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Keyboard: Putting all my ducks in a row: Lightsaver (#3758)

This commit is contained in:
MechMerlin 2018-08-26 09:30:49 -07:00 committed by Drashna Jaelre
parent 1ee545014a
commit a63d4774f5
15 changed files with 0 additions and 0 deletions

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/*
Copyright 2017 Rasmus Schults <rasmusx@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x1337
#define DEVICE_VER 0x0003
#define MANUFACTURER Duck
#define PRODUCT Lightsaver V3
#define DESCRIPTION Duck Lightsaver V3
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 19
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* number of backlight levels */
#define BACKLIGHT_LEVELS 1
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#define RGBLIGHT_ANIMATIONS
#define RGB_DI_PIN D6
#define RGBLED_NUM 17
#define TAPPING_TERM 200
#endif

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/*
Copyright 2016-2017 Ralf Schmitt <ralf@bunkertor.net> Rasmus Schults <rasmusx@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/interrupt.h>
#include <avr/io.h>
#include <stdbool.h>
#include <util/delay.h>
#define T1H 900
#define T1L 600
#define T0H 400
#define T0L 900
#define RES 6000
#define NS_PER_SEC (1000000000L)
#define CYCLES_PER_SEC (F_CPU)
#define NS_PER_CYCLE (NS_PER_SEC / CYCLES_PER_SEC)
#define NS_TO_CYCLES(n) ((n) / NS_PER_CYCLE)
void send_bit_d4(bool bitVal) {
if(bitVal) {
asm volatile (
"sbi %[port], %[bit] \n\t"
".rept %[onCycles] \n\t"
"nop \n\t"
".endr \n\t"
"cbi %[port], %[bit] \n\t"
".rept %[offCycles] \n\t"
"nop \n\t"
".endr \n\t"
::
[port] "I" (_SFR_IO_ADDR(PORTD)),
[bit] "I" (4),
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2),
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2));
} else {
asm volatile (
"sbi %[port], %[bit] \n\t"
".rept %[onCycles] \n\t"
"nop \n\t"
".endr \n\t"
"cbi %[port], %[bit] \n\t"
".rept %[offCycles] \n\t"
"nop \n\t"
".endr \n\t"
::
[port] "I" (_SFR_IO_ADDR(PORTD)),
[bit] "I" (4),
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2),
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2));
}
}
void show(void) {
_delay_us((RES / 1000UL) + 1);
}
void send_value(uint8_t byte) {
for(uint8_t b = 0; b < 8; b++) {
send_bit_d4(byte & 0b10000000);
byte <<= 1;
}
}
void send_color(uint8_t r, uint8_t g, uint8_t b) {
send_value(g);
send_value(r);
send_value(b);
}
void indicator_leds_set(bool leds[8]) {
cli();
send_color(leds[1] ? 255 : 0, leds[2] ? 255 : 0, leds[0] ? 255 : 0);
send_color(leds[4] ? 255 : 0, leds[5] ? 255 : 0, leds[3] ? 255 : 0);
send_color(leds[6] ? 255 : 0, leds[7] ? 255 : 0, 0);
sei();
show();
}

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void indicator_leds_set(bool leds[8]);

