[Core] Change OLED task function to be boolean (#14864)
* [Core] Add kb level callbacks to OLED driver * Update keyboards and keymaps * Update docs * Update userspace configs * Add fix for my keymap ... * update lefty
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272 changed files with 967 additions and 599 deletions
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@ -1,19 +1,19 @@
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/* Copyright HarshitGoel96 2020
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* With permission from mattdibi, the original maintainer of the Redox hardware.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -131,12 +131,13 @@ static void render_status(void){
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oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
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oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
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}
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void oled_task_user(void) {
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bool oled_task_user(void) {
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if (is_keyboard_master()) {
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render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
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} else {
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render_logo(); // Renders a static logo
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oled_scroll_left(); // Turns on scrolling
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}
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return false;
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}
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#endif
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