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[Keyboard] move That-Canadian 's boards into /maple_computing (#16050)

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peepeetee 2022-01-31 03:28:04 +08:00 committed by GitHub
parent 07bb65384c
commit a1b39e6db2
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169 changed files with 22 additions and 22 deletions

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/* Copyright 2020 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Underlight Configuration */
#ifdef RGB_DI_PIN
#undef RGB_DI_PIN
#define RGB_DI_PIN F4
#undef RGBLED_NUM
#define RGBLED_NUM 2 // Number of LEDs
#endif
#define RGBLIGHT_EFFECT_BREATHING // Only have Breathing Animation
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/* Mouse Keys Configuration */
#define MK_3_SPEED
#define MK_W_INTERVAL_UNMOD 20

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/* Copyright 2020 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "brandonschlack.h"
/**
* Layer Names
*/
#define _REEDER _BASE
enum bdn9_layers {
_MEDIA = KEYMAP_LAYERS,
_NAVI,
_KARABINER
};
/**
* Keycodes & Macros
*/
#define DF_REDR DF(_REEDER) // Set Default Layer to Reeder shortcuts
#define DF_MEDA DF(_MEDIA) // Set Default Layer to Media controls
#define DF_NAVI DF(_NAVI) // Set Default Layer to Navigation shortcuts
#define DF_KBNR DF(_KARABINER) // Set Default Layer to Basic Macro keys
// Tap Dances
enum launchpad_dances {
TD_SHLD_LGHT = 0,
TD_SHLD_ADJT,
TD_REDR_H
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SHLD_LGHT] = ACTION_TAP_DANCE_TRIGGER_LAYER(SINGLE_HOLD, _LIGHT),
[TD_SHLD_ADJT] = ACTION_TAP_DANCE_TRIGGER_LAYER(SINGLE_HOLD, _ADJUST),
[TD_REDR_H] = ACTION_TAP_DANCE_DOUBLE(KC_H, KC_R)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Reeder
*
* CmdTab View
*
* PrvSubPrvItm
*
* NxtSubNxtItm
*
* Clr Sync
*
*/
[_REEDER] = LAYOUT( \
CMD_TAB, TD(TD_REDR_H), \
KC_P, KC_K, \
KC_N, KC_J, \
TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
),
/* Media
*
* Mute Play
*
* Vol+ PrvTrk
*
* Vol- NxtTrk
*
* Spce Plyr
*
*/
[_MEDIA] = LAYOUT( \
KC_MUTE, KC_MPLY, \
KC_VOLU, KC_MNXT, \
KC_VOLD, KC_MPRV, \
TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
),
/* Navigation
*
* PTab NTab
*
* SclL SclU
*
* SclR SclD
*
* LstTabClsTab
*
*/
[_NAVI] = LAYOUT( \
PRV_TAB, NXT_TAB, \
MC_WH_L, MC_WH_U, \
MC_WH_R, MC_WH_D, \
TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
),
/* Macro
*
* 1 2
*
* 3 4
*
* 5 6
*
* 7 8
*
*/
[_KARABINER] = LAYOUT( \
KC_P1, KC_P2, \
KC_P3, KC_P4, \
KC_P5, KC_P6, \
TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
),
/* Lights
*
* THM+ HUE+
*
* SAT- SAT+
*
* VAL- VAL+
*
* XXXX Mde+
*
*/
[_LIGHT] = LAYOUT( \
RGB_THM, RGB_HUI, \
RGB_SAD, RGB_SAI, \
RGB_VAD, RGB_VAI, \
XXXXXXX, RGB_MOD \
),
/* Adjust
*
* Make Rset
*
* Redr Meda
*
* Navi Mcro
*
* Lght XXXX
*
*/
[_ADJUST] = LAYOUT( \
QM_MAKE, RESET, \
DF_REDR, DF_MEDA, \
DF_NAVI, DF_KBNR, \
TG_LGHT, XXXXXXX \
)
};
void matrix_init_keymap(void) {
}
// Runs once after keyboard initializes
void keyboard_post_init_keymap(void) {
};
/**
* Tap Dances
*/
void process_tap_dance_keycode (bool reset, uint8_t toggle_layer) {
uint16_t keycode = 0;
switch (toggle_layer) {
case _LIGHT:
switch (get_highest_layer(layer_state)) {
case _REEDER:
keycode = KC_L;
break;
case _MEDIA:
keycode = KC_SPC;
break;
case _NAVI:
keycode = REO_TAB;
break;
case _KARABINER:
keycode = KC_P7;
break;
}
break;
case _ADJUST:
switch (get_highest_layer(layer_state)) {
case _REEDER:
keycode = KC_R;
break;
case _MEDIA:
keycode = MC_PLYR;
break;
case _NAVI:
keycode = CLS_TAB;
break;
case _KARABINER:
keycode = KC_P8;
break;
}
break;
}
if (!reset) {
register_code16(keycode);
} else {
unregister_code16(keycode);
}
}

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# brandonschlack's layout for Launchpad
Fun little macropad build, with an awesome case from [StrataKB](https://stratakb.com/store/cases/launchpad-v2-full-case).
## Media Layer
This layer is used for media controls. Player button is a hotkey to focus the current media player with [BeardedSpice](https://beardedspice.github.io/)
| | |
|:-:|:-:|
| Mute | Play/Pause |
| Vol + | Next Track |
| Vol - | Prev Track |
| | Current Player |
---
## Keypad Layer
This layer is used to send keypad keys, meant to be remapped based on current app with [Karabiner](https://pqrs.org/osx/karabiner/)
| | |
|:-:|:-:|
| 1 | 2 |
| 3 | 4 |
| 5 | 6 |
| 7 | 8 |
---
## Magic Layer
This layer is used as a meta layer for the pad. This layer is accessed by holding key in Row 3, Col 0
| | |
|:-:|:-:|
| MAKE | RESET |
| **Media** Layer | **Keypad** Layer|
| XXX | XXX |
| ___ | XXX |

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# Use macropad-specific defines, layers, functions. Flash bootloader with QM_MAKE
IS_MACROPAD = yes
# Use dfu bootloader for Elite-C
BOOTLOADER = atmel-dfu
# Build Options
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
CONSOLE_ENABLE = yes # Console for debug(+400)
MOUSEKEY_ENABLE = yes # Use mouse keys for scrolling.
COMMAND_ENABLE = no # Disable Command, breaks with Mouse Keys set to constant.
TAP_DANCE_ENABLE = yes # Use tap dance