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{
"keyboard_name": "Duck Lightsaver V3",
"url": "",
"maintainer": "qmk",
"width": 19,
"height": 6,
"layouts": {
"LAYOUT": {
"key_count": 100,
"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"F1", "x":1, "y":0}, {"label":"F2", "x":2, "y":0}, {"label":"F3", "x":3, "y":0}, {"label":"F4", "x":4, "y":0}, {"label":"F5", "x":5, "y":0}, {"label":"F6", "x":6, "y":0}, {"label":"F7", "x":7, "y":0}, {"label":"F8", "x":8, "y":0}, {"label":"F9", "x":9, "y":0}, {"label":"F10", "x":10, "y":0}, {"label":"F11", "x":11, "y":0}, {"label":"F12", "x":12, "y":0}, {"label":"PrtSc", "x":13, "y":0}, {"label":"Num<br>Lock", "x":14, "y":0}, {"label":"Insert", "x":15, "y":0}, {"label":"Home", "x":16, "y":0}, {"label":"PgUp", "x":17, "y":0}, {"label":"/", "x":18, "y":0}, {"label":"~", "x":0, "y":1}, {"label":"!", "x":1, "y":1}, {"label":"@", "x":2, "y":1}, {"label":"#", "x":3, "y":1}, {"label":"$", "x":4, "y":1}, {"label":"%", "x":5, "y":1}, {"label":"^", "x":6, "y":1}, {"label":"&", "x":7, "y":1}, {"label":"*", "x":8, "y":1}, {"label":"(", "x":9, "y":1}, {"label":")", "x":10, "y":1}, {"label":"_", "x":11, "y":1}, {"label":"+", "x":12, "y":1}, {"label":"Bkspc", "x":13, "y":1, "w":2}, {"label":"Delete", "x":15, "y":1}, {"label":"End", "x":16, "y":1}, {"label":"PgDn", "x":17, "y":1}, {"label":"*", "x":18, "y":1}, {"label":"Tab", "x":0, "y":2, "w":1.5}, {"label":"Q", "x":1.5, "y":2}, {"label":"W", "x":2.5, "y":2}, {"label":"E", "x":3.5, "y":2}, {"label":"R", "x":4.5, "y":2}, {"label":"T", "x":5.5, "y":2}, {"label":"Y", "x":6.5, "y":2}, {"label":"U", "x":7.5, "y":2}, {"label":"I", "x":8.5, "y":2}, {"label":"O", "x":9.5, "y":2}, {"label":"P", "x":10.5, "y":2}, {"label":"{", "x":11.5, "y":2}, {"label":"}", "x":12.5, "y":2}, {"label":"|", "x":13.5, "y":2, "w":1.5}, {"label":"7", "x":15, "y":2}, {"label":"8", "x":16, "y":2}, {"label":"9", "x":17, "y":2}, {"label":"-", "x":18, "y":2}, {"label":"CapsLock", "x":0, "y":3, "w":1.75}, {"label":"A", "x":1.75, "y":3}, {"label":"S", "x":2.75, "y":3}, {"label":"D", "x":3.75, "y":3}, {"label":"F", "x":4.75, "y":3}, {"label":"G", "x":5.75, "y":3}, {"label":"H", "x":6.75, "y":3}, {"label":"J", "x":7.75, "y":3}, {"label":"K", "x":8.75, "y":3}, {"label":"L", "x":9.75, "y":3}, {"label":":", "x":10.75, "y":3}, {"label":"\"", "x":11.75, "y":3}, {"label":"Enter", "x":12.75, "y":3, "w":2.25}, {"label":"4", "x":15, "y":3}, {"label":"5", "x":16, "y":3}, {"label":"6", "x":17, "y":3}, {"label":"+", "x":18, "y":3}, {"label":"Shift", "x":0, "y":4, "w":2.25}, {"label":"Z", "x":2.25, "y":4}, {"label":"X", "x":3.25, "y":4}, {"label":"C", "x":4.25, "y":4}, {"label":"V", "x":5.25, "y":4}, {"label":"B", "x":6.25, "y":4}, {"label":"N", "x":7.25, "y":4}, {"label":"M", "x":8.25, "y":4}, {"label":"<", "x":9.25, "y":4}, {"label":">", "x":10.25, "y":4}, {"label":"?", "x":11.25, "y":4}, {"label":"Shift", "x":12.25, "y":4, "w":1.75}, {"label":"\u2191", "x":14, "y":4}, {"label":"1", "x":15, "y":4}, {"label":"2", "x":16, "y":4}, {"label":"3", "x":17, "y":4}, {"label":"Enter", "x":18, "y":4, "h":2}, {"label":"Ctrl", "x":0, "y":5, "w":1.25}, {"label":"Win", "x":1.25, "y":5, "w":1.25}, {"label":"Alt", "x":2.5, "y":5, "w":1.25}, {"x":3.75, "y":5, "w":6.25}, {"label":"Alt", "x":10, "y":5, "w":1.5}, {"label":"Ctrl", "x":11.5, "y":5, "w":1.5}, {"label":"\u2190", "x":13, "y":5}, {"label":"\u2193", "x":14, "y":5}, {"label":"\u2192", "x":15, "y":5}, {"label":"0", "x":16, "y":5}, {"label":".", "x":17, "y":5}]
}
}
}

