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Christopher Browne 2016-06-22 11:26:26 -04:00
commit b0caf32741
559 changed files with 3748 additions and 17234 deletions

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compiled.hex

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* cbbrowne user configuration */
#define randadd 53
#define randmul 181
#define randmod 167
/* Filler to make layering a bit clearer *
* borrowed from basic keymap */
#define _______ KC_TRNS
#endif

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#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "config.h"
#include "quantum.h"
/* Each layer is given a name to aid in readability, which is then
used in the keymap matrix below. The underscores do not denote
anything - you can have a layer called STUFF or any other name.
Layer names don't all need to be of the same length, obviously, and
you could also skip them entirely and just use numbers, though that
means needing to manage the numbers.
It is preferable to keep the symbols short so that a line worth of
key mappings fits compactly onto a line of code. */
/* This was originally based on planck/keymaps/default/default.c, and
then cbbrowne has revised things */
/* Things I did not like about the default mapping
- I found control too hard to get to. I use it more than Tab, so
switched it there.
- Having dash on [lower-j] is a bit nonintuitive, but may be OK
- I'll bet I should switch ESC/TAB
- I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
and shift ESC off the first column so KC_LCTL and KC_LALT can
be on the first column.
- I needed to swap ' and ENTER
- All of the above are done :-)
- Dropped out support for Dvorak and friends. They aren't
improvements to me
*/
/* Some interesting things implemented
- There is a macro that writes out "cbbrowne" to show that I could
- There is a (somewhat cruddy) linear congruential random number
generator.
- I would like to be seeding it with clock info to make it look
more random
- There are two macros that use the random number generators
- one, M_RANDDIGIT, generates a random digit based on state
of the random number generator
- the other, M_RANDLETTER, generates a random letter based on state
of the random number generator
- in both, note the use of register_code()/unregister_code()
to indicate the desired key
- I do indeed want a sweet number pad!
*/
/* Other things to do...
- Need to think about what zsh and readline actions I use lots
- Ought to ensure that Control-Alt-Delete is convenient enough
- How about Alt-F1 thru Alt-F8?
- What's the keystroke to get from X to console these days?
- A layer for doing console switching would not be a bad idea
*/
enum layers {
_QW = 0, /* Qwerty mapping */
_LW, /* Lower layer, where top line has symbols !@#$%^&*() */
_RS, /* Raised layer, where top line has digits 1234567890 */
_KP, /* Key pad */
};
enum macro_id {
M_LED = 0,
M_USERNAME,
M_RANDDIGIT,
M_RANDLETTER,
M_VERSION
};
/* Note that Planck has dimensions 4 rows x 12 columns */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT },
{KC_TAB, M(M_LED), KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
/* Note that KC_SPC is recorded TWICE, so that either matrix position can activate it */
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, _______},
{_______, DF(_KP), _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_KP] = { /* Key Pad */
{KC_ESC, M(M_USERNAME), M(M_VERSION), KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
{KC_LCTL, M(M_RANDDIGIT), KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
{KC_LSFT, M(M_RANDLETTER), KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
{BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
}
};
/* What is fn_actions actually used for??? */
const uint16_t PROGMEM fn_actions[] = {
};
/* This bit of logic seeds a wee linear congruential random number generator */
/* lots of prime numbers everywhere... */
static uint16_t random_value = 157;
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
uint8_t clockbyte=0;
clockbyte = TCNT1 % 256;
uint8_t rval;
// MACRODOWN only works in this function
switch(id) {
case M_LED:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
case M_USERNAME:
if (record->event.pressed) {
SEND_STRING("cbbrowne");
}
break;
case M_VERSION:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
}
break;
case M_RANDDIGIT:
/* Generate, based on random number generator, a keystroke for
a numeric digit chosen at random */
random_value = ((random_value + randadd) * randmul) % randmod;
if (record->event.pressed) {
/* Here, we mix the LCRNG with low bits from one of the system
clocks via XOR in the theory that this may be more random
than either separately */
rval = (random_value ^ clockbyte) % 10;
/* Note that KC_1 thru KC_0 are a contiguous range */
register_code (KC_1 + rval);
unregister_code (KC_1 + rval);
}
break;
case M_RANDLETTER:
/* Generate, based on random number generator, a keystroke for
a letter chosen at random */
/* Here, we mix the LCRNG with low bits from one of the system
clocks via XOR in the theory that this may be more random
than either separately */
random_value = ((random_value + randadd) * randmul) % randmod;
if (record->event.pressed) {
rval = (random_value ^ clockbyte) % 26;
register_code (KC_A + rval);
unregister_code (KC_A + rval);
}
break;
}
return MACRO_NONE;
};

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cbbrowne custom keyboard
==============================
Due to cbbrowne@acm.org
Christopher Browne
This was originally based on the default keyboard map, but I have been
doing sundry experimentation:
1. Experiments
----------------------------------------
* To figure things out about the toolset
* I'm an Emacs guy, so will be needing a fair bit of tuning
* It made sense to mess around some with keyboard maps.
- I tried added Workman alongside Dvorak and Colemak
- Boy, oh boy, these don't help!!!
- I have done 30 years of learning of Emacs key mappings, and
these alternative keyboards massively mess me up
- I added a keypad, originally based on keymaps/numpad.c, but
mighty substantially revised, as that one seems to be rotated 90
degrees from usual conventions for number pads
* The keypad layer also includes some sample "hacks" of cool things,
all using actions attached in using the function action_get_macro()
- Key [1][2] aka "q" types out my name, cbbrowne, as a fun example
of a key generating a bunch of keystrokes. The keystroke is
sufficiently inconvenient that it isn't terribly practical for me
to use it, but hey, it shows how others might use this facility
in a more useful context.
- Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random
- Key [3][2] aka "z" uses a random number generator to select a letter a-z at random
- Key [1][3] aka "e" spits out the keymap version number
2. Some code structure ideas
---------------------------------------------------
Each layer is given a name to aid in readability, which is then
used in the keymap matrix below. The underscores do not denote
anything - you can have a layer called STUFF or any other name.
Layer names don't all need to be of the same length, obviously, and
you could also skip them entirely and just use numbers, though that
means needing to manage the numbers.
It is preferable to keep the symbols short so that a line worth of
key mappings fits compactly onto a line of code. It might be an
interesting idea to express the maps rotated 90%, so that you
only need to fit 4 symbols onto each line, rather than 12.
I used enums to manage layer IDs and macro IDs so that I don't need
to care (beyond "start at 0", and arguably that's not needed) about
their values.
3. Things I did not like about the default mapping
---------------------------------------------------------
* I found control too hard to get to. I use it more than Tab, so
switched it there.
* Having dash on [lower-j] is a bit nonintuitive, but may be OK
* I switched ESC/TAB/M(0) around
* I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
and shift ESC off the first column so KC_LCTL and KC_LALT can
be on the first column.
* I needed to swap ' and ENTER
4. TODO
---------------------------------------------------------
* I use tmux quite a lot; the mollat keymap seems to have some
interesting helpers. It might be interesting to add a "tmux
layer"
* The mollat tmux layer also suggests some thoughts about Emacs
helpers.
* I do not presently have anything that handles X11 screen
switching, as with Control-Alt-various