Migrate RGB Matrix config to info.json - RS (#22909)
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72 changed files with 839 additions and 1201 deletions
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@ -34,60 +34,3 @@
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#define BACKLIGHT_PWM_DRIVER PWMD7
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#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A
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#define QUANTUM_PAINTER_LVGL_USE_CUSTOM_CONF
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/* RGB config */
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#ifdef RGB_MATRIX_ENABLE
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# define SPLIT_TRANSPORT_MIRROR
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# define RGB_MATRIX_LED_COUNT RGBLIGHT_LED_COUNT
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# define RGB_MATRIX_SLEEP
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_KEYPRESSES
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
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# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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# define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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# define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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# define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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# define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
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# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
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# if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
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# endif
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# if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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# endif
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#endif
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@ -65,6 +65,7 @@
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"transport": {
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"sync": {
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"indicators": true,
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"matrix_state": true,
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"modifiers": true
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}
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}
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@ -101,6 +102,51 @@
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"split_count": [19, 19]
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},
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"rgb_matrix": {
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"animations": {
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"alphas_mods": true,
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"gradient_up_down": true,
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"gradient_left_right": true,
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"breathing": true,
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"band_sat": true,
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"band_val": true,
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"band_pinwheel_sat": true,
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"band_pinwheel_val": true,
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"band_spiral_sat": true,
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"band_spiral_val": true,
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"cycle_all": true,
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"cycle_left_right": true,
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"cycle_up_down": true,
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"cycle_out_in": true,
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"cycle_out_in_dual": true,
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"rainbow_moving_chevron": true,
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"cycle_pinwheel": true,
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"cycle_spiral": true,
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"dual_beacon": true,
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"rainbow_beacon": true,
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"rainbow_pinwheels": true,
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"raindrops": true,
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"jellybean_raindrops": true,
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"hue_breathing": true,
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"hue_pendulum": true,
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"hue_wave": true,
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"pixel_fractal": true,
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"pixel_flow": true,
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"pixel_rain": true,
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"typing_heatmap": true,
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"digital_rain": true,
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"solid_reactive_simple": true,
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"solid_reactive": true,
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"solid_reactive_wide": true,
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"solid_reactive_multiwide": true,
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"solid_reactive_cross": true,
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"solid_reactive_multicross": true,
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"solid_reactive_nexus": true,
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"solid_reactive_multinexus": true,
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"splash": true,
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"multisplash": true,
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"solid_splash": true,
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"solid_multisplash": true
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},
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"driver": "ws2812",
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"led_count": 38,
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"split_count": [19, 19],
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@ -144,7 +190,8 @@
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{ "flags": 4, "matrix": [4, 2], "x": 180, "y": 0 },
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{ "flags": 4, "matrix": [4, 3], "x": 167, "y": 5 },
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{ "flags": 4, "matrix": [4, 4], "x": 153, "y": 7 }
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]
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],
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"sleep": true
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},
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"usb": {
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"device_version": "1.0.0",
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