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/* Copyright 2017 Rasmus Schults <rasmus.schults@gmail.com>
*
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define KC_F1GL TD(TD_F1_GAME)
#define KC_CLFN TD(TD_CAPS_FN)
enum custom_layers {
BASE, // Base QWERTY layer
FN = 5, // Function layer
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_NLCK, KC_INS, KC_HOME, KC_PGUP, KC_PSLS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_END, KC_PGDN, KC_PAST, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, \
MO(FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), \
[FN] = LAYOUT(\
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, KC_SLCK, RGB_TOG, RGB_MOD, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_CAPS, BL_TOGG, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), \
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE;
};

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![Lightsaver Layout Image](https://i.imgur.com/vRAy2XP.png)
# Default Lightsaver Layout
This is the default implement layout for Duck Lightsaver V3.
## Features
* Default QWERTY layer
* FN layer - Control RGB underglow and backlight. HJKL Vim style movement.

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define FORCE_NKRO
#endif

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/* Copyright 2017 Rasmus Schults <rasmus.schults@gmail.com>
*
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define KC_F1GL TD(TD_F1_GAME)
#define KC_CLFN TD(TD_CAPS_FN)
enum custom_layers {
BASE, // Base QWERTY layer
GAME, // Gaming layer
FN = 5, // Function layer
};
//Tap Dance Declarations
enum {
TD_F1_BASE,
TD_F1_GAME,
TD_CAPS_FN
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_F1_GAME] = ACTION_TAP_DANCE_DUAL_ROLE(KC_F1, GAME),
[TD_CAPS_FN] = ACTION_TAP_DANCE_DUAL_ROLE(KC_CAPS, 5)
};
enum macro_id {
SHRG,
};
#define TYPE_SHRUG MACRO( \
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
T(0), T(0), T(A), T(F), \
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
T(0), T(0), T(5), T(C), \
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
T(0), T(0), T(5), T(F), \
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
T(0), T(0), T(2), T(8), \
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
T(3), T(0), T(C), T(4), \
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
T(0), T(0), T(2), T(9), \
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
T(0), T(0), T(5), T(F), \
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
T(0), T(0), T(2), T(F), \
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
T(0), T(0), T(A), T(F), \
T(SPACE), END \
)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT(\
KC_ESC, KC_F1GL, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_NLCK, KC_INS, KC_HOME, KC_PGUP, KC_PSLS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_END, KC_PGDN, KC_PAST, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, \
MO(FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), \
[GAME] = LAYOUT(\
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LOCK, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_CLFN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_LGUI, KC_LALT, _______, KC_RALT, _______, _______, _______, _______, _______, _______ ), \
[FN] = LAYOUT(\
_______, M(SHRG), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, KC_SLCK, RGB_TOG, RGB_MOD, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), \
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case SHRG:
return (record->event.pressed ? TYPE_SHRUG : MACRO_NONE );
break;
}
return MACRO_NONE;
};

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![Lightsaver Layout Image](https://i.imgur.com/KqdZQZZ.png)
# rasmusx's Lightsaver Layout
Custom keymap for Lightsaver.
## Features
* Default layer has ALT/SUPER switched and FN key in Caps Lock place.
* FN layer - Control RGB underglow and backlight. HJKL Vim style movement.
* Game layer - ALT/SUPER in normal positions. FN behaviour: 1 tap Caps Lock, 2 taps FN

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KEY_LOCK_ENABLE = yes
TAP_DANCE_ENABLE = yes

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/* Copyright 2017 Rasmus Schults <rasmusx@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lightsaver.h"
#include "indicator_leds.h"
enum BACKLIGHT_AREAS {
BACKLIGHT_ALPHAS = 0b00000010, // Alpha keys
BACKLIGHT_FKEYS = 0b00000100, // Function row keys
BACKLIGHT_MODNUM = 0b00001000, // Modifiers and number row
BACKLIGHT_NUMPAD = 0b01000000 // Numpad area
};
void backlight_set(uint8_t level) {
if (level > 0) {
// Turn on leds
PORTB &= ~BACKLIGHT_ALPHAS;
PORTB &= ~BACKLIGHT_FKEYS;
PORTB &= ~BACKLIGHT_MODNUM;
PORTE &= ~BACKLIGHT_NUMPAD;
} else {
// Turn off leds
PORTB |= BACKLIGHT_ALPHAS;
PORTB |= BACKLIGHT_FKEYS;
PORTB |= BACKLIGHT_MODNUM;
PORTE |= BACKLIGHT_NUMPAD;
}
}
void led_set_kb(uint8_t usb_led) {
bool leds[8] = {
usb_led & (1<<USB_LED_CAPS_LOCK),
usb_led & (1<<USB_LED_SCROLL_LOCK),
usb_led & (1<<USB_LED_NUM_LOCK),
layer_state & (1<<1),
layer_state & (1<<2),
layer_state & (1<<3),
layer_state & (1<<4),
layer_state & (1<<5)
};
indicator_leds_set(leds);
led_set_user(usb_led);
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
return process_record_user(keycode, record);
}

