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Update features to use Custom Tapping Term when appropriate (#6259)

* Update Space Cadet to use Custom Tapping Term functionality

* Detect correct keycode for space cadet tapping term

* Update tap dancing to use global custom tapping term

* Update documentation for Tap Dances

* formatting pass

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/feature_tap_dance.md

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update for future

* Update user keymaps for space cadet

* Fix typos

* Clean up tapping term stuff

* Fix compiler issue if NO_ACTION_TAPPING is enabled

Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
This commit is contained in:
Drashna Jael're 2020-07-24 20:05:27 -07:00 committed by James Young
parent 3c74edbc69
commit 9d3b26a475
7 changed files with 28 additions and 26 deletions

View file

@ -17,5 +17,8 @@
#include "quantum.h"
void perform_space_cadet(keyrecord_t *record, uint8_t holdMod, uint8_t tapMod, uint8_t keycode);
void perform_space_cadet(keyrecord_t *record, uint16_t sc_keycode, uint8_t holdMod, uint8_t tapMod, uint8_t keycode);
bool process_space_cadet(uint16_t keycode, keyrecord_t *record);
#ifdef NO_ACTION_TAPPING
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record);
#endif