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added ATOM47 (Vortex Core QMK powered PCB) & DZ60 Custom config(LEdiodes) (#2310)

* added ATOM47 (Vortex Core QMK powered PCB)

* fixed broken\unfinished comment block

* moved Layer template to default template.

* moved Layer template to default template and removed template from the keymap.c file.

* Added LEdiodes config

* created readme.md

contains an image of 60% board(LEdiodes).

* updated readme.md with images

added images of the PCB and some feature details from https://geekhack.org/index.php?topic=93447.msg2545221#msg2545221

* removed excess words.

* followed the readme template to a T.

* formatting fix : added a return.
This commit is contained in:
LEdiodes 2018-01-28 14:58:42 -06:00 committed by Jack Humbert
parent 2480e5d69a
commit b0805e38b9
16 changed files with 765 additions and 0 deletions

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#ifndef CONFIG_H
#define CONFIG_H
#include "config.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x2260
#define DEVICE_VER 0x0001
#define MANUFACTURER KBDFans
#define PRODUCT DZ60
#define DESCRIPTION DZ60 Keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3, F4 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 5
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#define RGB_DI_PIN E2
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
/* sets 'Auto Shift' timeouts */
#define AUTO_SHIFT_TIMEOUT 150
#define NO_AUTO_SHIFT_SPECIAL
#endif

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#include "xd60.h"
#include "action_layer.h"
#Define _L0 0
#Define _L1 1
#Define _L2 2
#Define _L3 3
#Define _L4 4
#define _______ KC_TRNS
/*
* template
* [_L1] = KEYMAP(
* _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
* _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
* _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
* _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
* _______,_______,_______, _______,_______,_______, _______,_______,_______,_______,_______,
*
*
*\
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _L0: (Layer 0 - Base Layer) This is the default layer
* This layer has a key set to MO(_L1) which means when held down Layer 1 will become active, If Layer 1 does not have anything set for tat key is will revert to uing the key set at layer 0.
* LT(_L1, KC_1) means that when the "1" key is long touched then it will activate the layer _L1 key(F1) but if the key is just tapped it will activate the "1" key.
* KC_GESC = Escape when tapped, ` when pressed with Shift or GUI
* KC_LSPO = Left Shift when held, ( when tapped
* TD(LT(_L3,KC_SPACE)) = This is a test... hoping it will tap dance if double tapped it does enter if single tap it does space if long hold down it does _L3(Layer 3).
* LT(_L3,KC_SPACE) = if tapped it does space, is long touch it does _L3(Layer 3)
* BL_TOGG = Toggles the LEDs.
* ,-----------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |Bkspc| Del |
* |-----------------------------------------------------------------------------------------+
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
* |-----------------------------------------------------------------------------------------+
* | _L4 | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
* |-----------------------------------------------------------------------------------------+
* | Shift | Z | X | C | V | B | N | M | , | . | / | RSh | U | _L1 |
* |-----------------------------------------------------------------------------------------+
* | Ctrl | Win | Alt | _L3[Space] |LEdiodes| Space |Win | _L2| L | D | R |
* `-----------------------------------------------------------------------------------------'
*/
[_L0] = KEYMAP(
KC_GESC, LT(_L1, KC_1),LT(_L1, KC_2),LT(_L1, KC_3),LT(_L1, KC_4),LT(_L1, KC_5),LT(_L1, KC_6),LT(_L1, KC_7),LT(_L1, KC_8),LT(_L1, KC_9),LT(_L1, KC_0),LT(_L1, KC_MINS),LT(_L1, KC_EQL),KC_BSPC, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
KC_LSPO, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPO, KC_UP, M0(_L1), \
KC_LCTL, KC_LGUI, KC_LALT, TD(LT(_L3,KC_SPACE)),BL_TOGG,TD(TD_SPC_ENT), KC_RGUI, M0(_L2), KC_LEFT, KC_DOWN, KC_RIGHT),
/* Keymap _L1: (Layer 1) This is function layer 1
* This layer is activated while the Fn key is being held down.
* ,-----------------------------------------------------------------------------------------.
* | Reset | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | F13| F14|
* |-----------------------------------------------------------------------------------------+
* | | WhUp| U | WhDn | | | | | | PrtScr | | | | |
* |-----------------------------------------------------------------------------------------+
* | | L | D | R | | | Home | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | End | VolDn|VolUp|Mute | | | PgUp| |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | Home| PgDn| End |
* `-----------------------------------------------------------------------------------------'
*/
[_L1] = KEYMAP(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, \
_______, KC_WH_U, KC_UP, KC_WH_D, _______, _______,_______, _______, _______, _______, KC_PSCR, _______, _______, _______, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_HOME, _______, _______, _______, KC_HOME, _______, _______, _______, \
_______, _______, _______, KC_APP, BL_STEP,_______, KC_END, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, KC_PGUP, _______, \
_______, _______, _______, _______,_______,_______, _______, _______, KC_HOME, KC_PGDOWN, KC_END),
/* Keymap _L2: (Layer 2) This is function layer 2
* This layer is activated while the Fn2 key is being held down.
* LCA(KC_TAB) = Hold Left Control and Alt and press kc_tab which cycles trough open apps.
* MEH(KC_TAB) = Hold Left Control, Shift and Alt and press kc_TAB to cycle backwards through apps.
* ,-----------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | LCA(KC_TAB)|
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | | | | | | |MEH(KC_TAB)
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | || | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------------'
*/
[_L2] = KEYMAP(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,LCA(KC_TAB), \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MEH(KC_TAB), \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MS_BTN1,KC_MS_UP,KC_MS_BTN2, \
_______,_______,_______, _______,_______,_______, _______,_______,KC_MS_LEFT,KC_MS_DOWN,KC_MS_RIGHT,
};
// Custom Actions
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};
// Macros
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) { register_code(KC_RSFT); }
else { unregister_code(KC_RSFT); }
break;
}
return MACRO_NONE;
};
// Loop
void matrix_scan_user(void) {
// Empty
};
//Tap Dance Declarations
enum {
TD_SPC_ENT = 0,
TD_KC_LSFT_CAPS = 0,
TD_KC_RSFT_CAPS = 0
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for space, tap twice for enter
[TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
//Tap once for Left Shift, twice for Caps Lock
[TD_KC_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
//Tap once for Right Shift, twice for Caps Lock
[TD_KC_RSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_RSFT, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
};

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# LEdiodes Keymap for XD60 60% PCB
![LEdiodes Layer 0 Keymap for XD60](https://i.imgur.com/pDneawX.jpg)
## Additional Notes
Layer 0(default) Keymap for LEdiodes XD60.
## Build
To build the default keymap, simply run `make xd60:LEdiodes`.

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
AUTO_SHIFT_ENABLE = yes # If the time depressed is greater than or equal to the AUTO_SHIFT_TIMEOUT, then a shifted version of the key is emitted. If the time is less than the AUTO_SHIFT_TIMEOUT time, then the normal state is emitted