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Migrate RGB Matrix config to info.json - H (#22861)

This commit is contained in:
Joel Challis 2024-01-08 02:15:50 +00:00 committed by GitHub
parent c7b59a96df
commit a45107e152
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GPG key ID: 4AEE18F83AFDEB23
39 changed files with 413 additions and 681 deletions

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@ -16,9 +16,6 @@
#pragma once
/* ws2812 RGB LED */
#define RGB_MATRIX_LED_COUNT 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
@ -33,60 +30,4 @@
#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN C12
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_KEYRELEASES
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
//#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
//#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
//#define ENABLE_RGB_MATRIX_DUAL_BEACON
//#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//#define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #define ENABLE_RGB_MATRIX_HUE_WAVE
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
//#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
//#define ENABLE_RGB_MATRIX_SOLID_SPLASH
//#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define USB_SUSPEND_WAKEUP_DELAY 1500 //Wakeup host USB