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/* Copyright 2017 Rasmus Schults <rasmusx@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIGHTSAVER_H
#define LIGHTSAVER_H
#include "quantum.h"
#define NO KC_NO
#define LAYOUT( \
K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, K5S, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4O, K4P, K4Q, K4R, K4S, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3O, K3P, K3Q, K3R, K3S, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2O, K2P, K2Q, K2R, K2S, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1M, K1N, K1O, K1P, K1Q, K1R, K1S, \
K0A, K0B, K0C, K0I, K0K, K0M, K0N, K0O, K0P, K0Q, K0R \
) { \
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 */ \
/* 0 */ { K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, K5S, }, \
/* 1 */ { K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, NO, K4O, K4P, K4Q, K4R, K4S, }, \
/* 2 */ { K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, NO, K3O, K3P, K3Q, K3R, K3S, }, \
/* 3 */ { K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, NO, NO, K2O, K2P, K2Q, K2R, K2S, }, \
/* 4 */ { K1A, NO, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, NO, K1M, K1N, K1O, K1P, K1Q, K1R, K1S, }, \
/* 5 */ { K0A, K0B, K0C, NO, NO, NO, NO, NO, K0I, NO, K0K, NO, K0M, K0N, K0O, K0P, K0Q, K0R } \
}
#endif

