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[Keyboard] Abacus Keyboard ReMerge (#8308)

* added abacus keyboard

* keymap updates

* Update keyboards/abacus/config.h

* Update keyboards/abacus/config.h

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/keymap.c

* start cleaning up for merge

* cleaned for merge

* cleaned

* cleaned

* Update keyboards/abacus/abacus.h

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/readme.md

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/rules.mk

* Update keyboards/abacus/info.json

* Update keyboards/abacus/info.json

* Update keyboards/abacus/info.json

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/info.json

* Update keyboards/abacus/rules.mk

* Update keyboards/abacus/rules.mk
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nickolaij 2020-03-13 12:22:27 +10:00 committed by GitHub
parent 9046107183
commit abd8e75cb7
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/* Copyright 2020 nickolaij
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// wait DELAY ms before unregistering media keys
#define MEDIA_KEY_DELAY 10
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_UPPER,
_LOWER
};
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
NICKURL = SAFE_RANGE,
ALTTAB
};
enum unicode_names {
LOVEEYES,
THINK,
UPSIDEDOWN,
NOMOUTH,
PARTY,
HEART,
EGGPLANT,
PEACH,
EMOJI100,
EMOJIB
};
const uint32_t PROGMEM unicode_map[] = {
[LOVEEYES] = 0x1f60d,
[THINK] = 0x1f914,
[UPSIDEDOWN] = 0x1f643,
[NOMOUTH] = 0x1f636,
[PARTY] = 0x1f973,
[HEART] = 0x1f495,
[EMOJI100] = 0x1f4af,
[PEACH] = 0x1f351,
[EGGPLANT] = 0x1f346,
[EMOJIB] = 0x1f171
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT(
KC_ESCAPE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_BSLASH,
KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_UP, KC_DELETE,
KC_LCTRL, KC_LGUI, MO(_UPPER), KC_SPACE, KC_ENTER, MO(_LOWER), KC_LEFT, KC_DOWN, KC_RIGHT
),
[_UPPER] = LAYOUT(
KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
ALTTAB, _______, _______, _______, _______, _______, _______, _______, KC_LBRACKET, KC_RBRACKET, KC_QUOTE, KC_SLASH,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MINUS, KC_EQUAL, _______, _______,
KC_LALT, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END
),
[_LOWER] = LAYOUT(
NICKURL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, KC_F11, KC_F12, RGB_MODE_PLAIN, RGB_MODE_BREATHE, RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, RGB_MODE_KNIGHT, RGB_MODE_GRADIENT, XXXXXXX, RGB_TOG,
_______, X(LOVEEYES), X(THINK), X(UPSIDEDOWN), X(NOMOUTH), X(PARTY), X(PEACH), X(HEART), X(EGGPLANT), X(EMOJI100), X(EMOJIB), RGB_HUI,
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case NICKURL:
if (record->event.pressed) {
SEND_STRING("https://www.github.com/nickolaij");
} else {
tap_code(KC_ENTER);
}
return true;
break;
case ALTTAB:
if (record->event.pressed) {
tap_code16(A(KC_TAB));
}
return true;
break;
default:
return true;
}
}
void dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if(active) {
switch(get_highest_layer(layer_state)) {
case _BASE:
tap_code16(LCTL(KC_F));
break;
case _UPPER:
tap_code(KC_MUTE);
break;
case _LOWER:
tap_code(KC_MEDIA_PLAY_PAUSE);
break;
}
}
}
}
void matrix_init_user(void) {
set_unicode_input_mode(UC_WINC);
}
void encoder_update_user(uint8_t index, bool clockwise) {
switch(get_highest_layer(layer_state)) {
case _BASE:
clockwise ? tap_code(KC_PGDN) : tap_code(KC_PGUP);
break;
case _UPPER:
clockwise ? tap_code(KC_VOLU) : tap_code(KC_VOLD);
break;
case _LOWER:
clockwise ? tap_code(KC_MEDIA_NEXT_TRACK) : tap_code(KC_MEDIA_PREV_TRACK);
break;
}
}

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# The default keymap for Abacus
This is made based on my first few days of playing with it and honing in on what feels right.
I've repurposed the DIP switch function for the encoder switches and added some functionality for multiple layers also effecting the encoders output.