Update features to use Custom Tapping Term when appropriate (#6259)
* Update Space Cadet to use Custom Tapping Term functionality * Detect correct keycode for space cadet tapping term * Update tap dancing to use global custom tapping term * Update documentation for Tap Dances * formatting pass * Apply suggestions from code review Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update docs/feature_tap_dance.md Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * Update for future * Update user keymaps for space cadet * Fix typos * Clean up tapping term stuff * Fix compiler issue if NO_ACTION_TAPPING is enabled Co-authored-by: fauxpark <fauxpark@gmail.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
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@ -28,7 +28,9 @@ After this, you'll want to use the `tap_dance_actions` array to specify what act
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* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
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* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
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* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
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* `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
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* ~~`ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`~~: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
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* This is deprecated in favor of the Per Key Tapping Term functionality, as outlined [here](custom_quantum_functions.md#Custom_Tapping_Term). You'd want to check for the specific `TD()` macro that you want to use (such as `TD(TD_ESC_CAPS)`) instead of using this specific Tap Dance function.
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The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
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