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Migrate RGB Matrix config to info.json - RS (#22909)

This commit is contained in:
Joel Challis 2024-01-16 01:03:55 +00:00 committed by GitHub
parent de6ae3408c
commit a90b45e832
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GPG key ID: 4AEE18F83AFDEB23
72 changed files with 839 additions and 1201 deletions

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@ -34,60 +34,3 @@
#define BACKLIGHT_PWM_DRIVER PWMD7
#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A
#define QUANTUM_PAINTER_LVGL_USE_CUSTOM_CONF
/* RGB config */
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR
# define RGB_MATRIX_LED_COUNT RGBLIGHT_LED_COUNT
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_KEYPRESSES
# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
# define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
# define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
# define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
# define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues
# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
# if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
# endif
# if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
# define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
# endif
#endif

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@ -65,6 +65,7 @@
"transport": {
"sync": {
"indicators": true,
"matrix_state": true,
"modifiers": true
}
}
@ -101,6 +102,51 @@
"split_count": [19, 19]
},
"rgb_matrix": {
"animations": {
"alphas_mods": true,
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_val": true,
"band_pinwheel_sat": true,
"band_pinwheel_val": true,
"band_spiral_sat": true,
"band_spiral_val": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"rainbow_moving_chevron": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"pixel_fractal": true,
"pixel_flow": true,
"pixel_rain": true,
"typing_heatmap": true,
"digital_rain": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
},
"driver": "ws2812",
"led_count": 38,
"split_count": [19, 19],
@ -144,7 +190,8 @@
{ "flags": 4, "matrix": [4, 2], "x": 180, "y": 0 },
{ "flags": 4, "matrix": [4, 3], "x": 167, "y": 5 },
{ "flags": 4, "matrix": [4, 4], "x": 153, "y": 7 }
]
],
"sleep": true
},
"usb": {
"device_version": "1.0.0",