Added support for locking One Shot modifiers.
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5 changed files with 34 additions and 14 deletions
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@ -50,7 +50,16 @@
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uint64_t key_state[4] = { 0x0, 0x0, 0x0, 0x0 };
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bool watching = false;
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bool process_key_lock(uint16_t keycode, keyrecord_t *record) {
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// Translate any OSM keycodes back to their unmasked versions.
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uint16_t inline translate_keycode(uint16_t keycode) {
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if (keycode > QK_ONE_SHOT_MOD && keycode <= QK_ONE_SHOT_MOD_MAX) {
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return keycode ^ QK_ONE_SHOT_MOD;
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} else {
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return keycode;
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}
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}
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bool process_key_lock(uint16_t *keycode, keyrecord_t *record) {
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// We start by categorizing the keypress event. In the event of a down
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// event, there are several possibilities:
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// 1. The key is not being locked, and we are not watching for new keys.
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@ -76,44 +85,54 @@ bool process_key_lock(uint16_t keycode, keyrecord_t *record) {
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// 2. The key is being locked. In this case, we will mask the up event
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// by returning false, so the OS never sees that the key was released
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// until the user pressed the key again.
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// We translate any OSM keycodes back to their original keycodes, so that if the key being
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// one-shot modded is a standard keycode, we can handle it. This is the only set of special
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// keys that we handle
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uint16_t translated_keycode = translate_keycode(*keycode);
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if (record->event.pressed) {
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// Non-standard keycode, reset and return
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if (!(IS_STANDARD_KEYCODE(keycode) || keycode == KC_LOCK)) {
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if (!(IS_STANDARD_KEYCODE(translated_keycode) || translated_keycode == KC_LOCK)) {
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watching = false;
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return true;
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}
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// If we're already watching, turn off the watch.
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if (keycode == KC_LOCK) {
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if (translated_keycode == KC_LOCK) {
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watching = !watching;
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return false;
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}
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if (IS_STANDARD_KEYCODE(keycode)) {
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if (IS_STANDARD_KEYCODE(translated_keycode)) {
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// We check watching first. This is so that in the following scenario, we continue to
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// hold the key: KC_LOCK, KC_F, KC_LOCK, KC_F
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// If we checked in reverse order, we'd end up holding the key pressed after the second
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// KC_F press is registered, when the user likely meant to hold F
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if (watching) {
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watching = false;
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SET_KEY_STATE(keycode);
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SET_KEY_STATE(translated_keycode);
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// We need to set the keycode passed in to be the translated keycode, in case we
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// translated a OSM back to the original keycode.
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*keycode = translated_keycode;
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// Let the standard keymap send the keycode down event. The up event will be masked.
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return true;
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}
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if (KEY_STATE(keycode)) {
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UNSET_KEY_STATE(keycode);
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if (KEY_STATE(translated_keycode)) {
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UNSET_KEY_STATE(translated_keycode);
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// The key is already held, stop this process. The up event will be sent when the user
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// releases the key.
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return false;
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}
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}
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// Either the key isn't a standard key, or we need to send the down event. Continue standard
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// processing
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return true;
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} else {
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// Stop processing if it's a standard key and we're masking up.
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return !(IS_STANDARD_KEYCODE(keycode) && KEY_STATE(keycode));
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return !(IS_STANDARD_KEYCODE(translated_keycode) && KEY_STATE(translated_keycode));
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}
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}
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@ -19,6 +19,6 @@
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#include "quantum.h"
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bool process_key_lock(uint16_t keycode, keyrecord_t *record);
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bool process_key_lock(uint16_t *keycode, keyrecord_t *record);
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#endif // PROCESS_KEY_LOCK_H
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