Added Mechmini 2.0 to Mechmini keyboard folder
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
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/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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* Copyright 2018 TurboMech /u/TurboMech <discord> @A9entOran9e#6134
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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*This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MECHMINI_H
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#define MECHMINI_H
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#include "keycode.h"
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#include "action.h"
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#include "quantum.h"
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#define KEYMAP( \
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K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, \
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K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, \
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K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, \
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K00, K10, K20, K56, K57, KB0, KC0, K66 \
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) \
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{ \
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{ K00, K10, K20, K56, KC_NO, K57, KC_NO, KC_NO, KB0, KC0, K66, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC_NO, KC_NO, KC_NO }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
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}
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#ifdef KEYBOARD_mechmini_v1
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#include "v1.h"
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#endif
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#ifdef KEYBOARD_mechmini_v2
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#include "v2.h"
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#endif
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#endif
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