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Relocate RGB keycode processing (#7508)

* Move rgb keycode logic to process_keycode

* Fixes for rgb matrix

* Fixes for mxss

* Fix inc/dec logic, add comments

* Fix return RAINBOW_SWIRL logic

* stop external use of rgb helper functions

* merge fix

* Fix 'defined but not used' when all animations are disabled
This commit is contained in:
Joel Challis 2019-12-16 20:27:53 +00:00 committed by Drashna Jaelre
parent 0082ecf1f3
commit ae40fc498b
7 changed files with 199 additions and 181 deletions

View file

@ -16,10 +16,6 @@
#include "quantum.h"
#if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
# include "rgb.h"
#endif
#ifdef PROTOCOL_LUFA
# include "outputselect.h"
#endif
@ -253,6 +249,9 @@ bool process_record_quantum(keyrecord_t *record) {
#endif
#ifdef MAGIC_KEYCODE_ENABLE
process_magic(keycode, record) &&
#endif
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_rgb(keycode, record) &&
#endif
true)) {
return false;
@ -293,176 +292,24 @@ bool process_record_quantum(keyrecord_t *record) {
return false;
#endif
#ifdef BLUETOOTH_ENABLE
case OUT_AUTO:
case OUT_AUTO:
set_output(OUTPUT_AUTO);
return false;
case OUT_USB:
case OUT_USB:
set_output(OUTPUT_USB);
return false;
case OUT_BT:
case OUT_BT:
set_output(OUTPUT_BLUETOOTH);
return false;
#endif
#if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_BREATHING)
case BL_BRTG:
case BL_BRTG:
backlight_toggle_breathing();
return false;
#endif
}
}
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
# ifndef SPLIT_KEYBOARD
if (record->event.pressed) {
# else
// Split keyboards need to trigger on key-up for edge-case issue
if (!record->event.pressed) {
# endif
uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
switch (keycode) {
case RGB_TOG:
rgblight_toggle();
return false;
case RGB_MODE_FORWARD:
if (shifted) {
rgblight_step_reverse();
} else {
rgblight_step();
}
return false;
case RGB_MODE_REVERSE:
if (shifted) {
rgblight_step();
} else {
rgblight_step_reverse();
}
return false;
case RGB_HUI:
if (shifted) {
rgblight_decrease_hue();
} else {
rgblight_increase_hue();
}
return false;
case RGB_HUD:
if (shifted) {
rgblight_increase_hue();
} else {
rgblight_decrease_hue();
}
return false;
case RGB_SAI:
if (shifted) {
rgblight_decrease_sat();
} else {
rgblight_increase_sat();
}
return false;
case RGB_SAD:
if (shifted) {
rgblight_increase_sat();
} else {
rgblight_decrease_sat();
}
return false;
case RGB_VAI:
if (shifted) {
rgblight_decrease_val();
} else {
rgblight_increase_val();
}
return false;
case RGB_VAD:
if (shifted) {
rgblight_increase_val();
} else {
rgblight_decrease_val();
}
return false;
case RGB_SPI:
if (shifted) {
rgblight_decrease_speed();
} else {
rgblight_increase_speed();
}
return false;
case RGB_SPD:
if (shifted) {
rgblight_increase_speed();
} else {
rgblight_decrease_speed();
}
return false;
case RGB_MODE_PLAIN:
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
return false;
case RGB_MODE_BREATHE:
# ifdef RGBLIGHT_EFFECT_BREATHING
if ((RGBLIGHT_MODE_BREATHING <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_BREATHING_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_BREATHING);
}
# endif
return false;
case RGB_MODE_RAINBOW:
# ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
if ((RGBLIGHT_MODE_RAINBOW_MOOD <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_MOOD_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
}
# endif
case RGB_MODE_SWIRL:
# ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
if ((RGBLIGHT_MODE_RAINBOW_SWIRL <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_SWIRL_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
}
# endif
return false;
case RGB_MODE_SNAKE:
# ifdef RGBLIGHT_EFFECT_SNAKE
if ((RGBLIGHT_MODE_SNAKE <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_SNAKE_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_SNAKE);
}
# endif
return false;
case RGB_MODE_KNIGHT:
# ifdef RGBLIGHT_EFFECT_KNIGHT
if ((RGBLIGHT_MODE_KNIGHT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_KNIGHT_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_KNIGHT);
}
# endif
return false;
case RGB_MODE_XMAS:
# ifdef RGBLIGHT_EFFECT_CHRISTMAS
rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
# endif
return false;
case RGB_MODE_GRADIENT:
# ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
if ((RGBLIGHT_MODE_STATIC_GRADIENT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_STATIC_GRADIENT_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT);
}
# endif
return false;
case RGB_MODE_RGBTEST:
# ifdef RGBLIGHT_EFFECT_RGB_TEST
rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
# endif
return false;
}
}
#endif
// keycodes that depend on both pressed and non-pressed state
switch (keycode) {
case GRAVE_ESC: {
@ -513,7 +360,6 @@ bool process_record_quantum(keyrecord_t *record) {
send_keyboard_report();
return false;
}
}
return process_action_kb(record);