rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
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51 changed files with 751 additions and 1640 deletions
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@ -105,6 +105,7 @@
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bool g_suspend_state = false;
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extern led_config_t g_led_config;
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rgb_config_t rgb_matrix_config;
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rgb_counters_t g_rgb_counters;
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@ -150,14 +151,11 @@ uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t
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}
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uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) {
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// TODO: This is kinda expensive, fix this soonish
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uint8_t led_count = rgb_matrix_map_row_column_to_led_kb(row, column, led_i);
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for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) {
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matrix_co_t matrix_co = g_rgb_leds[i].matrix_co;
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if (row == matrix_co.row && column == matrix_co.col) {
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led_i[led_count] = i;
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led_count++;
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}
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uint8_t led_index = g_led_config.matrix_co[row][column];
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if (led_index != NO_LED) {
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led_i[led_count] = led_index;
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led_count++;
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}
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return led_count;
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}
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@ -201,8 +199,8 @@ bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
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for(uint8_t i = 0; i < led_count; i++) {
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uint8_t index = last_hit_buffer.count;
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last_hit_buffer.x[index] = g_rgb_leds[led[i]].point.x;
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last_hit_buffer.y[index] = g_rgb_leds[led[i]].point.y;
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last_hit_buffer.x[index] = g_led_config.point[led[i]].x;
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last_hit_buffer.y[index] = g_led_config.point[led[i]].y;
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last_hit_buffer.index[index] = led[i];
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last_hit_buffer.tick[index] = 0;
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last_hit_buffer.count++;
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