Add unison v04 keyboard (#11982)
* Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。 * Update: Unison用のIDへ変更 * Update: Audioはデフォとせず、OLEDをデフォとした。 * Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。 * Update: 基本的なキーマップを作成 * Update: キーマップ、ロータリーエンコーダの感度を調整。 * TEST: BOOTMAGIC = lite でどうなるのかテスト * Update: Jones ---> Unison * TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定 * Update: インデント * Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。 * Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。 特に問題なく動作している。 * TEST: BOOTMAGICテスト用コード追加 * Update: 主に中央部分のキーマップ変更 * TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト * Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。 * TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。 * Update: ロータリーエンコーダにマウスホイールを割り当て * Update: 自明のコメントを削除 * Update: NKRO指定時は、NKRO動作を強制。 * Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。 * Update: Bootmagicテスト完了のため、無効化。 * TEST: LED動作チェック。 * Update: キーマップを、LOWER, RAISEを中心に大幅変更。 数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。 * Update: 未使用のNumレイヤとTapDanceを削除。 * Update: MIDI関連の設定を多数追加。 * New: Add Sequencer keymap * enumの開始を明記 * TAP_DANCEを無効化 * シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず * デバッグ用設定をテスト * Change custom keycode name for classification. * Add LED update on sequencer step. * change LED adjusting value. * TEST: SQ_T related things. * DEBUG * Increase track 6 ---> 8. Add track indicator. * Add sequencer step viewer. * Move Bootmagic lite position to keyboard's config. * Revert matrix as phisically connected. * Change default RGB lighting animation. * Remove MIDI options from keyboard's config. * change version * Remove unused. * Delete unused. Round-Robin matrix woks with COL2ROW. * Delete unused. Round-Robin matrix woks with COL2ROW. * Formatting. * Formatting. * Remove unused. * No enum. * LED setting for Sequencer layer. * Add TODO flag * Remove unused. * change LCTL * Update Rotary Encoder setting. * revert to default * Add TODO flag. * Update to latest information. * Update to latest information. * Add v04 * Move keymaps directory to just under keyboard directory. * Add music layout. * Update to Unison layout. * Add default keymap. * Update readme description. * Commenting. * Exclude non-PR files. * Change keymap name more general. * Remove unused * Commenting. * Remove unused. * Commenting. * Change Macro name for consistency. * Add tempo definition. * Change transparent to noop for better musical play. * Add Rotary Encoder push functions for Sequencer. * FIX printscreen to work _WIN layer. * Fix style name. * Change keymap style from PC to Music. * Adjust LED number and index to v04 PCB. * Commenting. * Add #ifdef block to LED config related. * Change Sequencer display function from Rotary Encoder right-3 to right-4. * Change default animations. * Set LED effect range. Add LED reset on layer change. * Remove unused. * Commenting. * Commenting. * Use function to change Sequencer track indicator. * Use function to change Sequencer track indicator. * Remove unused * Add PC-style keymap. * Adjust keymap. * Add micro volume control for Mac. * Adjust keymap. * Adjust cursor block. * Adjust grave and tild in layer. * Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key. * Change LED settings for front-side 9 LEDs. * Change keymap name. * Update supported functions. * Adjust indicator dimmer. * Remove unused. * Add underglow support. * Add rotary encoder keymap at Adjust layer for test hardware function. * Disable rotary encoders. * Change description. * Add support for underglow. Disable knight animation to prevent unnatural feeling when underglow not installed. * Commenting. * Formatting. * Turn on default layer indicator. * remove duplication * Change VID for via. * Initial commit for VIA. * Add layout option. * restore AUDIO enabled. * Removed a JSON file for VIA app, not for QMK. * Remove non-related files for PR. * Add keymap for music layout. * Add photo links. * Commenting. * Apply PR checklist. * Change unused function to "no". * Add keymap image and change keymap as image shows. * Change bootloader entering key to widely known "Left-Top". * Turn off ENCODER by default. * Add VIA keymap. * Change VID unique. https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979 * Add config option to prepare future release, #11820. https://github.com/qmk/qmk_firmware/pull/11820 * Remove old defines for Audio. Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
