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[Keyboard] Move Keebio boards to own folder (#5109)

* Move boards into keebio folder

* Rename keymap

* Update BDN9 files

* Update BFO-9000 files

* Update Chocopad files

* Update Dilly files

* Update Fourier files, collapse rev1 into main

* Update Iris files

* Update Laplace files

* Update Levinson files, fix buswerks keymap

* Update Nyquist files

* Fix keymap issues

* Update Quefrency files

* Update Rorschach files

* Update TF68 files

* Update Viterbi files

* Update Viterbi files

* Update Wavelet files

* Reformat default layout

* Fix up default folder for Iris

* Remove already defined aliases
This commit is contained in:
Danny 2019-02-12 19:57:24 -05:00 committed by Drashna Jaelre
parent 994852712d
commit b2ee290c9f
442 changed files with 543 additions and 483 deletions

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/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 15
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
//tap dance shenanigans
#define TAPPING_TERM 200
//force n-key rollover to be enabled every boot
#define FORCE_NKRO
//some mouse keys tweaking, as it is generally too slow by default
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
////Leader key timeout
//#define LEADER_TIMEOUT 500
//#define LEADER_PER_KEY_TIMING 200
#undef PRODUCT
#define PRODUCT "Vee's Home IRIS choc keeb"

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#include QMK_KEYBOARD_H
#include <print.h>
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _MOUSE 3
#define _ADJUST 4
#define _HWCT 5
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
MOUSE,
ADJUST,
HWCT,
};
#define KC_MOUS TT(_MOUSE) // double tab toggle mouse layer
#define KC_HWCT TT(_HWCT) // double tab toggle hardware control layer
#define MS_L KC_MS_LEFT
#define MS_R KC_MS_RIGHT
#define MS_U KC_MS_UP
#define MS_D KC_MS_DOWN
#define MS_B1 KC_MS_BTN1
#define MS_B2 KC_MS_BTN2
#define MW_U KC_MS_WH_UP
#define MW_D KC_MS_WH_DOWN
#define MW_L KC_MS_WH_LEFT
#define MW_R KC_MS_WH_RIGHT
//// only uncomment the below line when you enable leader key in rules.mk
//LEADER_EXTERNS();
//Tap Dance Declarations
enum {
TD_SCL = 0
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Shift, twice for Caps Lock
[TD_SCL] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
};
enum {
TD_EBT = 0
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MOUS, KC_HWCT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,TD(TD_SCL),
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
KC_LGUI, LOWER, KC_ENT, KC_SPC, RAISE, KC_LALT
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_LOWER] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, _______, KC_HOME, KC_END, KC_LBRC, KC_RBRC, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,_______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LCTL, _______, _______, KC_LT, KC_LCBR, KC_LBRC, KC_LPRN, KC_RPRN, KC_RBRC, KC_RCBR, KC_GT, _______, _______, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, KC_DEL, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_RAISE] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, KC_PGUP, _______, _______, _______, _______, _______, _______, KC_INS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, KC_PGDN, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_MENU, KC_PENT,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, KC_MINS, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_VOLD, KC_VOLU, KC_PSCR, KC_EJCT,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_MOUSE] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, MS_B1, MS_U, MS_B2, MW_U, _______, _______, MS_B1, MS_B2, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, MS_L, MS_D, MS_R, MW_D, _______, MS_L, MS_D , MS_U, MS_R ,_______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, MW_L, MW_R, _______, _______, _______, KC_BRID, KC_BRIU, KC_VOLD, KC_VOLU, KC_MUTE, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_ADJUST] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
BL_BRTG, _______, _______, _______, DEBUG, RESET, RESET, DEBUG, _______, RGB_HUI, RGB_SAI, RGB_VAI,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
BL_INC, _______, _______, _______, _______, EEP_RST, EEP_RST, _______, _______, RGB_HUD, RGB_SAD, RGB_VAD,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
BL_DEC, KC_MPRV, KC_MNXT, KC_MFFD, KC_MRWD, KC_MPLY, KC_MPRV, KC_MNXT, KC_MFFD, KC_MRWD, KC_MPLY, RGB_MOD,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
BL_TOGG, _______, _______, _______, _______, _______, _______, _______, KC_BRID, KC_BRIU, KC_VOLD, KC_VOLU, KC_MUTE, RGB_TOG,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_HWCT] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
BL_BRTG, _______, _______, _______, _______, RESET, RESET, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
BL_INC, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_VAD,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
BL_DEC, KC_MPRV, KC_MNXT, KC_MFFD, KC_MRWD, KC_MPLY, KC_MPRV, KC_MNXT, KC_MFFD, KC_MRWD, KC_MPLY, RGB_MOD,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
BL_TOGG, _______, _______, _______, _______, _______, KC_EJCT, _______, KC_BRID, KC_BRIU, KC_VOLD, KC_VOLU, KC_MUTE, RGB_TOG,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
dprintf("Got on layer %s ", LOWER);
update_tri_layer(_LOWER, _RAISE, _MOUSE);
} else {
layer_off(_LOWER);
dprintf("Got off layer %s ", LOWER);
update_tri_layer(_LOWER, _RAISE, _MOUSE);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
dprintf("Got on layer %s ", RAISE);
update_tri_layer(_LOWER, _RAISE, _MOUSE);
} else {
layer_off(_RAISE);
dprintf("Got off layer %s ", RAISE);
update_tri_layer(_LOWER, _RAISE, _MOUSE);
}
return false;
break;
case MOUSE:
if (record->event.pressed) {
layer_on(_MOUSE);
dprintf("Got on layer %s ", MOUSE);
update_tri_layer(_LOWER, _RAISE, _MOUSE);
} else {
layer_off(_MOUSE);
dprintf("Got off layer %s ", MOUSE);
update_tri_layer(_LOWER, _RAISE, _MOUSE);
}
return false;
break;
case HWCT:
if (record->event.pressed) {
layer_on(_HWCT);
dprintf("Got on layer %s ", HWCT);
update_tri_layer(_LOWER, _RAISE, _MOUSE);
} else {
layer_off(_HWCT);
dprintf("Got off layer %s ", HWCT);
update_tri_layer(_LOWER, _RAISE, _MOUSE);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

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# Reade.md for what I want from an Iris perfect layout
======================================================
![My beloved IRIS keeb](https://i.imgur.com/wgsb37e.jpg)
![My beloved choc IRIS keeb](https://i.imgur.com/BgbxViq.jpg)
=======
- mouse keys
- media keys and media controls
- in-switch LED intensity controls (+/-)
- underglow RGB hue/color controls
- underglow RGB intensity controls
- familiar key arrangement with Enter and symbols on the usual keys (to the right hand side)
- navigation keys should be the vim ones really, and same ones used for mouse;
- also have alternates on the same layer, in the form of AWSD, as well as HJKL (keep in mind the order is Left, Up, Down, Right)
- arrow keys on one layer, however with another modifier key, they become left=home, right=end, up=page up, down=page Down
See keymap.c for layouts

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RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = yes
MOUSEKEY_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
TAP_DANCE_ENABLE = yes
NKRO_ENABLE = yes
LEADER_ENABLE = no
UNICODE_ENABLE = no