[Bug] Prevent dynamic keymaps from processing layers that don't exist (#19225)
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11 changed files with 21 additions and 69 deletions
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@ -17,7 +17,11 @@ uint8_t keymap_layer_count(void) {
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return NUM_KEYMAP_LAYERS;
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}
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#ifdef DYNAMIC_KEYMAP_ENABLE
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_Static_assert(NUM_KEYMAP_LAYERS <= MAX_LAYER, "Number of keymap layers exceeds maximum set by DYNAMIC_KEYMAP_LAYER_COUNT");
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#else
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_Static_assert(NUM_KEYMAP_LAYERS <= MAX_LAYER, "Number of keymap layers exceeds maximum set by LAYER_STATE_(8|16|32)BIT");
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#endif
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uint16_t keycode_at_keymap_location_raw(uint8_t layer_num, uint8_t row, uint8_t column) {
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if (layer_num < NUM_KEYMAP_LAYERS && row < MATRIX_ROWS && column < MATRIX_COLS) {
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