Move USB Host Shield and Arduino core to lib/
(#13973)
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182 changed files with 6 additions and 6 deletions
121
lib/usbhost/USB_Host_Shield_2.0/PS4BT.h
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121
lib/usbhost/USB_Host_Shield_2.0/PS4BT.h
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/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#ifndef _ps4bt_h_
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#define _ps4bt_h_
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#include "BTHID.h"
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#include "PS4Parser.h"
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/**
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* This class implements support for the PS4 controller via Bluetooth.
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* It uses the BTHID class for all the Bluetooth communication.
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*/
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class PS4BT : public BTHID, public PS4Parser {
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public:
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/**
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* Constructor for the PS4BT class.
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* @param p Pointer to the BTD class instance.
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* @param pair Set this to true in order to pair with the device. If the argument is omitted then it will not pair with it. One can use ::PAIR to set it to true.
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* @param pin Write the pin to BTD#btdPin. If argument is omitted, then "0000" will be used.
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*/
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PS4BT(BTD *p, bool pair = false, const char *pin = "0000") :
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BTHID(p, pair, pin) {
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PS4Parser::Reset();
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};
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/**
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* Used to check if a PS4 controller is connected.
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* @return Returns true if it is connected.
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*/
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bool connected() {
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return BTHID::connected;
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};
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protected:
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/** @name BTHID implementation */
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/**
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* Used to parse Bluetooth HID data.
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* @param len The length of the incoming data.
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* @param buf Pointer to the data buffer.
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*/
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virtual void ParseBTHIDData(uint8_t len, uint8_t *buf) {
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PS4Parser::Parse(len, buf);
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};
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/**
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* Called when a device is successfully initialized.
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* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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* This is useful for instance if you want to set the LEDs in a specific way.
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*/
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virtual void OnInitBTHID() {
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PS4Parser::Reset();
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enable_sixaxis(); // Make the controller send out the entire output report
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if (pFuncOnInit)
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pFuncOnInit(); // Call the user function
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else
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setLed(Blue);
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};
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/** Used to reset the different buffers to there default values */
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virtual void ResetBTHID() {
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PS4Parser::Reset();
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};
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/**@}*/
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/** @name PS4Parser implementation */
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virtual void sendOutputReport(PS4Output *output) { // Source: https://github.com/chrippa/ds4drv
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uint8_t buf[79];
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memset(buf, 0, sizeof(buf));
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buf[0] = 0x52; // HID BT Set_report (0x50) | Report Type (Output 0x02)
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buf[1] = 0x11; // Report ID
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buf[2] = 0x80;
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buf[4]= 0xFF;
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buf[7] = output->smallRumble; // Small Rumble
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buf[8] = output->bigRumble; // Big rumble
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buf[9] = output->r; // Red
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buf[10] = output->g; // Green
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buf[11] = output->b; // Blue
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buf[12] = output->flashOn; // Time to flash bright (255 = 2.5 seconds)
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buf[13] = output->flashOff; // Time to flash dark (255 = 2.5 seconds)
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output->reportChanged = false;
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// The PS4 console actually set the four last bytes to a CRC32 checksum, but it seems like it is actually not needed
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HID_Command(buf, sizeof(buf));
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};
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/**@}*/
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private:
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void enable_sixaxis() { // Command used to make the PS4 controller send out the entire output report
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uint8_t buf[2];
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buf[0] = 0x43; // HID BT Get_report (0x40) | Report Type (Feature 0x03)
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buf[1] = 0x02; // Report ID
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HID_Command(buf, 2);
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};
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void HID_Command(uint8_t *data, uint8_t nbytes) {
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pBtd->L2CAP_Command(hci_handle, data, nbytes, control_scid[0], control_scid[1]);
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};
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};
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#endif
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