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[Keyboard] Add keyboard Nafuda (#7367)

* [Keyboard] Add keyboard Nafuda

Add Nafuda keyboard.

A 7 keys keyboard.
Salicylic-acid3

* Update keyboards/nafuda/info.json

* Update keyboards/nafuda/readme.md

* Update keyboards/nafuda/readme.md

* Update keyboards/nafuda/nafuda.h

* Update keyboards/nafuda/readme.md

* Update keyboards/nafuda/rules.mk

* Update keyboards/nafuda/rules.mk

* Update keyboards/nafuda/rules.mk

* Update keyboards/nafuda/rules.mk

* info.json Update

* Update keyboards/nafuda/rules.mk
This commit is contained in:
Salicylic-acid3 2019-11-16 03:20:57 +09:00 committed by James Young
parent 1c9e450218
commit ad36bb37dd
9 changed files with 286 additions and 0 deletions

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/* Copyright 2018 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE,
_MOUSE,
_BROWSER,
_ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//|-------------------------------------------|
TG(_MOUSE),
//|---------------+---------------+-----------|
LT(_ADJUST, KC_BSPC), KC_UP,TG(_BROWSER),
//|---------------+---------------+-----------|
KC_LEFT, KC_DOWN, KC_RIGHT
//|-------------------------------------------|
),
[_MOUSE] = LAYOUT(
//|-------------------------------------------|
TG(_MOUSE),
//|---------------+---------------+-----------|
KC_BTN1, KC_MS_U, KC_BTN2,
//|---------------+---------------+-----------|
KC_MS_L, KC_MS_D, KC_MS_R
//|-------------------------------------------|
),
[_BROWSER] = LAYOUT(
//|-------------------------------------------|
LCTL(KC_W),
//|---------------+---------------+-----------|
LCTL(LSFT(KC_T)), KC_WH_U,TG(_BROWSER),
//|---------------+---------------+-----------|
LCTL(LSFT(KC_TAB)), KC_WH_D,LCTL(KC_TAB)
//|-------------------------------------------|
),
[_ADJUST] = LAYOUT( /* Base */
//|-------------------------------------------|
RGB_VAD,
//|---------------+---------------+-----------|
MO(_ADJUST), RGB_SAD, RGB_VAI,
//|---------------+---------------+-----------|
RGB_MOD, RGB_TOG, RGB_SAI
//|-------------------------------------------|
)
};

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# The default keymap for nafuda
## Base
| 1 | 2 | 3 |
|:--------------:|:--------:|:-----:|
| | MOUSE | |
| ADJUST or BSPC | UP |BROWSER|
| LEFT | DOWN | RIGHT|
## MOUSE
| 1 | 2 | 3 |
|:--------:|:--------:|:---------:|
| | BASE | |
| Btn 1 | MOUSE_UP | Btn2 |
|MOUSE_LEFT|MOUSE_DOWN|MOUSE_RIGHT|
## BROWSER
| 1 | 2 | 3 |
|:-----------:|:--------:|:-------:|
| | LCTL(W) | |
| LCTL+LSFT(T)| WHEEL_UP | BROWSER |
|LCTL+SFT(TAB)|WHEEL_DOWN|LCTL(TAB)|
## Adjust
| 1 | 2 | 3 |
|:-------:|:-------:|:------:|
| | RGB_VAD | |
| Adjust | RGB_SAD | RGB_VAI|
| RGB_MOD | RGB_TOG | RGB_SAI|