Fix zero condition of reactive runners that will suspend RGB animation (#12710)
* Avoid zero or overflow from user's rgb_matrix_config.speed * Avoid zero tick for reactive splash. * Avoid zero time for animation runner. Co-authored-by: filterpaper <filterpaper@localhost>
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3 changed files with 4 additions and 4 deletions
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@ -7,7 +7,7 @@ typedef HSV (*reactive_f)(HSV hsv, uint16_t offset);
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bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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uint16_t max_tick = 65535 / rgb_matrix_config.speed;
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uint16_t max_tick = 65535 / qadd8(rgb_matrix_config.speed, 1);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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uint16_t tick = max_tick;
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@ -19,7 +19,7 @@ bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
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}
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}
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uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
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uint16_t offset = scale16by8(tick, qadd8(rgb_matrix_config.speed, 1));
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RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset));
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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