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125
keyboards/unison/v04/config.h
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keyboards/unison/v04/config.h
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/*
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Copyright 2021 Takeshi Nishio
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xB9DD
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#define PRODUCT_ID 0x176A
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#define DEVICE_VER 0x0040
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#define MANUFACTURER jpskenn
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#define PRODUCT Unison
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/* key matrix size */
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/* NOTE: With Round-Robin matrix, set same size for both. */
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 10
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/* key matrix pins */
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/* NOTE: With Round-Robin matrix, set same pins for both. */
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#define MATRIX_ROW_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
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#define MATRIX_COL_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
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#define UNUSED_PINS
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#define DIODE_DIRECTION COL2ROW
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/* Rotary Encoder */
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#ifdef ENCODER_ENABLE
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#define ENCODERS_PAD_A { B0, D2, D5, D6, B4 }
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#define ENCODERS_PAD_B { B1, D3, D4, D7, B5 }
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#define ENCODER_RESOLUTION 4 //the default & suggested is 4
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#endif
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/* Audio */
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#ifdef AUDIO_ENABLE
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#define AUDIO_PIN C6
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#define AUDIO_PIN_ALT B6
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#define AUDIO_CLICKY
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#define MUSIC_MAP
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#endif
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/* RGB Lighting */
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#define RGB_DI_PIN B7
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 7 // Layer Indicator(2) + Rotary Encoder(5)
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#define RGBLIGHT_LED_MAP {1, 2, 0, 3, 4, 5, 6} // align LEDs from Left to Right
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#define RGBLIGHT_HUE_STEP 4
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== Lighting Layers ==*/
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#define RGBLIGHT_LAYERS
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// #define RGBLIGHT_MAX_LAYERS 2
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#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
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/*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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// /*==== use exp() and sin() ====*/
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/*
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* BOOTMAGIC Lite
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* Hold Left-Top key to enter bootloader.
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*
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* NOTE:
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* With Round-Robin matrix, diagonal position is always High.
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* So, the default (0,0) is always judged as hold and keyboard enters bootloader.
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* To prevent this, set specific position for it.
