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Some revisions to cbbrowne Planck keymap, and a preliminary xd75 keymap (#1715)

* Add HOME/END keys as upper/lower on arrow-up/down

* Reduce .hex file size by turning off unneeded options

* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand

* Latest super latest version merge

* cbbrowne keymap for XD75re

* starting notes on XD75re keymap plans

* First draft of bottom row of QWERTY

* Switch my special bottom line over to QCENT

* Dunno

* Filling in wanted keys, bit by bit...

* Add copyright, extra macro

* Clean up comments, remove some experimental code I didn't like

* TODO plans for xd75re

* clean up keyboard layout

* QCENT2 is my new experiment for the main keyboard...

* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer

* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing

* More xd75 changes, now that I actually have it in hand

* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges

* more revs to XD75

* Dropping parts of the centre keypad in favor of Keys I Really Need

* Improve documentation to conform with how builds are done now

* Improve documentation to conform with how builds are done now

* Add cbbrowne rules file as alternative to having the rules in Makefile

* Makefile not needed anymore for individual keymap
This commit is contained in:
Christopher Browne 2017-09-14 14:02:49 -04:00 committed by Jack Humbert
parent 23ce0b43b6
commit a07d1f22aa
10 changed files with 596 additions and 37 deletions

View file

@ -40,11 +40,11 @@
/* Some interesting things implemented
- There is a macro that writes out "cbbrowne" to show that I could
- There is a macro that writes out "cbbrowne" just to show that I
could
- There is a (somewhat cruddy) linear congruential random number
generator.
- I would like to be seeding it with clock info to make it look
more random
- I seed it somewhat with clock info to make it look more random
- There are two macros that use the random number generators
- one, M_RANDDIGIT, generates a random digit based on state
of the random number generator
@ -59,10 +59,12 @@
- Need to think about what zsh and readline actions I use lots
- Ought to ensure that Control-Alt-Delete is convenient enough
- How about Alt-F1 thru Alt-F8?
- How about Alt-F1 thru Alt-F8? Not yet...
- What's the keystroke to get from X to console these days?
- A layer for doing console switching would not be a bad idea
- I haven't got page-up/page-down, let's have that...
- I'm messing with jeremy-dev's keymap that shifts everything
outwards. Gotta figure out how to make it sensible...
*/
enum layers {
@ -71,6 +73,21 @@ enum layers {
_RAISE, /* Raised layer, where top line has digits 1234567890 */
_KEYPAD, /* Key pad */
_ADJUST, /* Special Adjust layer coming via tri-placement */
};
enum my_keycodes {
MY_ABVE = SAFE_RANGE,
MY_BELW,
MY_TERM,
MY_DEQL, // /=
MY_MEQL, // *=
MY_SEQL, // -=
MY_PEQL, // +=
MY_NEQL, // !=
MY_LTGT, // <>
MY_DPIP, // ||
MY_DAMP, // &&
};
enum macro_id {
@ -132,9 +149,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{_______, RANDDIG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{_______, RANDALP, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______ },
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
}
}
};
/* What is fn_actions actually used for??? */
const uint16_t PROGMEM fn_actions[] = {
};
@ -233,3 +251,119 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
return MACRO_NONE;
};
void press_key(uint16_t key) {
register_code(key);
unregister_code(key);
}
void press_two_keys(uint16_t key1, uint16_t key2) {
register_code(key1);
register_code(key2);
unregister_code(key2);
unregister_code(key1);
}
void press_three_keys(uint16_t key1, uint16_t key2, uint16_t key3) {
register_code(key1);
register_code(key2);
register_code(key3);
unregister_code(key3);
unregister_code(key2);
unregister_code(key1);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MY_BELW:
if (record->event.pressed) {
press_two_keys(KC_LGUI, KC_RGHT);
press_key(KC_ENT);
}
return false;
case MY_ABVE:
if (record->event.pressed) {
press_two_keys(KC_LGUI, KC_LEFT);
press_key(KC_ENT);
press_key(KC_UP);
}
return false;
case MY_TERM:
if (record->event.pressed) {
press_three_keys(KC_LGUI, KC_LSFT, KC_ENT);
}
return false;
case MY_DEQL: // /=
if (record->event.pressed) {
press_key(KC_SLSH);
press_key(KC_EQL);
}
return false;
case MY_MEQL: // *=
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_ASTR);
press_key(KC_EQL);
}
return false;
case MY_SEQL: // -=
if (record->event.pressed) {
press_key(KC_MINS);
press_key(KC_EQL);
}
return false;
case MY_PEQL: // +=
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_PLUS);
press_key(KC_EQL);
}
return false;
case MY_NEQL: // !=
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_EXLM);
press_key(KC_EQL);
}
return false;
case MY_LTGT: // <>
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_LABK);
press_two_keys(KC_LSFT, KC_RABK);
}
return false;
case MY_DPIP: // ||
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_PIPE);
press_two_keys(KC_LSFT, KC_PIPE);
}
return false;
case MY_DAMP: // &&
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_AMPR);
press_two_keys(KC_LSFT, KC_AMPR);
}
return false;
}
return true;
}