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Added support for locking One Shot modifiers.

This commit is contained in:
Fredric Silberberg 2017-08-06 14:14:27 -07:00 committed by Jack Humbert
parent 02f405708b
commit a3e1d9a8cc
5 changed files with 34 additions and 14 deletions

View file

@ -50,7 +50,16 @@
uint64_t key_state[4] = { 0x0, 0x0, 0x0, 0x0 };
bool watching = false;
bool process_key_lock(uint16_t keycode, keyrecord_t *record) {
// Translate any OSM keycodes back to their unmasked versions.
uint16_t inline translate_keycode(uint16_t keycode) {
if (keycode > QK_ONE_SHOT_MOD && keycode <= QK_ONE_SHOT_MOD_MAX) {
return keycode ^ QK_ONE_SHOT_MOD;
} else {
return keycode;
}
}
bool process_key_lock(uint16_t *keycode, keyrecord_t *record) {
// We start by categorizing the keypress event. In the event of a down
// event, there are several possibilities:
// 1. The key is not being locked, and we are not watching for new keys.
@ -76,44 +85,54 @@ bool process_key_lock(uint16_t keycode, keyrecord_t *record) {
// 2. The key is being locked. In this case, we will mask the up event
// by returning false, so the OS never sees that the key was released
// until the user pressed the key again.
// We translate any OSM keycodes back to their original keycodes, so that if the key being
// one-shot modded is a standard keycode, we can handle it. This is the only set of special
// keys that we handle
uint16_t translated_keycode = translate_keycode(*keycode);
if (record->event.pressed) {
// Non-standard keycode, reset and return
if (!(IS_STANDARD_KEYCODE(keycode) || keycode == KC_LOCK)) {
if (!(IS_STANDARD_KEYCODE(translated_keycode) || translated_keycode == KC_LOCK)) {
watching = false;
return true;
}
// If we're already watching, turn off the watch.
if (keycode == KC_LOCK) {
if (translated_keycode == KC_LOCK) {
watching = !watching;
return false;
}
if (IS_STANDARD_KEYCODE(keycode)) {
if (IS_STANDARD_KEYCODE(translated_keycode)) {
// We check watching first. This is so that in the following scenario, we continue to
// hold the key: KC_LOCK, KC_F, KC_LOCK, KC_F
// If we checked in reverse order, we'd end up holding the key pressed after the second
// KC_F press is registered, when the user likely meant to hold F
if (watching) {
watching = false;
SET_KEY_STATE(keycode);
SET_KEY_STATE(translated_keycode);
// We need to set the keycode passed in to be the translated keycode, in case we
// translated a OSM back to the original keycode.
*keycode = translated_keycode;
// Let the standard keymap send the keycode down event. The up event will be masked.
return true;
}
if (KEY_STATE(keycode)) {
UNSET_KEY_STATE(keycode);
if (KEY_STATE(translated_keycode)) {
UNSET_KEY_STATE(translated_keycode);
// The key is already held, stop this process. The up event will be sent when the user
// releases the key.
return false;
}
}
// Either the key isn't a standard key, or we need to send the down event. Continue standard
// processing
return true;
} else {
// Stop processing if it's a standard key and we're masking up.
return !(IS_STANDARD_KEYCODE(keycode) && KEY_STATE(keycode));
return !(IS_STANDARD_KEYCODE(translated_keycode) && KEY_STATE(translated_keycode));
}
}

View file

@ -19,6 +19,6 @@
#include "quantum.h"
bool process_key_lock(uint16_t keycode, keyrecord_t *record);
bool process_key_lock(uint16_t *keycode, keyrecord_t *record);
#endif // PROCESS_KEY_LOCK_H