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*/
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#define BOOTMAGIC_LITE_ROW 5
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#define BOOTMAGIC_LITE_COLUMN 0
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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27
keyboards/unison/v04/info.json
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keyboards/unison/v04/info.json
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{
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"keyboard_name": "Unison",
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"url": "https://github.com/jpskenn/Unison",
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"maintainer": "jpskenn",
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"width": 17,
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"height": 5.5,
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"layouts": {
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"LAYOUT_all": {
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"layout": [
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{"x":0, "y":0.5}, {"label":"/", "x":1, "y":0.5}, {"label":"*", "x":2, "y":0.5}, {"label":"-", "x":3, "y":0.5}, {"label":"Esc", "x":4, "y":0.5}, {"label":"1", "x":5, "y":0.5}, {"label":"2", "x":6, "y":0.5}, {"label":"3", "x":7, "y":0.5}, {"label":"4", "x":8, "y":0.5}, {"label":"5", "x":9, "y":0.5}, {"label":"6", "x":10, "y":0.5}, {"label":"7", "x":11, "y":0.5}, {"label":"8", "x":12, "y":0.5}, {"label":"9", "x":13, "y":0.5}, {"label":"0", "x":14, "y":0.5}, {"label":"-", "x":15, "y":0.5}, {"label":"=", "x":16, "y":0.5},
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{"label":"7", "x":0, "y":1.5}, {"label":"8", "x":1, "y":1.5}, {"label":"9", "x":2, "y":1.5}, {"label":"+", "x":3, "y":1.5}, {"label":"Tab", "x":4, "y":1.5, "w":1.5}, {"label":"Q", "x":5.5, "y":1.5}, {"label":"W", "x":6.5, "y":1.5}, {"label":"E", "x":7.5, "y":1.5}, {"label":"R", "x":8.5, "y":1.5}, {"label":"T", "x":9.5, "y":1.5}, {"label":"Y", "x":10.5, "y":1.5}, {"label":"U", "x":11.5, "y":1.5}, {"label":"I", "x":12.5, "y":1.5}, {"label":"O", "x":13.5, "y":1.5}, {"label":"P", "x":14.5, "y":1.5}, {"label":"Backspace", "x":15.5, "y":1.5, "w":1.5},
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{"label":"4", "x":0, "y":2.5}, {"label":"5", "x":1, "y":2.5}, {"label":"6", "x":2, "y":2.5}, {"label":"+", "x":3, "y":2.5}, {"label":"Ctrl", "x":4, "y":2.5, "w":1.5}, {"label":"A", "x":5.5, "y":2.5}, {"label":"S", "x":6.5, "y":2.5}, {"label":"D", "x":7.5, "y":2.5}, {"label":"F", "x":8.5, "y":2.5}, {"label":"G", "x":9.5, "y":2.5}, {"label":"H", "x":10.5, "y":2.5}, {"label":"J", "x":11.5, "y":2.5}, {"label":"K", "x":12.5, "y":2.5}, {"label":"L", "x":13.5, "y":2.5}, {"label":";", "x":14.5, "y":2.5}, {"label":"Enter", "x":15.5, "y":2.5, "w":1.5},
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{"label":"1", "x":0, "y":3.5}, {"label":"2", "x":1, "y":3.5}, {"label":"3", "x":2, "y":3.5}, {"label":"Enter", "x":3, "y":3.5}, {"label":"Sfhift", "x":4, "y":3.5}, {"label":"Shift", "x":5, "y":3.5}, {"label":"Z", "x":6, "y":3.5}, {"label":"X", "x":7, "y":3.5}, {"label":"C", "x":8, "y":3.5}, {"label":"V", "x":9, "y":3.5}, {"label":"B", "x":10, "y":3.5}, {"label":"N", "x":11, "y":3.5}, {"label":"M", "x":12, "y":3.5}, {"label":"<", "x":13, "y":3.5}, {"label":">", "x":14, "y":3.5}, {"label":"Up", "x":15, "y":3.5}, {"label":"?", "x":16, "y":3.5},
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{"label":"0", "x":0, "y":4.5}, {"label":"00", "x":1, "y":4.5}, {"label":".", "x":2, "y":4.5}, {"label":"Enter", "x":3, "y":4.5}, {"x":4, "y":4.5}, {"x":5, "y":4.5}, {"label":"Opt", "x":6, "y":4.5}, {"label":"Cmd", "x":7, "y":4.5}, {"label":"Lower", "x":8, "y":4.5}, {"label":"Lower", "x":9, "y":4.5}, {"x":10, "y":4.5}, {"label":"Raise", "x":11, "y":4.5}, {"label":"Raise", "x":12, "y":4.5}, {"label":"Cmd", "x":13, "y":4.5}, {"label":"Left", "x":14, "y":4.5}, {"label":"Down", "x":15, "y":4.5}, {"label":"Right", "x":16, "y":4.5}
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]
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},
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"LAYOUT_music": {
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"layout": [
