Some revisions to cbbrowne Planck keymap, and a preliminary xd75 keymap (#1715)
* Add HOME/END keys as upper/lower on arrow-up/down * Reduce .hex file size by turning off unneeded options * Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand * Latest super latest version merge * cbbrowne keymap for XD75re * starting notes on XD75re keymap plans * First draft of bottom row of QWERTY * Switch my special bottom line over to QCENT * Dunno * Filling in wanted keys, bit by bit... * Add copyright, extra macro * Clean up comments, remove some experimental code I didn't like * TODO plans for xd75re * clean up keyboard layout * QCENT2 is my new experiment for the main keyboard... * Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer * Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing * More xd75 changes, now that I actually have it in hand * shift keymap around, as original attempt was a bit too aggressive in keeping to the edges * more revs to XD75 * Dropping parts of the centre keypad in favor of Keys I Really Need * Improve documentation to conform with how builds are done now * Improve documentation to conform with how builds are done now * Add cbbrowne rules file as alternative to having the rules in Makefile * Makefile not needed anymore for individual keymap
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10 changed files with 596 additions and 37 deletions
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@ -1,3 +1,19 @@
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/* Copyright 2017 Christopher Browne
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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@ -23,6 +39,7 @@
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* borrowed from basic keymap */
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#define _______ KC_TRNS
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#define _____ KC_NO
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#endif
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@ -40,11 +40,11 @@
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/* Some interesting things implemented
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- There is a macro that writes out "cbbrowne" to show that I could
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- There is a macro that writes out "cbbrowne" just to show that I
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could
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- There is a (somewhat cruddy) linear congruential random number
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generator.
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- I would like to be seeding it with clock info to make it look
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more random
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- I seed it somewhat with clock info to make it look more random
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- There are two macros that use the random number generators
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- one, M_RANDDIGIT, generates a random digit based on state
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of the random number generator
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@ -59,10 +59,12 @@
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- Need to think about what zsh and readline actions I use lots
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- Ought to ensure that Control-Alt-Delete is convenient enough
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- How about Alt-F1 thru Alt-F8?
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- How about Alt-F1 thru Alt-F8? Not yet...
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- What's the keystroke to get from X to console these days?
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- A layer for doing console switching would not be a bad idea
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- I haven't got page-up/page-down, let's have that...
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- I'm messing with jeremy-dev's keymap that shifts everything
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outwards. Gotta figure out how to make it sensible...
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*/
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enum layers {
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@ -71,6 +73,21 @@ enum layers {
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_RAISE, /* Raised layer, where top line has digits 1234567890 */
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_KEYPAD, /* Key pad */
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_ADJUST, /* Special Adjust layer coming via tri-placement */
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};
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enum my_keycodes {
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MY_ABVE = SAFE_RANGE,
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MY_BELW,
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MY_TERM,
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MY_DEQL, // /=
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MY_MEQL, // *=
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MY_SEQL, // -=
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MY_PEQL, // +=
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MY_NEQL, // !=
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MY_LTGT, // <>
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MY_DPIP, // ||
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MY_DAMP, // &&
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};
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enum macro_id {
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@ -132,9 +149,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{_______, RANDDIG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{_______, RANDALP, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______ },
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
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}
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}
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};
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/* What is fn_actions actually used for??? */
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const uint16_t PROGMEM fn_actions[] = {
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};
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}
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return MACRO_NONE;
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};
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void press_key(uint16_t key) {
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register_code(key);
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unregister_code(key);
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}
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void press_two_keys(uint16_t key1, uint16_t key2) {
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register_code(key1);
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register_code(key2);
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unregister_code(key2);
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unregister_code(key1);
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}
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void press_three_keys(uint16_t key1, uint16_t key2, uint16_t key3) {
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register_code(key1);
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register_code(key2);
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register_code(key3);
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unregister_code(key3);
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unregister_code(key2);
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unregister_code(key1);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case MY_BELW:
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if (record->event.pressed) {
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press_two_keys(KC_LGUI, KC_RGHT);
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press_key(KC_ENT);
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}
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return false;
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case MY_ABVE:
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if (record->event.pressed) {
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press_two_keys(KC_LGUI, KC_LEFT);
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press_key(KC_ENT);
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press_key(KC_UP);
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}
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return false;
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case MY_TERM:
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if (record->event.pressed) {
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press_three_keys(KC_LGUI, KC_LSFT, KC_ENT);
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}
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return false;
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case MY_DEQL: // /=
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if (record->event.pressed) {
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press_key(KC_SLSH);
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press_key(KC_EQL);
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}
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return false;
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case MY_MEQL: // *=
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if (record->event.pressed) {
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press_two_keys(KC_LSFT, KC_ASTR);
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press_key(KC_EQL);
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}
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return false;
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case MY_SEQL: // -=
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if (record->event.pressed) {
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press_key(KC_MINS);
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press_key(KC_EQL);
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}
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return false;
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case MY_PEQL: // +=
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if (record->event.pressed) {
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press_two_keys(KC_LSFT, KC_PLUS);
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press_key(KC_EQL);
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}
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return false;
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case MY_NEQL: // !=
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if (record->event.pressed) {
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press_two_keys(KC_LSFT, KC_EXLM);
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press_key(KC_EQL);
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}
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return false;
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case MY_LTGT: // <>
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if (record->event.pressed) {
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press_two_keys(KC_LSFT, KC_LABK);
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press_two_keys(KC_LSFT, KC_RABK);
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}
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return false;
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case MY_DPIP: // ||
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if (record->event.pressed) {
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press_two_keys(KC_LSFT, KC_PIPE);
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press_two_keys(KC_LSFT, KC_PIPE);
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}
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return false;
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case MY_DAMP: // &&
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if (record->event.pressed) {
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press_two_keys(KC_LSFT, KC_AMPR);
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press_two_keys(KC_LSFT, KC_AMPR);
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}
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return false;
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}
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return true;
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}
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interesting idea to express the maps rotated 90%, so that you
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only need to fit 4 symbols onto each line, rather than 12.
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I used enums to manage layer IDs and macro IDs so that I don't need
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I use enums to manage layer IDs and macro IDs so that I don't need
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to care (beyond "start at 0", and arguably even that's not needed)
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about their values.
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* I use tmux quite a lot; the mollat keymap seems to have some
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interesting helpers. It might be interesting to add a "tmux
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layer," or to have a few keys in a layer oriented towards that
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- Keys for...
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- Picking windows 0 thru 8
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- next/prev/new window
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* The mollat tmux layer also suggests some thoughts about Emacs
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helpers.
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helpers.
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* I do not presently have anything that handles X11 screen
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switching, as with Control-Alt-various
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* I ought to probably look into KC_LEAD, to have some key combos
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that do not need to be concurrent
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* The jeebak keymap seems to have some neat ideas:
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- Number layer which is aggressive about having numbers in several places
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- Touch layer seems interesting
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- TouchCursor layer seems interesting
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- It sets up a layer with cursor keys on the home keys
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* The jeremy-dev keymap has some very interesting concepts
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- Shift hands outwards; the special keys go in the center
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- Symbol layer has some compound keys for C operators like /=, *=, -=, +=, ...
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- This is likely what I'll use for my XD75re, and maybe I'll fork a
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planck keymap for similar
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@ -1,5 +1,3 @@
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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