Change LED_MATRIX_STARTUP_*
defines to LED_MATRIX_DEFAULT_*
(#19080)
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4 changed files with 18 additions and 18 deletions
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@ -369,9 +369,9 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
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#define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs
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#define LED_MATRIX_STARTUP_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
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#define LED_MATRIX_STARTUP_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
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#define LED_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
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#define LED_MATRIX_DEFAULT_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
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#define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
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#define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
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#define LED_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
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// If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
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```
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