Added Mechmini 2.0 to Mechmini keyboard folder
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
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# Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# MCU name
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MCU = atmega32a
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PROTOCOL = VUSB
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# unsupported features for now
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NO_UART = yes
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NO_SUSPEND_POWER_DOWN = yes
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# processor frequency
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F_CPU = 12000000
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# Bootloader
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# This definition is optional, and if your keyboard supports multiple bootloaders of
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# different sizes, comment this out, and the correct address will be loaded
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# automatically (+60). See bootloader.mk for all options.
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BOOTLOADER = atmel-dfu
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# build options
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BOOTMAGIC_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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CONSOLE_ENABLE = yes
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COMMAND_ENABLE = yes
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BACKLIGHT_ENABLE = no
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RGBLIGHT_ENABLE = yes
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RGBLIGHT_CUSTOM_DRIVER = yes
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OPT_DEFS = -DDEBUG_LEVEL=0
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# custom matrix setup
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CUSTOM_MATRIX = yes
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SRC = matrix.c i2c.c
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# programming options
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PROGRAM_CMD = ./util/atmega32a_program.py $(TARGET).hex
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DEFAULT_FOLDER = mechmini/v2
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