Small fix for Sol 3 brightness limits (#16157)

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XScorpion2 2022-01-31 18:10:46 -06:00 committed by GitHub
parent 1571f8e258
commit a33dcb5a9a
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2 changed files with 10 additions and 10 deletions

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@ -88,6 +88,11 @@
#define RGB_DI_PIN B5
#define RGBLED_NUM 156
#define RGBLED_SPLIT { 78, 78 }
#define RGBLIGHT_LIMIT_VAL 255
// RGB Lighting Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgblight?id=effect-and-animation-toggles
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
@ -102,11 +107,11 @@
#define DRIVER_LED_TOTAL RGBLED_NUM
#define RGB_MATRIX_SPLIT RGBLED_SPLIT
#define RGB_MATRIX_CENTER { 81, 28 }
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
#define RGB_MATRIX_LED_FLUSH_LIMIT 33
#define RGB_MATRIX_LED_PROCESS_LIMIT 10
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
@ -140,9 +145,11 @@
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define RGB_MATRIX_KEYPRESSES
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
@ -156,13 +163,6 @@
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#if RGB_UNLIMITED_POWER
#define RGBLIGHT_LIMIT_VAL 255
#else
#define RGBLIGHT_LIMIT_VAL 127
#endif
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
#define WS2812_PWM_DRIVER PWMD3
#define WS2812_PWM_CHANNEL 2
#define WS2812_PWM_PAL_MODE 2

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@ -39,7 +39,7 @@ const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPT
{ { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries
};
static bool limit_lightning = false;
static bool limit_lightning = true;
RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
if (limit_lightning) hsv.v /= 2;