, 0xFF); // A
RGB_MATRIX_INDICATOR_SET_COLOR(36, 0x00, 0xFF, 0xFF); // S
RGB_MATRIX_INDICATOR_SET_COLOR(35, 0x00, 0xFF, 0xFF); // D
RGB_MATRIX_INDICATOR_SET_COLOR(34, 0x7A, 0x00, 0xFF); // F
rgb_matrix_set_color(userspace_config.swapped_numbers ? 27 : 26, 0xFF, 0xFF, 0xFF); // 1
rgb_matrix_set_color(userspace_config.swapped_numbers ? 26 : 27, 0x00, 0xFF, 0x00); // 2
rgb_matrix_set_color(25, 0x7A, 0x00, 0xFF); // 3
RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 26 : 27), 0xFF, 0xFF, 0xFF); // 1
RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 27 : 26), 0x00, 0xFF, 0x00); // 2
RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x7A, 0x00, 0xFF); // 3
}
# if defined(RGBLIGHT_ENABLE)
if (!userspace_config.rgb_layer_change)
# else
if (userspace_config.rgb_layer_change)
# endif
{
if (userspace_config.rgb_layer_change) {
bool mods_enabled = IS_LAYER_ON(_MODS);
switch (get_highest_layer(layer_state|default_layer_state)) {
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _QWERTY:
rgb_matrix_layer_helper(HSV_CYAN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_CYAN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _COLEMAK:
rgb_matrix_layer_helper(HSV_MAGENTA, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_MAGENTA, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DVORAK:
rgb_matrix_layer_helper(HSV_SPRINGGREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_SPRINGGREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _WORKMAN:
rgb_matrix_layer_helper(HSV_GOLDENROD, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_GOLDENROD, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _NORMAN:
rgb_matrix_layer_helper(HSV_CORAL, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_CORAL, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _MALTRON:
rgb_matrix_layer_helper(HSV_YELLOW, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_YELLOW, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _EUCALYN:
rgb_matrix_layer_helper(HSV_PINK, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_PINK, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _CARPLAX:
rgb_matrix_layer_helper(HSV_BLUE, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_BLUE, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}
@ -517,6 +512,7 @@ void rgb_matrix_indicators_user(void) {
#endif // RGB_MATRIX_INIT
#ifdef TAPPING_TERM_PER_KEY
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
if (keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) {
if (mod_config(keycode & 0xf) & MOD_MASK_ALT) {
@ -525,3 +521,4 @@ uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
}
return TAPPING_TERM;
}
#endif

View file

@ -0,0 +1,77 @@
/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "./simple_visualizer.h"
#include "util.h"
#include "drashna.h"
#include "rgblight_list.h"
#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
switch(get_highest_layer(state->status.layer|default_layer_state)) {
case _LOWER:
state->layer_text = "Lower";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
break;
case _RAISE:
state->layer_text = "Raise";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
break;
case _ADJUST:
state->layer_text = "Adjust";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
break;
case _MACROS:
state->layer_text = "Macros";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
break;
case _MEDIA:
state->layer_text = "Media";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
break;
case _GAMEPAD:
state->layer_text = "Game";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
break;
case _QWERTY:
state->layer_text = "QWERTY";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
break;
case _WORKMAN:
state->layer_text = "Workman";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
break;
case _DVORAK:
state->layer_text = "Dvorak";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
break;
case _COLEMAK:
state->layer_text = "Colemak";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
break; break;
default:
state->layer_text = "NONE";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
break;
}
}