Update features to use Custom Tapping Term when appropriate (#6259)
* Update Space Cadet to use Custom Tapping Term functionality * Detect correct keycode for space cadet tapping term * Update tap dancing to use global custom tapping term * Update documentation for Tap Dances * formatting pass * Apply suggestions from code review Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update docs/feature_tap_dance.md Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * Update for future * Update user keymaps for space cadet * Fix typos * Clean up tapping term stuff * Fix compiler issue if NO_ACTION_TAPPING is enabled Co-authored-by: fauxpark <fauxpark@gmail.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
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#include "quantum.h"
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void perform_space_cadet(keyrecord_t *record, uint8_t holdMod, uint8_t tapMod, uint8_t keycode);
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void perform_space_cadet(keyrecord_t *record, uint16_t sc_keycode, uint8_t holdMod, uint8_t tapMod, uint8_t keycode);
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bool process_space_cadet(uint16_t keycode, keyrecord_t *record);
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#ifdef NO_ACTION_TAPPING
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uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record);
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#endif
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