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/*
Copyright 2016-2017 Ralf Schmitt <ralf@bunkertor.net> Rasmus Schults <rasmusx@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <util/delay.h>
#include <avr/io.h>
#include <stdio.h>
#include "matrix.h"
#include "util.h"
#include "print.h"
#include "debug.h"
static uint8_t debouncing = DEBOUNCING_DELAY;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static uint8_t read_rows(void);
static uint8_t read_fwkey(void);
static void init_rows(void);
static void unselect_cols(void);
static void select_col(uint8_t col);
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
void matrix_init(void) {
DDRD |= 0b11010000;
PORTD &= ~0b01010000;
DDRB |= 0b00011111;
PORTB &= ~0b00001110;
PORTB |= 0b00010001;
DDRE |= 0b01000000;
PORTE &= ~0b01000000;
unselect_cols();
init_rows();
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
matrix_init_quantum();
}
uint8_t matrix_scan(void) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
select_col(col);
_delay_us(3);
uint8_t rows = read_rows();
if(col == 0) {
rows |= read_fwkey();
}
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = rows & (1<<row);
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
debouncing = DEBOUNCING_DELAY;
}
}
unselect_cols();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
matrix_scan_quantum();
return 1;
}
inline matrix_row_t matrix_get_row(uint8_t row) {
return matrix[row];
}
void matrix_print(void) {
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
xprintf("%02X: %032lb\n", row, bitrev32(matrix_get_row(row)));
}
}
/* Row pin configuration
* row: 0 1 2 3 4 5
* pin: PB7 PD0 PD1 PD2 PD3 PD5
*
* Esc uses its own pin PE2
*/
static void init_rows(void) {
DDRB &= ~0b10000000;
PORTB &= ~0b10000000;
DDRD &= ~0b00101111;
PORTD &= ~0b00101111;
DDRE &= ~0b00000100;
PORTE |= 0b00000100;
}
static uint8_t read_rows() {
return (PINB&(1<<7) ? (1<<0) : 0) |
(PIND&(1<<0) ? (1<<1) : 0) |
(PIND&(1<<1) ? (1<<2) : 0) |
(PIND&(1<<2) ? (1<<3) : 0) |
(PIND&(1<<3) ? (1<<4) : 0) |
(PIND&(1<<5) ? (1<<5) : 0);
}
static uint8_t read_fwkey(void)
{
return PINE&(1<<2) ? 0 : (1<<0);
}
/* Columns 0 - 15
* These columns uses two 74HC237D 3 to 8 bit demultiplexers.
* col / pin: PC6 PB6 PF0 PF1 PC7
* 0: 1 0 0 0 0
* 1: 1 0 1 0 0
* 2: 1 0 0 1 0
* 3: 1 0 1 1 0
* 4: 1 0 0 0 1
* 5: 1 0 1 0 1
* 6: 1 0 0 1 1
* 7: 1 0 1 1 1
* 8: 0 1 0 0 0
* 9: 0 1 1 0 0
* 10: 0 1 0 1 0
* 11: 0 1 1 1 0
* 12: 0 1 0 0 1
* 13: 0 1 1 0 1
* 14: 0 1 0 1 1
* 15: 0 1 1 1 1
*
* col: 16
* pin: PB5
*
* col: 17
* pin: PB4
*
* col: 18
* pin: PD7
*/
static void unselect_cols(void) {
DDRB |= 0b01110000;
PORTB &= ~0b01110000;
DDRC |= (1<<6) | (1<<7);
PORTC &= ~((1<<6) | (1<<7));
DDRF |= (1<<0) | (1<<1);
PORTF &= ~((1<<0) | (1<<1));
DDRD |= (1<<7);
PORTD &= ~(1<<7);
}
static void select_col(uint8_t col) {
switch (col) {
case 0:
PORTC |= (1<<6);
break;
case 1:
PORTC |= (1<<6);
PORTF |= (1<<0);
break;
case 2:
PORTC |= (1<<6);
PORTF |= (1<<1);
break;
case 3:
PORTC |= (1<<6);
PORTF |= (1<<0) | (1<<1);
break;
case 4:
PORTC |= (1<<6);
PORTC |= (1<<7);
break;
case 5:
PORTC |= (1<<6);
PORTF |= (1<<0);
PORTC |= (1<<7);
break;
case 6:
PORTC |= (1<<6);
PORTF |= (1<<1);
PORTC |= (1<<7);
break;
case 7:
PORTC |= (1<<6);
PORTF |= (1<<0) | (1<<1);
PORTC |= (1<<7);
break;
case 8:
PORTB |= (1<<6);
break;
case 9:
PORTB |= (1<<6);
PORTF |= (1<<0);
break;
case 10:
PORTB |= (1<<6);
PORTF |= (1<<1);
break;
case 11:
PORTB |= (1<<6);
PORTF |= (1<<0) | (1<<1);
break;
case 12:
PORTB |= (1<<6);
PORTC |= (1<<7);
break;
case 13:
PORTB |= (1<<6);
PORTF |= (1<<0);
PORTC |= (1<<7);
break;
case 14:
PORTB |= (1<<6);
PORTF |= (1<<1);
PORTC |= (1<<7);
break;
case 15:
PORTB |= (1<<6);
PORTF |= (1<<0) | (1<<1);
PORTC |= (1<<7);
break;
case 16:
PORTB |= (1<<5);
break;
case 17:
PORTB |= (1<<4);
break;
case 18:
PORTD |= (1<<7);
break;
}
}

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# Duck Lightsaver V3
![Lightsaver V3](https://i.imgur.com/Vz23Dkel.jpg)
Non official firmware for custom Korean keyboard with 96 key layout made by Duck.
Group buy was run 2017 May via [geekhack](https://geekhack.org/index.php?topic=89546.0) and limited to 100 units.
Keyboard Maintainer: [Rasmus Schults](https://github.com/rasmusx)
Hardware Supported: Lightsaver PCB Ver 3.0, Atmega32u4
Hardware Availability: [geekhack](https://geekhack.org/index.php?topic=89546.0)
Make example for this keyboard (after setting up your build environment):
make lightsaver:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
## Notes
Thanks to Ralf Schmitt for previous implementations in his [TMK fork](https://github.com/xauser/tmk_keyboard/tree/xauser/) and few helping words.

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= no # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= yes # USB Nkey Rollover
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE ?= no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches
RGBLIGHT_ENABLE = yes
CUSTOM_MATRIX = yes
SRC += indicator_leds.c \
matrix.c