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Allow expanding from 8 to 32 RGB Lighting Layers (#8941)

* Allow 16 lighting layers

* Require #define RGBLIGHT_LAYERS_16 to enable 16 layers

* Override RGBLIGHT_MAX_LAYERS to set maximum number of lighting layers

* Enforce lower bound on RGBLIGHT_MAX_LAYERS

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>

* Fix an error in the check for valid RGBLIGHT_MAX_LAYERS

* Don't use bitfield / PACKED, as it causes bloat

* Update documentation re: up to 32 lighting layers

* Run cformat

* Add note about increasing FW size in docs/config_options.md

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Remove no-longer-valid comment

* Add doc note that split sync will be slower

Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Joshua Diamond 2020-05-13 16:39:05 -04:00 committed by GitHub
parent fadd3cb461
commit a8a8bf0ff3
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 22 additions and 4 deletions

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@ -196,7 +196,20 @@ typedef struct {
# define RGBLIGHT_END_SEGMENT_INDEX (255)
# define RGBLIGHT_END_SEGMENTS \
{ RGBLIGHT_END_SEGMENT_INDEX, 0, 0, 0 }
# define RGBLIGHT_MAX_LAYERS 8
# ifndef RGBLIGHT_MAX_LAYERS
# define RGBLIGHT_MAX_LAYERS 8
# endif
# if RGBLIGHT_MAX_LAYERS <= 0
# error invalid RGBLIGHT_MAX_LAYERS value (must be >= 1)
# elif RGBLIGHT_MAX_LAYERS <= 8
typedef uint8_t rgblight_layer_mask_t;
# elif RGBLIGHT_MAX_LAYERS <= 16
typedef uint16_t rgblight_layer_mask_t;
# elif RGBLIGHT_MAX_LAYERS <= 32
typedef uint32_t rgblight_layer_mask_t;
# else
# error invalid RGBLIGHT_MAX_LAYERS value (must be <= 32)
# endif
# define RGBLIGHT_LAYER_SEGMENTS(...) \
{ __VA_ARGS__, RGBLIGHT_END_SEGMENTS }
# define RGBLIGHT_LAYERS_LIST(...) \
@ -247,7 +260,7 @@ typedef struct _rgblight_status_t {
uint8_t change_flags;
# endif
# ifdef RGBLIGHT_LAYERS
uint8_t enabled_layer_mask;
rgblight_layer_mask_t enabled_layer_mask;
# endif
} rgblight_status_t;