[Keyboard] Add keyboard Nafuda (#7367)
* [Keyboard] Add keyboard Nafuda Add Nafuda keyboard. A 7 keys keyboard. Salicylic-acid3 * Update keyboards/nafuda/info.json * Update keyboards/nafuda/readme.md * Update keyboards/nafuda/readme.md * Update keyboards/nafuda/nafuda.h * Update keyboards/nafuda/readme.md * Update keyboards/nafuda/rules.mk * Update keyboards/nafuda/rules.mk * Update keyboards/nafuda/rules.mk * Update keyboards/nafuda/rules.mk * info.json Update * Update keyboards/nafuda/rules.mk
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keyboards/nafuda/keymaps/default/config.h
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keyboards/nafuda/keymaps/default/config.h
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/* Copyright 2018 Salicylic_acid3
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Select hand configuration */
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#define TAPPING_FORCE_HOLD
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#define TAPPING_TERM 180
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keyboards/nafuda/keymaps/default/keymap.c
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keyboards/nafuda/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_BASE,
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_MOUSE,
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_BROWSER,
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_ADJUST,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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//|-------------------------------------------|
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TG(_MOUSE),
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//|---------------+---------------+-----------|
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LT(_ADJUST, KC_BSPC), KC_UP,TG(_BROWSER),
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//|---------------+---------------+-----------|
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KC_LEFT, KC_DOWN, KC_RIGHT
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//|-------------------------------------------|
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),
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[_MOUSE] = LAYOUT(
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//|-------------------------------------------|
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TG(_MOUSE),
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//|---------------+---------------+-----------|
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KC_BTN1, KC_MS_U, KC_BTN2,
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//|---------------+---------------+-----------|
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KC_MS_L, KC_MS_D, KC_MS_R
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//|-------------------------------------------|
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),
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[_BROWSER] = LAYOUT(
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//|-------------------------------------------|
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LCTL(KC_W),
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//|---------------+---------------+-----------|
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LCTL(LSFT(KC_T)), KC_WH_U,TG(_BROWSER),
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//|---------------+---------------+-----------|
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LCTL(LSFT(KC_TAB)), KC_WH_D,LCTL(KC_TAB)
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//|-------------------------------------------|
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),
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[_ADJUST] = LAYOUT( /* Base */
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//|-------------------------------------------|
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RGB_VAD,
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//|---------------+---------------+-----------|
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MO(_ADJUST), RGB_SAD, RGB_VAI,
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//|---------------+---------------+-----------|
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RGB_MOD, RGB_TOG, RGB_SAI
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//|-------------------------------------------|
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)
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};
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keyboards/nafuda/keymaps/default/readme.md
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keyboards/nafuda/keymaps/default/readme.md
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# The default keymap for nafuda
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## Base
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| 1 | 2 | 3 |
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|:--------------:|:--------:|:-----:|
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| | MOUSE | |
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| ADJUST or BSPC | UP |BROWSER|
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| LEFT | DOWN | RIGHT|
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## MOUSE
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| 1 | 2 | 3 |
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|:--------:|:--------:|:---------:|
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| | BASE | |
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| Btn 1 | MOUSE_UP | Btn2 |
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|MOUSE_LEFT|MOUSE_DOWN|MOUSE_RIGHT|
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## BROWSER
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| 1 | 2 | 3 |
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|:-----------:|:--------:|:-------:|
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| | LCTL(W) | |
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| LCTL+LSFT(T)| WHEEL_UP | BROWSER |
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|LCTL+SFT(TAB)|WHEEL_DOWN|LCTL(TAB)|
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## Adjust
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| 1 | 2 | 3 |
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|:-------:|:-------:|:------:|
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| | RGB_VAD | |
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| Adjust | RGB_SAD | RGB_VAI|
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| RGB_MOD | RGB_TOG | RGB_SAI|
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