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{"label":"R.E.1", "x":2, "y":0.25}, {"label":"F1", "x":4, "y":0.25}, {"label":"F2", "x":5, "y":0.25}, {"label":"F3", "x":6, "y":0.25}, {"label":"F4", "x":7, "y":0.25}, {"label":"R.E.2", "x":9, "y":0.25}, {"label":"R.E.3", "x":11, "y":0.25}, {"label":"R.E.4", "x":13, "y":0.25}, {"label":"R.E.5", "x":15, "y":0.25},
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{"label":"7", "x":0, "y":1.5}, {"label":"8", "x":1, "y":1.5}, {"label":"9", "x":2, "y":1.5}, {"label":"/", "x":3, "y":1.5}, {"label":"Tab", "x":4, "y":1.5, "w":1.5}, {"label":"Q", "x":5.5, "y":1.5}, {"label":"W", "x":6.5, "y":1.5}, {"label":"E", "x":7.5, "y":1.5}, {"label":"R", "x":8.5, "y":1.5}, {"label":"T", "x":9.5, "y":1.5}, {"label":"Y", "x":10.5, "y":1.5}, {"label":"U", "x":11.5, "y":1.5}, {"label":"I", "x":12.5, "y":1.5}, {"label":"O", "x":13.5, "y":1.5}, {"label":"P", "x":14.5, "y":1.5}, {"label":"Backspace", "x":15.5, "y":1.5, "w":1.5},
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{"label":"4", "x":0, "y":2.5}, {"label":"5", "x":1, "y":2.5}, {"label":"6", "x":2, "y":2.5}, {"label":"*", "x":3, "y":2.5}, {"label":"Ctrl", "x":4, "y":2.5, "w":1.5}, {"label":"A", "x":5.5, "y":2.5}, {"label":"S", "x":6.5, "y":2.5}, {"label":"D", "x":7.5, "y":2.5}, {"label":"F", "x":8.5, "y":2.5}, {"label":"G", "x":9.5, "y":2.5}, {"label":"H", "x":10.5, "y":2.5}, {"label":"J", "x":11.5, "y":2.5}, {"label":"K", "x":12.5, "y":2.5}, {"label":"L", "x":13.5, "y":2.5}, {"label":";", "x":14.5, "y":2.5}, {"label":"Enter", "x":15.5, "y":2.5, "w":1.5},
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{"label":"1", "x":0, "y":3.5}, {"label":"2", "x":1, "y":3.5}, {"label":"3", "x":2, "y":3.5}, {"label":"-", "x":3, "y":3.5}, {"label":"Sfhift", "x":4, "y":3.5}, {"label":"Shift", "x":5, "y":3.5}, {"label":"Z", "x":6, "y":3.5}, {"label":"X", "x":7, "y":3.5}, {"label":"C", "x":8, "y":3.5}, {"label":"V", "x":9, "y":3.5}, {"label":"B", "x":10, "y":3.5}, {"label":"N", "x":11, "y":3.5}, {"label":"M", "x":12, "y":3.5}, {"label":"<", "x":13, "y":3.5}, {"label":">", "x":14, "y":3.5}, {"label":"Up", "x":15, "y":3.5}, {"label":"?", "x":16, "y":3.5},
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{"label":"0", "x":0, "y":4.5}, {"label":".", "x":1, "y":4.5}, {"label":"Enter", "x":2, "y":4.5}, {"label":"+", "x":3, "y":4.5}, {"x":4, "y":4.5}, {"x":5, "y":4.5}, {"label":"Opt", "x":6, "y":4.5}, {"label":"Cmd", "x":7, "y":4.5}, {"label":"Lower", "x":8, "y":4.5}, {"label":"Lower", "x":9, "y":4.5}, {"x":10, "y":4.5}, {"label":"Raise", "x":11, "y":4.5}, {"label":"Raise", "x":12, "y":4.5}, {"label":"Cmd", "x":13, "y":4.5}, {"label":"Left", "x":14, "y":4.5}, {"label":"Down", "x":15, "y":4.5}, {"label":"Right", "x":16, "y":4.5}
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]
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}
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}
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}
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26
keyboards/unison/v04/readme.md
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keyboards/unison/v04/readme.md
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# Unison
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A narrow pitch keyboard with irregular Row-staggered, compatible with GH60 case.
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It has two layout style, for music and for computers.
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* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
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* Hardware Supported: PCB
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* Hardware Availability: [GitHub](https://github.com/jpskenn/Unison), [BOOTH](https://jpskenn.booth.pm)
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Make example for this keyboard (after setting up your build environment):
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make unison:default
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Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):
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make unison:default:flash
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To reset the keyboard into bootloader mode, press the reset switch on the underside.
