[Keyboard] Work Louder updates for via v3 (#19555)
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11 changed files with 308 additions and 116 deletions
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@ -41,15 +41,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define DIODE_DIRECTION COL2ROW
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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#define USB_MAX_POWER_CONSUMPTION 100
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#define RGBLIGHT_DI_PIN E6
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//# define RGBLIGHT_HUE_STEP 8
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@ -65,7 +57,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
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@ -84,6 +75,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGB_MATRIX_DISABLE_KEYCODES
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// #define RGB_MATRIX_KEYPRESSES
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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@ -121,18 +114,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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