Fix zero condition of reactive runners that will suspend RGB animation (#12710)
* Avoid zero or overflow from user's rgb_matrix_config.speed * Avoid zero tick for reactive splash. * Avoid zero time for animation runner. Co-authored-by: filterpaper <filterpaper@localhost>
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3 changed files with 4 additions and 4 deletions
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@ -5,7 +5,7 @@ typedef HSV (*i_f)(HSV hsv, uint8_t i, uint8_t time);
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bool effect_runner_i(effect_params_t* params, i_f effect_func) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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uint8_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 4);
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uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 4, 1));
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
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