[Keymap] Update to Drashna Keymaps (#5594)
* Start to standardize macro timer * Update Fractal layout Specifically, limit the RGB Lighting, since it's too many for the power, and only have the KITT annimation on the front * Update Iris keymap to use I2C for transport * Remove TAP_CODE_DELAY from keyboard in favor of global setting * Remove Woodpad Since it\'s no longer in my possession * Only enable LTO on AVR boards * Run matrix_scans while doing startup light * Run matrix_scan to get split keyboard code synced properly * Fix rgb mode * Remove custom debouncing settings * Make RGB Light Startup Animation optional * Fix opt def * Remove extra tap code delay value * Fix references to keebio boards * Add support for LP Iris keyboard * Add backlight code * Make startup animation optional * Update gitlab ci script * Remove port declaration * Revert avrgcc changes to gitlab ci file * Don't re-set mods * Remove MACRO_TIMER define * Add custom name for crkbd * Add name for Prime M pad * Add names for ortho 4x12 boards * Add some additional handling for rgb init * Change thumb clusters on ergodox * Switch Orthodox to I2C * Fix Space in ergodox keymap * Use OSL for ergodox layout * Ugh, can't find a good layout * Fix typo * Fix up animation startup * Cries in AVR * Fix makefiles for ergodox ez boards * Add support for "secret songs" in my userspace * Reset debounce to 5ms for Ergodox EZ * Fix gitlab CI yaml file * More crying in AVR * Cannot use rgb light and rgb matrix at the same time due to the WS2812 rgb matrix PR until the "Coexistance" PR is merged * Update ODox for split common and i2c * Add split config * Impement Split code * Add support for xscorpion OLED code * Add OLED display config * Fix OLED screen font * Get OLED set up in vertical mode * Remove old OLED code * add per key support for crkbd * Fix split changes * RGB Tweeaks * More OLED tweaks * Fix rotation stuff * Fix more OLED stuff * Remove custom Debounce from Ergodox layout since it's no longer needed
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38 changed files with 569 additions and 300 deletions
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Overview
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========
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This is my personal Numpad (Woodpad) configuration, and my daily driver.
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Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
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How to build
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------------
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make handwired/woodpad:drashna:avrdude
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Layers
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------
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* NUMLOCK: Num pad, locked to NUM LOCK enabled.
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* NAV: Navigation codes without needing to enable numlock.
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* DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
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* MACROS: This layer contains a bunch of macros for spamming chat, with a toggle on what key to open up chat with.
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* MEDIA: Media and RGB commands
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All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
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Woodpad Specific Code
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---------------------
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Aside from my userspace code, this includes LED indications for numlock and macro mode. It also forces NUMLOCK to be enabled.
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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include QMK_KEYBOARD_CONFIG_H
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#if (defined(TAP_DANCE_ENABLE) && !defined(TAPPING_TERM))
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#define TAPPING_TERM 200
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#endif // TAP_DANCE_ENABLE
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#define B5_AUDIO
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 14 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_HUE_STEP 12
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#define RGBLIGHT_SAT_STEP 12
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#define RGBLIGHT_VAL_STEP 12
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 4
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 3
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#define RGBLIGHT_SLEEP
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#endif // RGBLIGHT_ENABLE
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#define FORCE_NKRO
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#endif
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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "drashna.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = KEYMAP( /* Base */
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TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
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KC_P7, KC_P8, KC_P9, KC_PAST, \
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KC_P4, KC_P5, KC_P6, KC_PMNS, \
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KC_P1, KC_P2, KC_P3, KC_PPLS, \
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LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
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),
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[_NAV] = KEYMAP( /* Base */
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_______, _______, _______, _______,\
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KC_HOME, KC_UP, KC_PGUP, _______, \
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KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
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KC_END, KC_DOWN, KC_PGDN, _______, \
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KC_INS, KC_DEL, _______, _______ \
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),
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[_DIABLO] = KEYMAP( /* Base */
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KC_ESC, _______, XXXXXXX, _______,\
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KC_S, KC_I, KC_F, KC_M, \
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KC_1, KC_2, KC_3, KC_4, \
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KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
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XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
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),
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[_MACROS] = KEYMAP( /* Base */
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KC_OVERWATCH, XXXXXXX, _______, XXXXXXX,\
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KC_JUSTGAME, XXXXXXX, XXXXXXX, KC_C9, \
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XXXXXXX, XXXXXXX, KC_AIM, KC_GGEZ, \
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KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
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KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
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),
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[_MEDIA] = KEYMAP( /* Base */
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KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
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KC_MAKE, _______, RGB_HUI, RGB_HUD, \
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KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
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RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
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_______, KC_RGB_T, RGB_SAD, RGB_VAD \
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),
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};
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void numlock_led_on(void) {
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PORTF |= (1 << 7);
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}
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void numlock_led_off(void) {
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PORTF &= ~(1 << 7);
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}
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void matrix_init_keymap(void) {
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// set Numlock LED to output and low
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DDRF |= (1 << 7);
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PORTF &= ~(1 << 7);
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}
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void matrix_scan_keymap(void) {
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numlock_led_off();
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if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
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numlock_led_on();
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}
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// Run Diablo 3 macro checking code.
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}
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void led_set_keymap(uint8_t usb_led) {
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if (!(usb_led & (1<<USB_LED_NUM_LOCK))) {
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register_code(KC_NUMLOCK);
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unregister_code(KC_NUMLOCK);
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}
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}
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TAP_DANCE_ENABLE = yes
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COMMAND_ENABLE = no # Commands for debug and configuration
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RGBLIGHT_ENABLE = yes
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MIDI_ENABLE = no
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CONSOLE_ENABLE = no
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NKRO_ENABLE = yes
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MOUSEKEY_ENABLE = no
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EXTRAFLAGS = -flto
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