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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25
keyboards/unison/v04/rules.mk
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keyboards/unison/v04/rules.mk
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
ENCODER_ENABLE = no # Rotary Encoder
|
||||
|
||||
LTO_ENABLE = yes
|
27
keyboards/unison/v04/v04.c
Normal file
27
keyboards/unison/v04/v04.c
Normal file
|
@ -0,0 +1,27 @@
|
|||
/* Copyright 2021 Takeshi Nishio
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "v04.h"
|
||||
|
||||
#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
|
||||
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_all(
|
||||
0,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,
|
||||
0, 32,33,34,35,36,37,38,39,40,41,42,43,44,45, 46,
|
||||
0, 17,18,19,20,21,22,23,24,25,26,27,28,29,30, 31,
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
);
|
||||
#endif
|
80
keyboards/unison/v04/v04.h
Normal file
80
keyboards/unison/v04/v04.h
Normal file
|
@ -0,0 +1,80 @@
|
|||
/* Copyright 2021 Takeshi Nishio
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
/*
|
||||
FULL 10x10 ROUND-ROBIN MATRIX for Reference
|
||||
{ KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, }, \
|
||||
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, k29, k2a, }, \
|
||||
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, k39, k3a, }, \
|
||||
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, k4a, }, \
|
||||
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, k5a, }, \
|
||||
{ k61, k62, k63, k64, k65, KC_NO, k67, k68, k69, k6a, }, \
|
||||
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
|
||||
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
|
||||
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
|
||||
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
|
||||
*/
|
||||
|
||||
/* This is a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*/
|
||||
#define LAYOUT_all( \
|
||||
k61,k12,k62,k13,k63,k14,k64,k15,k65,k16,k67,k17,k68,k18,k69,k19,k6a, \
|
||||
k71, k21,k72,k23,k73,k24,k74,k25,k75,k26,k76,k27,k78,k28,k79, k7a, \
|
||||
k81, k31,k82,k32,k83,k34,k84,k35,k85,k36,k86,k37,k87,k38,k89, k8a, \
|
||||
k91,k41,k92,k42,k93,k43,k94,k45,k95,k46,k96,k47,k97,k48,k98,k49,k9a, \
|
||||
ka1,k51,ka2,k52,ka3,k53,ka4,k54,ka5,k56,ka6,k57,ka7,k58,ka8,k59,ka9 \
|
||||
) \
|
||||
{ \
|
||||
{ KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, KC_NO, }, \
|
||||
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, KC_NO, KC_NO, }, \
|
||||
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, KC_NO, KC_NO, }, \
|
||||
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, KC_NO, }, \
|
||||
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, KC_NO, }, \
|
||||
{ k61, k62, k63, k64, k65, KC_NO, k67, k68, k69, k6a, }, \
|
||||
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
|
||||
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
|
||||
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
|
||||
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
|
||||
}
|
||||
#define LAYOUT_music( \
|
||||
k62, k63,k14,k64,k15, k16, k17, k18, k19, \
|
||||
k71,k21,k72,k23,k73, k24,k74,k25,k75,k26,k76,k27,k78,k28,k79, k7a, \
|
||||
k81,k31,k82,k32,k83, k34,k84,k35,k85,k36,k86,k37,k87,k38,k89, k8a, \
|
||||
k91,k41,k92,k42,k93,k43,k94,k45,k95,k46,k96,k47,k97,k48,k98,k49,k9a, \
|
||||
ka1,k51,ka2,k52,ka3,k53,ka4,k54,ka5,k56,ka6,k57,ka7,k58,ka8,k59,ka9 \
|
||||
) \
|
||||
{ \
|
||||
{ KC_NO, KC_NO, KC_NO, k14, k15, k16, k17, k18, k19, KC_NO, }, \
|
||||
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, KC_NO, KC_NO, }, \
|
||||
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, KC_NO, KC_NO, }, \
|
||||
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, KC_NO, }, \
|
||||
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, KC_NO, }, \
|
||||
{ KC_NO, k62, k63, k64, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
|
||||
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
|
||||
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
|
||||
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
|
||||
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue