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Keyboards: Move the other Sentraq keyboards into the sentraq vendor directory (#5052)

* Moving sentraq keyboards to sentraq subdirectory.

* Updating readme markdown to correct make commands.

* Updating s60_x references to point to the new vendor subdirectory.

* Fixed stripped spaces in markdown.

* Updated help information in s60_x readme and linked to additional documentation.
This commit is contained in:
Nicholas Shaff 2019-02-05 08:36:49 -06:00 committed by MechMerlin
parent 3352677820
commit 9b232a7f88
78 changed files with 9 additions and 9 deletions

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _HLa 1
#define _HLb 2
#define _HL 3
#define _XL 4
enum hype_keycodes {
FN_HLa = SAFE_RANGE,
FN_HLb
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: ANSI qwerty */
[_BL] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT , \
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, FN_HLb, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_NO, KC_RALT, FN_HLa, KC_RCTL
),
[_HLa] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL,
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[_HLb] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL,
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[_HL] = LAYOUT(
RGB_TOG, RGB_M_P, RGB_RMOD, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, BL_BRTG, BL_OFF, BL_STEP, BL_ON, BL_DEC, BL_INC, KC_TRNS, LALT(KC_F4),
RESET, RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, RGB_HUD, RGB_SAD, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FN_HLa:
if (record->event.pressed)
{
layer_on(_HLa);
update_tri_layer(_HLa, _HLb, _HL);
}
else
{
layer_off(_HLa);
update_tri_layer(_HLa, _HLb, _HL);
}
return false;
break;
case FN_HLb:
if (record->event.pressed)
{
layer_on(_HLb);
update_tri_layer(_HLa, _HLb, _HL);
}
else
{
layer_off(_HLb);
update_tri_layer(_HLa, _HLb, _HL);
}
return false;
break;
}
return true;
}

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### 1 Standard - ANSI
This is a variation of the default keymap with added RGB underglow and in-switch LED controls.
#### 1.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 1.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │UGTOG│UGMOD│UGHUI│UGHUD│UGSAI│UGSAD│ │BLDEC│BLTOG│BLINC│▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// keymap needs oneshot functionality
#undef NO_ACTION_ONESHOT
#endif

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/*
Copyright 2016 Julien Pecqueur <julien@peclu.net>
Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//make keymap a little easier to read
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 1
//uncomment to activate dead keys
//#define DONT_REVIVE_DEADKEYS 1
//Function keycodes for better readability
//SpaceFN
//OneShot LeftShift
//GamingMode Lock (disables SpaceFn and OneShot LShift)
//Function
//Mute microphone
#define KC_SPACEFN KC_FN0
#define KC_OSLS KC_FN3
#define KC_GMLK KC_FN1
#define KC_FUNC KC_FN2
#define MICMUTE RCTL(KC_LCTL)
enum function_codes {
F_SPACEFN = 0,
F_OSLS = 3,
F_GMLK = 1,
F_FUNC = 2
};
enum layer_names {
DEFAULT,
GAMING,
FUNCTION
};
enum languages {
GERMAN
};
#define LANGUAGE GERMAN
enum custom_keycodes {
KC_CM_A = SAFE_RANGE,
// KC_CM_B,
KC_CM_C,
// KC_CM_D,
KC_CM_E,
// KC_CM_F,
KC_CM_G,
// KC_CM_H,
KC_CM_I,
// KC_CM_J,
KC_CM_K,
KC_CM_L,
KC_CM_M,
KC_CM_N,
KC_CM_O,
KC_CM_P,
// KC_CM_Q,
KC_CM_R,
KC_CM_S,
// KC_CM_T,
KC_CM_U,
// KC_CM_V,
KC_CM_W,
// KC_CM_X,
KC_CM_Y,
KC_CM_Z
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layout 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|Del|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Z| U| I| O| P| [| ]|BckSp|
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Y| X| C| V| B| N| M| ,| .| /| Up |RSft|
* |-----------------------------------------------------------|
* |Fn2 |Gui |Alt | SpaceFn |Alt |Left|Down|Right|
* `-----------------------------------------------------------'
*/
[DEFAULT] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT, \
KC_FUNC, KC_LGUI, KC_LALT, KC_SPACEFN, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
),
/* Layout 1: Gaming Layer, SpaceFn disabled
* ,-----------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | | | | | |Fn1 |
* |-----------------------------------------------------------|
* | |RSft| | Space | | | | |
* `-----------------------------------------------------------'
*/
[GAMING] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GMLK, \
_______, KC_RSFT, _______, KC_SPC, _______, _______, _______, _______
),
/* Layout 2: Function Layer
* MicMute requires special software to be installed. Check readme.md for more information
* ,-----------------------------------------------------------.
* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|RES|
* |-----------------------------------------------------------|
* | | | | |Prv|Ply|Nxt| <EFBFBD> | | <EFBFBD> | |Prt|Slk|Pau |
* |-----------------------------------------------------------|
* | | <EFBFBD> | <EFBFBD> | |Vl-|Mut|Vl+| | | | | |PEnt |
* |-----------------------------------------------------------|
* | | | | |MicMut|Cal| | | | |Pau |PUp |Fn1 |
* |-----------------------------------------------------------|
* | | | | | |Home|PDn |End |
* `-----------------------------------------------------------'
*/
[FUNCTION] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, RESET, \
_______, _______, KC_CM_W, KC_CM_E, KC_MPRV, KC_MPLY, KC_MNXT, KC_CM_U, KC_CM_I, KC_CM_O, KC_CM_P, KC_PSCR, KC_SLCK, KC_PAUS, \
_______, KC_CM_A, KC_CM_S, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_CM_K, KC_CM_L, _______, _______, _______, KC_PENT, \
_______, _______, KC_CM_Y, _______, KC_CM_C, MICMUTE, KC_CALC, KC_CM_N, KC_CM_M, _______, _______, _______, KC_PGUP, KC_GMLK, \
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[F_SPACEFN] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), // SpaceFn layout 1
[F_GMLK] = ACTION_LAYER_TOGGLE(1), // Disable SpaceFn and Oneshot Shift
[F_FUNC] = ACTION_LAYER_MOMENTARY(2), // SpaceFn layout 1
[F_OSLS] = ACTION_MODS_ONESHOT(MOD_LSFT) // Oneshot Leftshift
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_german(uint16_t keycode, keyrecord_t *record) {
uint16_t send_code = 0;
if (record->event.pressed) {
switch (keycode) {
case KC_CM_A:
send_code = KC_Q;
break;
case KC_CM_O:
send_code = KC_P;
break;
case KC_CM_U:
send_code = KC_Y;
break;
case KC_CM_S:
send_code = KC_S;
break;
}
if (send_code == 0) {
return true;
}
else {
register_code(KC_RALT);
register_code(send_code);
unregister_code(send_code);
unregister_code(KC_RALT);
return false;
}
}
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//revive dead keys
#ifndef DONT_REVIVE_DEADKEYS
bool shift_active = keyboard_report->mods & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_LSFT));
bool altgr_active = keyboard_report->mods & (MOD_BIT(KC_RALT));
if ((keycode == KC_QUOT && !altgr_active) ||
keycode == KC_GRV ||
(keycode == KC_6 && shift_active))
{
if (record->event.pressed) {
register_code(keycode);
unregister_code(keycode);
register_code(KC_SPACE);
unregister_code(KC_SPACE);
}
return false;
}
#endif
#if LANGUAGE == GERMAN
return process_german(keycode, record);
#else
return true;
#endif
}
void led_set_user(uint8_t usb_led) {
}

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# ANSI_QWERTZ
[Click here to go to the layers directly.](readme.md#1-layers)
This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters
with diacritics that are normally not used in the english language.
It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
##0 Features
* Input of letters with diacritics on familiar QWERTZ layout
* Support for ANSI-legend keycaps
* Option to "revive" all dead keys
* Dedicated arrow cluster
* SpaceFN for easy access to Function keys and diacritic input
* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games
* Reset key binding, no need to press hardware reset button to program
* Microphone Mute key (requires 3rd-party software, see below)
###0.0 Languages
The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout.
All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly,
one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys).
The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.
![KB_US-International](https://i.imgur.com/dBQ9dOo.png)
Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout,
which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html).
![KB_US-International-Alternative](https://i.imgur.com/CaLuEUP.png)
####0.0.0 Explicitly Supported Languages
* German
####0.0.1 Implicitly Supported Languages
This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported.
* French
###0.1 SpaceFN
SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down.
This means that you can't hold space to output multiple spaces consecutively and that space only registers once released.
The advantage is that the spacebar is easier to reach than any other `Fn`-key could be.
###0.2 "Gaming Mode"
To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift.
This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key.
It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD.
###0.3 Mute Microphone
The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function,
you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that
no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way.
####0.3.0 Linux
Follow [these instructions](http://askubuntu.com/a/13364).
#####0.3.1 Windows (Requires 3rd Party Software)
*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!*
You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/).
After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone
and check whether your microphone is selected under "Devices".
###0.4 Revive Dead Keys
Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`.
The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed.
If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling:
```
//#define DONT_REVIVE_DEADKEYS 1
```
##1 Layers
###1.0 Base Layer
The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
![base_layer](https://i.imgur.com/gDvJT2n.png)
###1.1 Gaming layer
To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
![gaming_layer](https://i.imgur.com/mPBElHc.png)
###1.2 Function Layer
This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
![function_layer](https://i.imgur.com/abpqBDE.png)

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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@ -0,0 +1,103 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
/* USB Device descriptor parameter */
#undef DEVICE_VER
#define DEVICE_VER 0x0003
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 3
/* Underlight configuration
*/
#undef RGBLIGHT_HUE_STEP
#undef RGBLIGHT_SAT_STEP
#undef RGBLIGHT_VAL_STEP
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
// For Tap Dancing
#define TAPPING_TOGGLE 1
#define TAPPING_TERM 300
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
#define MIDI_TONE_KEYCODE_OCTAVES 2
// Space Cadet Rollover - if set, allows to tap opposite shift key to cancel erroneous press
#define DISABLE_SPACE_CADET_ROLLOVER
#endif

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#include QMK_KEYBOARD_H
// Keyboard Layers
enum keyboard_layers {
BASE, //Base Layer
ARROWFN, //Arrow/FN Layer
MOUSE, //Mouse Layer
MIDI_BASE, //Midi Layer
MIDI_CHORDS, //Midi Chord Layer
MORSE, //Morse Code Layer
};
// Morse Code Macro Keys
enum morse_macros {
MC_0 = M(0),
MC_1 = M(1),
MC_2 = M(2),
MC_3 = M(3),
MC_4 = M(4),
MC_5 = M(5),
MC_6 = M(6),
MC_7 = M(7),
MC_8 = M(8),
MC_9 = M(9),
MC_A = M(10),
MC_B = M(11),
MC_C = M(12),
MC_D = M(13),
MC_E = M(14),
MC_F = M(15),
MC_G = M(16),
MC_H = M(17),
MC_I = M(18),
MC_J = M(19),
MC_K = M(20),
MC_L = M(21),
MC_M = M(22),
MC_N = M(23),
MC_O = M(24),
MC_P = M(25),
MC_Q = M(26),
MC_R = M(27),
MC_S = M(28),
MC_T = M(29),
MC_U = M(30),
MC_V = M(31),
MC_W = M(32),
MC_X = M(33),
MC_Y = M(34),
MC_Z = M(35),
MC_DOT = M(36),
MC_COMM = M(37),
MC_APOS = M(38),
MC_SLSH = M(39),
MC_SCLN = M(40),
MC_EQL = M(41),
MC_MINS = M(42),
MC_SPACE = M(43),
};
// Custom Keys
enum custom_keys {
// Miscellaneous Keycodes
TFS = LCTL(LALT(KC_DEL)), // Three Finger Salute - Sends Ctl-Alt-Del
MAGSYS = SAFE_RANGE, // Magic SysRq key - Sends Alt-PSCR
MC_LSFT, // Morse Code Left Shift
MC_RSFT, // Morse Code Right Shift
// MIDI Chord Keycodes - Major
MI_CH_C,
MI_CH_Cs,
MI_CH_Db = MI_CH_Cs,
MI_CH_D,
MI_CH_Ds,
MI_CH_Eb = MI_CH_Ds,
MI_CH_E,
MI_CH_F,
MI_CH_Fs,
MI_CH_Gb = MI_CH_Fs,
MI_CH_G ,
MI_CH_Gs,
MI_CH_Ab = MI_CH_Gs,
MI_CH_A,
MI_CH_As,
MI_CH_Bb = MI_CH_As,
MI_CH_B,
// MIDI Chord Keycodes Minor
MI_CH_Cm,
MI_CH_Csm,
MI_CH_Dbm = MI_CH_Csm,
MI_CH_Dm,
MI_CH_Dsm,
MI_CH_Ebm = MI_CH_Dsm,
MI_CH_Em,
MI_CH_Fm,
MI_CH_Fsm,
MI_CH_Gbm = MI_CH_Fsm,
MI_CH_Gm,
MI_CH_Gsm,
MI_CH_Abm = MI_CH_Gsm,
MI_CH_Am,
MI_CH_Asm,
MI_CH_Bbm = MI_CH_Asm,
MI_CH_Bm,
//MIDI Chord Keycodes Dominant Seventh
MI_CH_CDom7,
MI_CH_CsDom7,
MI_CH_DbDom7 = MI_CH_CsDom7,
MI_CH_DDom7,
MI_CH_DsDom7,
MI_CH_EbDom7 = MI_CH_DsDom7,
MI_CH_EDom7,
MI_CH_FDom7,
MI_CH_FsDom7,
MI_CH_GbDom7 = MI_CH_FsDom7,
MI_CH_GDom7,
MI_CH_GsDom7,
MI_CH_AbDom7 = MI_CH_GsDom7,
MI_CH_ADom7,
MI_CH_AsDom7,
MI_CH_BbDom7 = MI_CH_AsDom7,
MI_CH_BDom7,
// MIDI Chord Keycodes Diminished Seventh
MI_CH_CDim7,
MI_CH_CsDim7,
MI_CH_DbDim7 = MI_CH_CsDim7,
MI_CH_DDim7,
MI_CH_DsDim7,
MI_CH_EbDim7 = MI_CH_DsDim7,
MI_CH_EDim7,
MI_CH_FDim7,
MI_CH_FsDim7,
MI_CH_GbDim7 = MI_CH_FsDim7,
MI_CH_GDim7,
MI_CH_GsDim7,
MI_CH_AbDim7 = MI_CH_GsDim7,
MI_CH_ADim7,
MI_CH_AsDim7,
MI_CH_BbDim7 = MI_CH_AsDim7,
MI_CH_BDim7,
};
//Keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Custom Dvorak/HHKBish Base Layer
ESC 1 2 3 4 5 6 7 8 9 0 [ ] \ `
TAB ' , . P Y F G C R L / = BSPC
CT/ES A O E U I D H T N S - CT/EN
LSPO ; Q J K X B M W V Z RSPC
MO(2)L_GUIL_ALTSPFN1AG/APR_GUICT|S CT|AL
*/
[BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSPC, \
CTL_T(KC_ESC), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_NO, MT(MOD_RCTL, KC_ENT), \
KC_LSPO, KC_NO, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSPC, KC_NO, \
MO(2), KC_LGUI, KC_LALT, LT(1, KC_SPACE), ALGR_T(KC_APP), KC_RGUI, OSM(MOD_LCTL | MOD_LSFT), OSM(MOD_LCTL | MOD_LALT)
),
/* 1: Arrow/FN Layer
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 TO(3)TO(5)
PGUP UP INS DEL
CAPS HOME END LEFT DOWN RIGHT
SPACEPGDN PSCR SLCK PAUSE
*/
[ARROWFN] = LAYOUT(
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TO(3), TO(5), \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PGUP, KC_UP, KC_NO, KC_NO, KC_NO, KC_INS, KC_DEL, \
KC_CAPS, KC_HOME, KC_NO, KC_END, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_SPACE, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_TRNS, KC_NO, \
KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* 2: Mouse Keys Layer
RESET F13 F14 F15 F16 F17 F18 F19 F20 F21 F22 F23 F24
DEBUG BTN1 MS_UPBTN2 WH_UP
TFS MS_LTMS_DNMS_RTWH_DNBTN3
MAGSYS
PWR
*/
[MOUSE] = LAYOUT(
RESET, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_NO, KC_NO, \
DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BTN1, KC_MS_UP, KC_BTN2, KC_WH_U, KC_NO, KC_NO, KC_NO, \
TFS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_WH_D, KC_BTN3, KC_NO, KC_TRNS, \
MAGSYS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_POWER, KC_TRNS, KC_TRNS, KC_NO, KC_NO
),
/* 3: Midi Base Layer
TO(0) Cmaj Gmaj Dmaj Amaj Emaj BmajGbmajDbmajAbmajEbmajBbmaj Fmaj TO(4)
OCT+ C# D# F# G# A# C# D#
OCT- C D E F G A B C D E F
Cm Gm Dm Am Em Bm Gbm Dbm Abm Ebm Bbm Fm
A-OFF
*/
[MIDI_BASE] = LAYOUT(
TO(0), MI_CH_C, MI_CH_G, MI_CH_D, MI_CH_A, MI_CH_E, MI_CH_B, MI_CH_Gb, MI_CH_Db, MI_CH_Ab, MI_CH_Eb, MI_CH_Bb, MI_CH_F, KC_NO, TO(4), \
MI_OCTU, KC_NO, MI_Cs, MI_Ds, KC_NO, MI_Fs, MI_Gs, MI_As, KC_NO, MI_Cs_1, MI_Ds_1, KC_NO, KC_NO, KC_NO, \
MI_OCTD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, KC_NO, KC_NO, \
MI_CH_Cm, KC_NO, MI_CH_Gm, MI_CH_Dm, MI_CH_Am, MI_CH_Em, MI_CH_Bm, MI_CH_Gbm, MI_CH_Dbm, MI_CH_Abm, MI_CH_Ebm, MI_CH_Bbm, MI_CH_Fm, KC_NO, \
KC_NO, KC_NO, KC_NO, MI_ALLOFF, KC_NO, KC_NO, KC_NO, KC_NO
),
/* 4: Midi Chord Layer
TO(0) Cmaj Gmaj Dmaj Amaj Emaj BmajGbmajDbmajAbmajEbmajBbmaj FmajTO(3)
OCT+ Cm Gm Dm Am Em Bbm Gbm Dbm Abm Ebm Bbm Fm
OCT- Cdom7Gdom7Ddom7Adom7Edom7Bdom7Gbdo7Dbdo7Abdo7Ebdo7Bbdo7Fdom7
Cdim7Gdim7Ddim7Adim7Edim7Bdim7Gbdi7Dbdi7Abdi7Ebdi7Bbdi7Fdim7
A-OFF
*/
[MIDI_CHORDS] = LAYOUT(
TO(0), MI_CH_C, MI_CH_G, MI_CH_D, MI_CH_A, MI_CH_E, MI_CH_B, MI_CH_Gb, MI_CH_Db, MI_CH_Ab, MI_CH_Eb, MI_CH_Bb, MI_CH_F, TO(3), KC_NO, \
MI_OCTU, MI_CH_Cm, MI_CH_Gm, MI_CH_Dm, MI_CH_Am, MI_CH_Em, MI_CH_Bm, MI_CH_Gbm, MI_CH_Dbm, MI_CH_Abm, MI_CH_Ebm, MI_CH_Bbm, MI_CH_Fm, KC_NO, \
MI_OCTD, MI_CH_CDom7, MI_CH_GDom7, MI_CH_DDom7, MI_CH_ADom7, MI_CH_EDom7, MI_CH_BDom7, MI_CH_GbDom7, MI_CH_DbDom7, MI_CH_AbDom7, MI_CH_EbDom7, MI_CH_BbDom7, KC_NO, MI_CH_FDom7, \
MI_CH_CDim7, KC_NO, MI_CH_GDim7, MI_CH_DDim7, MI_CH_ADim7, MI_CH_EDim7, MI_CH_BDim7, MI_CH_GbDim7, MI_CH_DbDim7, MI_CH_AbDim7, MI_CH_EbDim7, MI_CH_BbDim7, MI_CH_FDim7, KC_NO, \
KC_NO, KC_NO, KC_NO, MI_ALLOFF, KC_NO, KC_NO, KC_NO, KC_NO
),
/* 5: Morse Code Layer
TO(0) 1 2 3 4 5 6 7 8 9 0
' , . P Y F G C R L / = BSPC
A O E U I D H T N S - ENTER
SHIFT ; Q J K X B M W V Z SHIFT
SPACE
*/
[MORSE] = LAYOUT(
TO(0), MC_1, MC_2, MC_3, MC_4, MC_5, MC_6, MC_7, MC_8, MC_9, MC_0, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_TAB, MC_APOS, MC_COMM, MC_DOT, MC_P, MC_Y, MC_F, MC_G, MC_C, MC_R, MC_L, MC_SLSH, MC_EQL, KC_BSPC, \
KC_NO, MC_A, MC_O, MC_E, MC_U, MC_I, MC_D, MC_H, MC_T, MC_N, MC_S, MC_MINS, KC_NO, KC_ENT, \
MC_LSFT, KC_NO, MC_SCLN, MC_Q, MC_J, MC_K, MC_X, MC_B, MC_M, MC_W, MC_V, MC_Z, MC_RSFT, KC_NO, \
KC_NO, KC_NO, KC_NO, MC_SPACE, KC_NO, KC_NO, KC_NO, KC_NO
),
};
// Morse Code Macros
int mc_shift_on = false; // Variable that defines whether MC_LSFT or MC_RSFT are pressed
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0: //Number 0-)
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(DOT), T(MINS), T(MINS), T(DOT), T(MINS), T(SPACE), END); //-.--.-
}
else {
return MACRO(T(MINS), T(MINS), T(MINS), T(MINS), T(MINS), T(SPACE), END); //-----
}
}
break;
case 1: //Number 1-!
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(DOT), T(MINS), T(DOT), T(MINS), T(MINS), T(SPACE), END); //-.-.--
}
else {
return MACRO(T(DOT), T(MINS), T(MINS), T(MINS), T(MINS), T(SPACE), END); //.----
}
}
break;
case 2: //Number 2-@
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //.--.-.
}
else {
return MACRO(T(DOT), T(DOT), T(MINS), T(MINS), T(MINS), T(SPACE), END); //..---
}
}
break;
case 3: // Number 3
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(MINS), T(MINS), T(SPACE), END); //...--
}
break;
case 4: //Number 4-$
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(DOT), T(DOT), T(MINS), T(DOT), T(DOT), T(MINS), T(SPACE), END); //...-..-
}
else {
return MACRO(T(DOT), T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //....-
}
}
break;
case 5: //Number 5
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(DOT), T(DOT), T(SPACE), END); //.....
}
break;
case 6: //Number 6
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(DOT), T(SPACE), END); //-....
}
break;
case 7: //Number 7-&
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //.-...
}
else {
return MACRO(T(MINS), T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //--...
}
}
break;
case 8: //Number 8
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(MINS), T(DOT), T(DOT), T(SPACE), END); //---..
}
break;
case 9: //Number 9-(
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(DOT), T(MINS), T(MINS), T(DOT), T(SPACE), END); //-.--.
}
else {
return MACRO(T(MINS), T(MINS), T(MINS), T(MINS), T(DOT), T(SPACE), END); //----.
}
}
break;
case 10: //Letter A
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(SPACE), END); //.-
}
break;
case 11: //Letter B
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //-...
}
break;
case 12: //Letter C
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //-.-.
}
break;
case 13: //Letter D
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(SPACE), END); //-..
}
break;
case 14: //Letter E
if (record->event.pressed) {
return MACRO(T(DOT), T(SPACE), END); //.
}
break;
case 15: //Letter F
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(MINS), T(DOT), T(SPACE), END); //..-.
}
break;
case 16: //Letter G
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(SPACE), END); //--.
}
break;
case 17: //Letter H
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(DOT), T(SPACE), END); //....
}
break;
case 18: //Letter I
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(SPACE), END); //..
}
break;
case 19: //Letter J
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(MINS), T(MINS), T(SPACE), END); //.---
}
break;
case 20: //Letter K
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(MINS), T(SPACE), END); //-.-
}
break;
case 21: //Letter L
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(DOT), T(DOT), T(SPACE), END); //.-..
}
break;
case 22: //Letter M
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(SPACE), END); //--
}
break;
case 23: //Letter N
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(SPACE), END); //-.
}
break;
case 24: //Letter O
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(MINS), T(SPACE), END); //---
}
break;
case 25: //Letter P
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(MINS), T(DOT), T(SPACE), END); //.--.
}
break;
case 26: //Letter Q
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(MINS), T(SPACE), END); //--.-
}
break;
case 27: //Letter R
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(DOT), T(SPACE), END); //.-.
}
break;
case 28: //Letter S
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(SPACE), END); //...
}
break;
case 29: //Letter T
if (record->event.pressed) {
return MACRO(T(MINS), T(SPACE), END); //-
}
break;
case 30: //Letter U
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(MINS), T(SPACE), END); //..-
}
break;
case 31: //Letter V
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //...-
}
break;
case 32: //Letter W
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(MINS), T(SPACE), END); //.--
}
break;
case 33: //Letter X
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(MINS), T(SPACE), END); //-..-
}
break;
case 34: //Letter Y
if (record->event.pressed) {
if (mc_shift_on == true) {
}
return MACRO(T(MINS), T(DOT), T(MINS), T(MINS), T(SPACE), END); //-.--
}
break;
case 35: //Letter Z
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(DOT), T(SPACE), END); //--..
}
break;
case 36: //Punctuation .
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(DOT), T(MINS), T(DOT), T(MINS), T(SPACE), END); //.-.-.-
}
break;
case 37: //Punctuation ,
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(DOT), T(MINS), T(MINS), T(SPACE), END); //--..--
}
break;
case 38: //Punctuation '-"
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(DOT), T(DOT), T(MINS), T(DOT), T(SPACE), END); //.-..-.
}
else {
return MACRO(T(DOT), T(MINS), T(MINS), T(MINS), T(MINS), T(DOT), T(SPACE), END); //-....-
}
}
break;
case 39: //Punctuation /-?
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(DOT), T(MINS), T(MINS), T(DOT), T(DOT), T(SPACE), END); //..--..
}
else {
return MACRO(T(MINS), T(DOT), T(DOT), T(MINS), T(DOT), T(SPACE), END); //-..-.
}
}
break;
case 40: //Punctuation ;-:
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(MINS), T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //---...
}
else {
return MACRO(T(MINS), T(DOT), T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //-.-.-.
}
}
break;
case 41: //Punctuation =-+
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //.-.-.
}
else {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //-...-
}
}
break;
case 42: //Punctuation --_
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(DOT), T(MINS), T(MINS), T(DOT), T(MINS), T(SPACE), END); //..--.-
}
else {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //-....-
}
}
break;
case 43: //Morse Space
if (record->event.pressed) {
return MACRO(T(BSLS), T(SPACE), END); //When pressed, this sends a slash followed by a space, making it easier to distinguish words in Morse
}
break;
}
return MACRO_NONE;
}
// Custom Keys
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
uint16_t root_note = MIDI_INVALID_NOTE; // Starting value for the root note of each chord
switch(keycode) {
// Miscellaneous Keycodes
case MAGSYS: //Magic SysRq function - Toggles key on and off depending on state of LALT key
if (record->event.pressed) {
if (keyboard_report->mods & (MOD_BIT(KC_LALT))) {
unregister_code(KC_PSCR);
unregister_code(KC_LALT);
} else {
register_code(KC_LALT);
register_code(KC_PSCR);
}
}
break;
case MC_LSFT ... MC_RSFT:
if (record->event.pressed) {
mc_shift_on = true;
}
else {
mc_shift_on = false;
}
break;
// MIDI Chord Keycodes
case MI_CH_C ... MI_CH_B: // Major Chords
root_note = keycode - MI_CH_C + MI_C;
process_midi(root_note, record);
process_midi(root_note + 4, record); // Major Third Note
process_midi(root_note + 7, record); // Fifth Note
break;
case MI_CH_Cm ... MI_CH_Bm: // Minor Chord
root_note = keycode - MI_CH_Cm + MI_C;
process_midi(root_note, record);
process_midi(root_note + 3, record); // Minor Third Note
process_midi(root_note + 7, record); // Fifth Note
break;
case MI_CH_CDom7 ... MI_CH_BDom7: // Dominant 7th Chord
root_note = keycode - MI_CH_CDom7 + MI_C;
process_midi(root_note, record);
process_midi(root_note + 4, record); // Major Third Note
process_midi(root_note + 10, record); // Minor Seventh Note
break;
case MI_CH_CDim7 ... MI_CH_BDim7: // Diminished 7th Chord
root_note = keycode - MI_CH_CDim7 + MI_C;
process_midi(root_note, record);
process_midi(root_note + 3, record); // Minor Third Note
process_midi(root_note - 3, record); // Diminished 7th Note
break;
}
return true;
}

View file

@ -0,0 +1,67 @@
# Bluebears custom S60X layout
Custom keyboard layout for my S60X, my first ever custom mechanical keyboard kit.
This layout was inspired in part by the HHKB line of keyboards and a quest to find the perfect ergonomic, logical layout for what I do. If you like this layout, please feel free to use it, modify it and share it.
## [BASE Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20BASE%20layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff7a00&fa@:0&:0&:0&:0&:0&:0&:0&:0&:0&:0&:9;;&=Esc%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E&_c=#cccccc;&=!%0A1&=/@%0A2&=#%0A3&=$%0A4&=%25%0A5&=%5E%0A6&=/&%0A7&=*%0A8&=(%0A9&=)%0A0&=%7B%0A%5B&=%7D%0A%5D&=%7C%0A%5C&=~%0A%60;&@_w:1.5;&=Tab&=%22%0A%27&=%3C%0A,&=%3E%0A.&=P&=Y&=F&=G&=C&=R&=L&=?%0A//&=+%0A/=&_w:1.5;&=Backspace;&@_w:1.75;&=Ctrl%20(hold)%0AEsc%20%20(tap)&=A&=O&=E&=U&=I&=D&=H&=T&=N&=S&=/_%0A-&_w:2.25;&=Enter%20(tap)%0ACtrl%20(hold);&@_w:2.25;&=Shift%20(hold)%0A(%20(tap)&=/:%0A/;&=Q&=J&=K&=X&=B&=M&=W&=V&=Z&_w:2.75;&=Shift%20(hold)%0A)%20(tap);&@_w:1.25;&=Mouse%20Layer%20(hold)&_w:1.25;&=Win&_w:1.25;&=Alt&_a:5&w:6.25;&=Space%20(tap)%0AArrowFN%20Layer%20(hold)&_a:4&w:1.25;&=AltGr(h)%0AComp%20(t)&_w:1.25;&=Win&_w:1.25;&=Ctrl%20+%20Shift%20(oneshot)&_w:1.25;&=Ctrl%20+%20Alt%20(oneshot))
- Dvorak keyboard layout
- Hold left control key for LCTL, and tap it for ESC
- Hold enter key for RCTL and tap for ENT
- Hold the space key to momentarily switch to ARROWFN layer
- Left bottom key acts as momentary switch to the MOUSE layer
- Hold right alt key for AltGr and tap for APP(which I have mapped to Compose in OS)
- Hold left shift key for LSFT and tap for ( (Space Cadet style)
- Hold right shift key for RSFT and tap for ) (Space Cadet style)
- Tap key on bottom row, second from the right (where APP usually is) to get CTL-Shift (one shot modifier - next key pressed will be modified by ctl-shift)
- Tap key on bottom right to get CTL-Alt (one shot modifier - next key pressed will be modified by ctl-alt)
## [ARROWFN Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20ARROWFN%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true%3B&@_c=%23ff6b00&fa@:0&:0&:0&:0&:0&:0&:0&:0&:0&:0&:9%3B%3B&=Esc%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class%2F=%27kb%20kb-logo-commodore%27%3E%3C%2F%2Fi%3E&_c=%23cccccc%3B&=F1&=F2&=F3&=F4&=F5&=F6&=F7&=F8&=F9&=F0&=F11&=F12&=To%20MIDI%20Layer&=To%20MORSE%20Layer%3B&@_a:7&w:1.5%3B&=&=&=&=&=&=&=&_a:4%3B&=PgUp&=%3Ci%20class%2F=%27kb%20kb-Arrows-Up%27%3E%3C%2F%2Fi%3E&_a:7%3B&=&=&=&_a:4%3B&=Ins&_w:1.5%3B&=Delete%3B&@_w:1.75%3B&=Caps%20Lock&=Home&_a:7%3B&=&_a:4%3B&=End&_a:7%3B&=&=&=&_a:4%3B&=%3Ci%20class%2F=%27kb%20kb-Arrows-Left%27%3E%3C%2F%2Fi%3E&=%3Ci%20class%2F=%27kb%20kb-Arrows-Down%27%3E%3C%2F%2Fi%3E&=%3Ci%20class%2F=%27kb%20kb-Arrows-Right%27%3E%3C%2F%2Fi%3E&_a:7%3B&=&=&_a:4&w:2.25%3B&=Enter%3B&@_a:7&w:2.25%3B&=&=&=&=&=&=&_a:4%3B&=Space&=PgDn&=Print%20Screen&=Scroll%20Lock&=Pause&_a:7&w:2.75%3B&=%3B&@_w:1.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=&_w:6.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=)
- Number row becomes F1 to F12
- C, T, H, N keys become Up, Down, Left, Right (equivalent to IJKL on QWERTY keyboard)
- Access to various other keys normally found on a full sized keyboard (INS, DEL, PSCR, SLCK, PAUSE, PGUP, PGDN, HOME, END)
- Top right button toggles MORSE layer
- Second from right, top row, toggles MIDI_BASE layer
- Holding Space-B lets you send Space repeatedly
- Hitting the LCTL button in this layer toggles caps lock
## [MOUSE Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MOUSE%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff7f08&fa@:0&:0&:0&:0&:0&:0&:0&:0&:0&:0&:9;;&=Reset%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E&_c=#cccccc;&=F13&=F14&=F15&=F16&=F17&=F18&=F19&=F20&=F21&=F22&=F23&=F24&_a:7;&=&=;&@_a:4&w:1.5;&=Debug&_a:7;&=&=&=&=&=&=&_a:4;&=Mouse%20Button%201&_f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Up%27%3E%3C//i%3E&=Mouse%20Button%202&_f:3;&=Mouse%20Wheel%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Up%27%3E%3C//i%3E&_a:7;&=&=&_w:1.5;&=;&@_a:4&w:1.75;&=Ctl+%0ADel%0A%0A%0A%0A%0AAlt+&_a:7;&=&=&=&=&=&=&_a:4&f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Left%27%3E%3C//i%3E&_f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Down%27%3E%3C//i%3E&_f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Right%27%3E%3C//i%3E&_f:3;&=Mouse%20Wheel%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Down%27%3E%3C//i%3E&=Mouse%20Button%203&_a:7&w:2.25;&=;&@_a:4&w:2.25;&=Magic%0AToggle%0A%0A%0A%0A%0ASysRq&_a:7;&=&=&=&=&=&=&=&=&=&=&_w:2.75;&=;&@_w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&w:6.25;&=Power&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
- Move the mouse with mouse keys
- Hitting the escape key in this layer will give RESET, which puts the controller into dfu mode for flashing firmware onto it
- If Debug is enabled, hitting the TAB key in this layer activates debugging to the console when listening with hid-listen
- TFS button (Three Finger Salute) sends Ctl-Alt-Del
- MAGSYS toggles the Magic SysRq key (works only in Linux)
- Hitting the space key in this layer is like hitting power button on computer
- Number row becomes F13 to F24
## [MIDI_BASE Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MIDI%20BASE%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff8300&a:5&fa@:9;;&=%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E%0ABASE%0A%0A%0ALayer&_c=#cccccc&a:4&f:3;&=%F0%9F%8E%B6%0ACmaj&_f:3;&=%F0%9F%8E%B6%0AGmaj&_f:3;&=%F0%9F%8E%B6%0ADmaj&_f:3;&=%F0%9F%8E%B6%0AAmaj&_f:3;&=%F0%9F%8E%B6%0AEmaj&_f:3;&=%F0%9F%8E%B6%0ABmaj&_f:3;&=%F0%9F%8E%B6%0AF#maj%0A%0A%0A%0A%0AGbmaj//&_f:3;&=%F0%9F%8E%B6%0AC#maj%0A%0A%0A%0A%0ADbmaj//&_f:3;&=%F0%9F%8E%B6%0AG#maj%0A%0A%0A%0A%0AAbmaj&_f:3;&=%F0%9F%8E%B6%0AD#maj%0A%0A%0A%0A%0AEbmaj//&_f:3;&=%F0%9F%8E%B6%0AA#maj%0A%0A%0A%0A%0ABbmaj//&_f:3;&=%F0%9F%8E%B6%0AFmaj&_a:7;&=&_a:4&f:3;&=To%0AChord%0A%0A%0A%0A%0AMidi;&@_f:3&w:1.5;&=Octave%20Up&_a:7;&=&_a:4&f:3;&=%E2%99%A9%0AC#//Db&_f:3;&=%E2%99%A9%0AD#//Eb&_a:7;&=&_a:4&f:3;&=%E2%99%A9%0AF#//Gb&_f:3;&=%E2%99%A9%0AG#//Ab&_f:3;&=%E2%99%A9%0AA#//Bb&_a:7;&=&_a:4&f:3;&=%E2%99%A9%0AD1b%0A%0A%0A%0A%0AC1#//&_f:3;&=%E2%99%A9%0AE1b%0A%0A%0A%0A%0AD1#//&_a:7;&=&=&_w:1.5;&=;&@_a:4&f:3&w:1.75;&=Octave%20Down&_f:3;&=%E2%99%A9%0AC&_f:3;&=%E2%99%A9%0AD&_f:3;&=%E2%99%A9%0AE&_f:3;&=%E2%99%A9%0AF&_f:3;&=%E2%99%A9%0AG&_f:3;&=%E2%99%A9%0AA&_f:3;&=%E2%99%A9%0AB&_f:3;&=%E2%99%A9%0AC1&_f:3;&=%E2%99%A9%0AD1&_f:3;&=%E2%99%A9%0AE1&_f:3;&=%E2%99%A9%0AF1&_a:7&w:2.25;&=;&@_a:4&f:3&w:2.25;&=%F0%9F%8E%B6%0ACm&_f:3;&=%F0%9F%8E%B6%0AGm&_f:3;&=%F0%9F%8E%B6%0ADm&_f:3;&=%F0%9F%8E%B6%0AAm&_f:3;&=%F0%9F%8E%B6%0AEm&_f:3;&=%F0%9F%8E%B6%0ABm&_f:3;&=%F0%9F%8E%B6%0AF#m%0A%0A%0A%0A%0AGbm//&_f:3;&=%F0%9F%8E%B6%0AC#m%0A%0A%0A%0A%0ADbm//&_f:3;&=%F0%9F%8E%B6%0AG#m%0A%0A%0A%0A%0AAbm//&_f:3;&=%F0%9F%8E%B6%0AD#m%0A%0A%0A%0A%0AEbm&_f:3;&=%F0%9F%8E%B6%0AA#m%0A%0A%0A%0A%0ABbm//&_f:3&w:2.75;&=%F0%9F%8E%B6%0AFm;&@_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&f:3&w:6.25;&=All%20notes%20off&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
This layer was inspired by the [Satan Midi layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/satan/keymaps/midi) and gives access to basic MIDI notes. What I added were two layers of MIDI chords (major and minor triads) arranged in a circle of fifths pattern. Thanks to @fredizzimo for helping me with the code for these.
- Top right button toggles MORSE_CHORDS layer
- Escape brings you back to the BASE layer
## [MIDI_CHORD Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MIDI%20CHORD%20Layer&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true&pcb:false;&@_c=#ff8300&a:5&fa@:9;;&=%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E%0ABASE%0A%0A%0ALayer&_c=#cccccc&a:4&f:3;&=%F0%9F%8E%B6%0ACmaj&_f:3;&=%F0%9F%8E%B6%0AGmaj&_f:3;&=%F0%9F%8E%B6%0ADmaj&_f:3;&=%F0%9F%8E%B6%0AAmaj&_f:3;&=%F0%9F%8E%B6%0AEmaj&_f:3;&=%F0%9F%8E%B6%0ABmaj&_f:3;&=%F0%9F%8E%B6%0AF#maj%0A%0A%0A%0A%0AGbmaj//&_f:3;&=%F0%9F%8E%B6%0AC#maj%0A%0A%0A%0A%0ADbmaj//&_f:3;&=%F0%9F%8E%B6%0AG#maj%0A%0A%0A%0A%0AAbmaj&_f:3;&=%F0%9F%8E%B6%0AD#maj%0A%0A%0A%0A%0AEbmaj//&_f:3;&=%F0%9F%8E%B6%0AA#maj%0A%0A%0A%0A%0ABbmaj//&_f:3;&=%F0%9F%8E%B6%0AFmaj&_f:3;&=To%20Midi%20Base&_a:7;&=;&@_a:4&f:3&w:1.5;&=Octave%20Up&_f:3;&=%F0%9F%8E%B6%0ACm&_f:3;&=%F0%9F%8E%B6%0AGm&_f:3;&=%F0%9F%8E%B6%0ADm&_f:3;&=%F0%9F%8E%B6%0AAm&_f:3;&=%F0%9F%8E%B6%0AEm&_f:3;&=%F0%9F%8E%B6%0ABm&_f:3;&=%F0%9F%8E%B6%0AF#m%0A%0A%0A%0A%0AGbm//&_f:3;&=%F0%9F%8E%B6%0AC#m%0A%0A%0A%0A%0ADbm//&_f:3;&=%F0%9F%8E%B6%0AG#m%0A%0A%0A%0A%0AAbm//&_f:3;&=%F0%9F%8E%B6%0AD#m%0A%0A%0A%0A%0AEbm//&_f:3;&=%F0%9F%8E%B6%0AA#m%0A%0A%0A%0A%0ABbm//&_f:3;&=%F0%9F%8E%B6%0AFm&_a:7&w:1.5;&=;&@_a:4&f:3&w:1.75;&=Octave%20Down&_f:3;&=%F0%9F%8E%B6%0AC7&_f:3;&=%F0%9F%8E%B6%0AG7&_f:3;&=%F0%9F%8E%B6%0AD7&_f:3;&=%F0%9F%8E%B6%0AA7&_f:3;&=%F0%9F%8E%B6%0AE7&_f:3;&=%F0%9F%8E%B6%0AB7&_f:3;&=%F0%9F%8E%B6%0AF#7%0A%0A%0A%0A%0AGb7//&_f:3;&=%F0%9F%8E%B6%0AC#7%0A%0A%0A%0A%0ADb7//&_f:3;&=%F0%9F%8E%B6%0AG#7%0A%0A%0A%0A%0AAb7//&_f:3;&=%F0%9F%8E%B6%0AD#7%0A%0A%0A%0A%0AEb7//&_f:3;&=%F0%9F%8E%B6%0AA#7%0A%0A%0A%0A%0ABb7//&_f:3&w:2.25;&=%F0%9F%8E%B6%0AF7;&@_f:3&w:2.25;&=%F0%9F%8E%B6%0ACdim7&_f:3;&=%F0%9F%8E%B6%0AGdim7&_f:3;&=%F0%9F%8E%B6%0ADdim7&_f:3;&=%F0%9F%8E%B6%0AAdim7&_f:3;&=%F0%9F%8E%B6%0AEdim7&_f:3;&=%F0%9F%8E%B6%0ABdim7&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0AGb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0ADb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0AAb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0AEb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0ABb&_f:3&w:2.75;&=%F0%9F%8E%B6%0AFdim7;&@_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&f:3&w:6.25;&=All%20notes%20off&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
After figuring out how to code my MIDI chord function, I decided to dedicate a full layer to these chords. This chord layout was inspired by the [Stradella Base system](https://en.wikipedia.org/wiki/Stradella_bass_system) found on accordions. This layer is a tool for musical composition and songwriting. Originally, I had written the chord functions using the F(n) functions, but finally ended up using process_record_user and custom keycodes. I think this was a more efficient and elegant way of coding these.
- Second from right, top row, toggles MIDI_BASE layer
- Escape brings you back to the BASE layer
## [MORSE LAYER](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MORSE%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff8a00&a:5&fa@:9;;&=%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E%0ABASE%0A%0A%0ALayer&_c=#cccccc&a:4&fa@:5&:5;;&=-.-.--%0A.----&=.--.-.%0A..---&=%0A...--&=...-..-%0A....-&=%0A.....&=%0A-....&=.-...%0A--...&=%0A---..&=-.--.%0A----.&=-.--.-%0A-----&_a:7;&=&=&=&=;&@_w:1.5;&=&_a:4;&=.-..-.%0A.----.&=%0A--..--&=%0A.-.-.-&=.--.&=-.--&=..-.&=--.&=-.-.&=.-.&=.-..&=..--..%0A-..-.&=.-.-.%0A-...-&_f:3&w:1.5;&=Backspace;&@_a:7&w:1.75;&=&_a:4&f:3;&=.-&_f:3;&=---&_f:3;&=.&_f:3&n:true;&=..-&_f:3;&=..&_f:3;&=-..&_f:3&n:true;&=....&_f:3;&=-&_f:3;&=-.&_f:3;&=...&_f:3;&=..--.-%0A-....-&_f:3&w:2.25;&=Enter;&@_f:3&w:2.25;&=Shift&_f:3;&=---...%0A-.-.-.&_f:3;&=--.-&_f:3;&=.---&_f:3;&=-.-&_f:3;&=-..-&_f:3;&=-...&_f:3;&=--&_f:3;&=.--&_f:3;&=...-&_f:3;&=--..&_f:3&w:2.75;&=Shift;&@_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&f:3&w:6.25;&=Space%20(%5C%20)&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
This layer is really just for fun, and because I am a ham radio operator and morse code enthusiast. Hitting the alphanumerical keys in this layer will send a series of dits (.) and dahs (-) representing that character in morse code. This is all done through M(n). There are also a couple of characters that are sent through a shifted key on a regular layout, like @ or !. The same applies on this layer. And because I type using the Dvorak layout, this layer is also arranged in this manner.
- Escape brings you back to the BASE layer
### THIS IS STILL A WORK IN PROGRESS
This keyboard layout is still a work in progress and there are a couple of kinks left to iron out. But it is still very usable and the midi and morse code layers are lots of fun to use. Please feel free to use, share and improve all, or part of this layout.

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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = no # Enable tap dancing keys

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#include QMK_KEYBOARD_H
/* Main layer: Test layout, using all keys.
0 1 2 3 4 5 6 7 8 9 A B C D E
0 GRAVE 1 2 3 4 5 6 7 8 9 0 - = PGUP BKSPC
1 TAB Q W E R T Y U I O P [ ] \
2 CAPSL A S D F G H J K L ; ' PGDN ENTER
3 LSHFTHOME Z X C V B N M , . / END RSHFT UP
4 LCTRLL_GUIL_ALT SPC R_ALTR_GUI APP RCTRL
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: ANSI qwerty */
LAYOUT_kc(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, PGUP, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, PGDN, ENT , \
LSFT, HOME, Z, X, C, V, B, N, M, COMM, DOT, SLSH, END, RSFT, UP, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
};

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### 8 Custom
The custom keymap - [keymap.c](keymap.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
#### 8.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │PgUp │BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │PgDwn│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│Home │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ End │Shift│ Up │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#include QMK_KEYBOARD_H
#define _DEFAULT 0
#define _FN 1
#define _SFX 2
// Fillers to make layering more clear
#define ______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty gui/alt/space/alt/gui
* ,-----------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
* |-----------------------------------------------------------------------------------------+
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
* |-----------------------------------------------------------------------------------------+
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
* |-----------------------------------------------------------------------------------------+
* | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN |
* |-----------------------------------------------------------------------------------------+
* |LGUI | LAlt | Space | RAlt |RGUI |
* `-----------------------------------------------------------------'
*/
[_DEFAULT] = LAYOUT( /* Basic QWERTY */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, ______, KC_ENT, \
KC_LSFT, ______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \
______, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, ______, ______ \
),
/* FN Layer
* ,-----------------------------------------------------------------------------------------.
* | SFX | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Ins | Del |
* |-----------------------------------------------------------------------------------------+
* | CAPS | | | | | | | | Psc | Slck| Paus| Up | | |
* |-----------------------------------------------------------------------------------------+
* | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left|Right| |
* |-----------------------------------------------------------------------------------------+
* | | Prev| Play| Next| | | + | - | End |PgDn| Down| | |
* |-----------------------------------------------------------------------------------------+
* | | | | Stop | |
* `-----------------------------------------------------------------'
*/
[_FN] = LAYOUT( /* Layer 1 */
TG(_SFX),KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_CAPS, ______, ______, ______, ______, ______, ______, ______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ______, ______, \
______, KC_VOLD, KC_VOLU, KC_MUTE, ______, ______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT,______, ______, \
______, ______, KC_MPRV, KC_MPLY, KC_MNXT,______, ______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, ______, ______, \
______, ______, ______, ______, KC_MSTP, ______, ______, ______ \
),
/* SFX Layer
* ,-----------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | BL- | BL+ | BL | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | RGBT| RGBM| | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | |
* `-----------------------------------------------------------------'
*/
[_SFX] = LAYOUT(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, BL_TOGG,BL_STEP,BL_DEC, BL_INC, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, F(0), F(1), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, F(2), F(3), F(4), F(5), F(6), F(7), ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______ \
)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE;
}
enum function_id {
RGBLED_TOGGLE,
RGBLED_STEP_MODE,
RGBLED_INCREASE_HUE,
RGBLED_DECREASE_HUE,
RGBLED_INCREASE_SAT,
RGBLED_DECREASE_SAT,
RGBLED_INCREASE_VAL,
RGBLED_DECREASE_VAL
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(RGBLED_TOGGLE),
[1] = ACTION_FUNCTION(RGBLED_STEP_MODE),
[2] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
[3] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
[4] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
[5] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
[6] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
[7] = ACTION_FUNCTION(RGBLED_DECREASE_VAL)
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case RGBLED_TOGGLE:
if (record->event.pressed) {
#ifdef RGB_ENABLE
rgblight_toggle();
#endif
}
break;
case RGBLED_INCREASE_HUE:
if (record->event.pressed) {
#ifdef RGB_ENABLE
rgblight_increase_hue();
#endif
}
break;
case RGBLED_DECREASE_HUE:
if (record->event.pressed) {
#ifdef RGB_ENABLE
rgblight_decrease_hue();
#endif
}
break;
case RGBLED_INCREASE_SAT:
if (record->event.pressed) {
#ifdef RGB_ENABLE
rgblight_increase_sat();
#endif
}
break;
case RGBLED_DECREASE_SAT:
if (record->event.pressed) {
#ifdef RGB_ENABLE
rgblight_decrease_sat();
#endif
}
break;
case RGBLED_INCREASE_VAL:
if (record->event.pressed) {
#ifdef RGB_ENABLE
rgblight_increase_val();
#endif
}
break;
case RGBLED_DECREASE_VAL:
if (record->event.pressed) {
#ifdef RGB_ENABLE
rgblight_decrease_val();
#endif
}
break;
case RGBLED_STEP_MODE:
if (record->event.pressed) {
#ifdef RGB_ENABLE
rgblight_step();
#endif
}
break;
}
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}

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#include QMK_KEYBOARD_H
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Main layer
*
* ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
*
* TAB Q W E R T Y U I O P [ ] \
*
* CAPSL A S D F G H J K L ; ' ENTER
*
* LSHFT Z X C V B N M , . / RSHFT
*
* LCTRLL_GUIL_ALT SPC R_ALT FN0 APP RCTRL
*
*/
/* 0: ANSI qwerty */
[0] = LAYOUT_60_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_FN0, KC_APP, KC_RCTL \
),
/* 1: Fn layer
*
* GRAVE F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
*
* Up PGUP PGDWNPRTSCSCLCKPAUSE
*
* Left Down Right
*
*
*
*
*
*/
[1] = LAYOUT_60_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, \
_______, _______, KC_UP, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};

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### 1 Standard - ANSI
The standard keymap is the one that is pre-flashed on the S60-X.
#### 1.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 1.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#include QMK_KEYBOARD_H
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Main layer
*
* ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
*
* TAB Q W E R T Y U I O P [ ] \
*
* CAPSL A S D F G H J K L ; ' ENTER
*
* LSHFT Z X C V B N M , . / RSHFT
*
* LCTRLL_GUIL_ALT SPC R_ALT FN0 APP RCTRL
*
*/
/* 0: ANSI qwerty */
[0] = LAYOUT_60_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_FN0, KC_APP, KC_RCTL \
),
/* 1: Fn layer
* UG = Underglow = RGB Backlighting
* BL = Backlighting = In-Switch LED
*
* GRAVE F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
*
* Up PGUP PGDWNPRTSCSCLCKPAUSE
*
* Left Down Right
*
* UGTOGUGMODUGHUIUGHUDUGSAIUGSAD BLDECBLTOGBLINC
*
*
*
*/
[1] = LAYOUT_60_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, \
_______, _______, KC_UP, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, _______, BL_DEC, BL_TOGG, BL_INC, _______, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};

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### 1 Standard - ANSI
This is a variation of the default keymap with added RGB underglow and in-switch LED controls.
#### 1.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 1.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │UGTOG│UGMOD│UGHUI│UGHUD│UGSAI│UGSAD│ │BLDEC│BLTOG│BLINC│▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#include QMK_KEYBOARD_H
/*
* Hasu
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Default Layer
Esc 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L Fn2 ' ENTER
LSHFT Z X C V B N M , . Fn1 RSHFT
LCTRLL_WINL_ALT SPC R_ALT Fn3 Fn3 Fn0
*/
LAYOUT_kc(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, FN2, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, FN1, NO, FN9, NO, \
LCTL, LGUI, LALT, SPC, RALT, FN3, FN3, FN0),
/* Keymap 1: colemak
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W F P G J L U Y ; [ ] \
BKSPC A R S T D H N E I O ' ENTER
LSHFT Z X C V B K M , . / RSHFT
LCTRLL_WINL_ALT SPC R_ALTR_WIN APP Fn0
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, R, S, T, D, H, N, E, I, O, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, K, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
/* Keymap 2: dvorak
GRAVE 1 2 3 4 5 6 7 8 9 0 [ ] BKSPC
TAB ' , . P Y F G C R L / = \
CAPSL A O E U I D H T N S - ENTER
LSHFT ; Q J K X B M W V Z RSHFT
LCTRLL_WINL_ALT SPC R_ALTR_WIN APP FN0
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, NO, BSPC, \
TAB, QUOT, COMM, DOT, P, Y, F, G, C, R, L, SLSH, EQL, BSLS, \
CAPS, A, O, E, U, I, D, H, T, N, S, MINS, NO, ENT, \
LSFT, NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
/* Keymap 3: workman
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q D E W B J F U P ; [ ] \
BKSPC A S H T G Y N E O I ' ENTER
LSHFT Z X M C V K L , . / RSHFT
LCTRLL_WINL_ALT SPC R_ALTR_WIN APP FN0
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, S, H, T, G, Y, N, E, O, I, QUOT, NO, ENT, \
LSFT, NO, Z, X, M, C, V, K, L, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
/* Overlay 4: HHKB mode
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del
Caps Psc Slk Pause Up Ins
LCTRL VoD VoU Mute NP_* NP_/ Home PgUp Left RightEnter
LSHFT NP_+ NP_- End PgDwnDown RSHFT
LCTRLL_GUIL_ALTSpaceR_ALTR_GUI App
*/
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, SLCK, PAUS, UP, TRNS, INS, \
LCTL, VOLD, VOLU, MUTE, TRNS, TRNS, PAST, PSLS, HOME, PGUP, LEFT, RGHT, TRNS, ENT, \
LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PPLS, PMNS, END, PGDN, DOWN, TRNS, RSFT, TRNS, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, FN4, TRNS),
/* Overlay 5: Vi mode (Slash)
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 BkSpc
Tab Home PgDwn Up PgUp End Home PgDwnPgUp End
LCTRL Left Down Right Left Down Up Right Enter
LSHFT Home PgDwnPgUp End RSHFT
LCTRLL_GUIL_ALTSpaceR_ALTR_GUI APP RCTRL
*/
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
TAB, HOME, PGDN, UP, PGUP, END, HOME, PGDN, PGUP, END, TRNS, TRNS, TRNS, TRNS, \
LCTL, TRNS, LEFT, DOWN, RGHT, TRNS, LEFT, DOWN, UP, RGHT, TRNS, TRNS, TRNS, ENT, \
LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END, TRNS, TRNS, RSFT, TRNS, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
/* Overlay 6: Mouse mode (Semicolon/App)
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 BkSpc
Tab MwL MwD MwU MwR
LCTRL Ac0 Ac1 Ac2 McL McD McU McR Enter
LSFHT Mb3 Mb2 Mb1 Mb4 Mb5 RSHFT
LCTRLL_GUIL_ALT Mb1 RCTRL
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
TAB, TRNS, TRNS, TRNS, TRNS, TRNS, WH_L, WH_D, WH_U, WH_R, TRNS, TRNS, TRNS, TRNS, \
LCTL, TRNS, ACL0, ACL1, ACL2, TRNS, MS_L, MS_D, MS_U, MS_R, TRNS, TRNS, TRNS, ENT, \
LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, BTN3, BTN2, BTN1, BTN4, BTN5, TRNS, TRNS, RSFT, TRNS, \
LCTL, LGUI, LALT, BTN1, TRNS, TRNS, TRNS, RCTL),
/* Overlay 7: Layout selector
Lq Lc Ld Lw
Lq Lw
Ld
Lc
Lq: set Qwerty layout
Lc: set Colemak layout
Ld: set Dvorak layout
Lw: set Workman layout
*/
LAYOUT_kc(
FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(4),
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
[3] = ACTION_LAYER_MOMENTARY(6),
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
};

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### 5. Hasu
This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap.c](keymap.c) for detail.
(Hasu is the initial creator of the TMK firmware, in case you weren't aware.)

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#include QMK_KEYBOARD_H
/*
* HHKB Layout
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Default layer
Esc 1 2 3 4 5 6 7 8 9 0 - = \ `
Tab Q W E R T Y U I O P [ ] BkSpc
Ctrl A S D F G H J K L Fn3 ' Enter
Shift Z X C V B N M , . / Shift Fn
Gui Alt Space Alt Gui
*/
LAYOUT_kc(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSLS, GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSPC, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, FN0, \
NO, LGUI, LALT, SPC, NO, RALT, RGUI, NO),
/* 1: HHKB Fn layer
Pwr F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Del
Caps Psc Slk Pus Up
VoD VoU Mut Ejc NP_* NP_/ Home PgUp Left RightNPEnt
NP_+ NP_- End PgDwnDown
*/
LAYOUT_kc(
PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, SLCK, PAUS, UP, TRNS, TRNS, \
TRNS, VOLD, VOLU, MUTE, EJCT, TRNS, PAST, PSLS, HOME, PGUP, LEFT, RGHT, NO, PENT, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PPLS, PMNS, END, PGDN, DOWN, NO, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
};

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### 7. HHKB
[keymap.c](keymap.c) emulates original HHKB layers.
#### 7.0: Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │BkSpc│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn3 │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│ Fn │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│▒▒▒▒▒│ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│▒▒▒▒▒│ Alt │ Gui │▒▒▒▒▒│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 7.1: HHKB Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Pwr │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ Ins │ Del │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ │ │ │ │ │ │ │ Psc │ Slk │ Pus │ Up │ │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ VoD │ VoU │ Mut │ Ejc │ │ * │ / │Home │PgUp │Left │Right│▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ │ │ │ │ │ + │ - │ End │PgDwn│Down │▒▒▒▒▒│ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│▒▒▒▒▒│ │ │█████│█████│█████│ │█████│█████│█████│▒▒▒▒▒│ │ │▒▒▒▒▒│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#include QMK_KEYBOARD_H
/* 0: Main layer
ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ]
CAPSL A S D F G H J K L ; ' NUHS ENTER
LSHFT \ Z X C V B N M , . / RSHFT
LCTRLL_GUIL_ALT SPC R_ALT FN0 APP RCTRL
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: ANSI qwerty */
LAYOUT_kc(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, NO, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NUHS, ENT , \
LSFT, BSLS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, FN0, APP, RCTL),
/* 1: Fn layer
GRAVE F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Up PGUP PGDWNPRTSCSCLCKPAUSE
Left Down Right
*/
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, PGDN, PSCR, SLCK, PAUS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};

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### 2 Standard - ISO
The same as the standard keymap, but with additional ISO keys.
#### 2.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 2.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#include QMK_KEYBOARD_H
/* 0: Main layer
ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ]
CAPSL A S D F G H J K L ; ' NUHS ENTER
LSHFT \ Z X C V B N M , . / RSHFT
LCTRLL_GUIL_ALT SPC R_ALT FN0 APP RCTRL
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: ANSI qwerty */
LAYOUT(KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_NO, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT , \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_FN0, KC_APP, KC_RCTL),
/* 1: Fn layer
UG = Underglow = RGB Backlighting
BL = Backlighting = In-Switch LED
GRAVE F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Up PGUP PGDWNPRTSCSCLCKPAUSE
Left Down Right
UGTOGUGMODUGHUIUGHUDUGSAIUGSAD BLDECBLTOGBLINC
*/
LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};

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### 2 Standard - ISO
This is a variation of the default ISO keymap with added RGB Underglow and in-switch LED controls.
#### 2.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 2.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │UGTOG│UGMOD│UGHUI│UGHUD│UGSAI│UGSAD│ │BLDEC│BLTOG│BLINC│▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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/*
Copyright 2016 Julien Pecqueur <julien@peclu.net>
Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layout 0: Default Layer
* ,-----------------------------------------------------------.
* |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Fn1 |Gui |Alt | SpaceFn |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NUHS, ENT, \
LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
FN1, LGUI, LALT, FN0, RALT, RGUI, APP, RCTL),
/* Layout 1: Function Layer
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
* |-----------------------------------------------------------|
* | |Prv|Ply|Nxt|Stp| | |PUp|Up |PDn| |Slk|Pau|Ins |
* |-----------------------------------------------------------|
* | |Vl-|Mut|Vl+| | |Hom|Lef|Dow|Rig|End| |PEnt |
* |-----------------------------------------------------------|
* | |Prt|Cut|Cop|Pst|Cal| | | | | |CapsLock |
* |-----------------------------------------------------------|
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
LAYOUT_kc(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
TRNS, MPRV, MPLY, MNXT, MSTP, TRNS, TRNS, PGUP, UP, PGDN, TRNS, SLCK, PAUS, INS, \
TRNS, VOLD, MUTE, VOLU, TRNS, TRNS, HOME, LEFT, DOWN, RGHT, END, TRNS, TRNS, PENT, \
TRNS, TRNS, PSCR, FN2, FN3, FN4, CALC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), /* SpaceFn layout 1 */
[1] = ACTION_LAYER_MOMENTARY(1), /* Momentary layout 1 */
[2] = ACTION_MODS_KEY(MOD_LSFT, KC_DEL), /* Cut */
[3] = ACTION_MODS_KEY(MOD_LCTL, KC_INS), /* Copy */
[4] = ACTION_MODS_KEY(MOD_LSFT, KC_INS), /* Paste */
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

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# The default keymap for s60-x

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#include QMK_KEYBOARD_H
/* Main layer:
ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_GUIL_ALT SPC R_ALTR_GUI APP RCTRL
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
LAYOUT_kc(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
};

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### 4. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap.c](keymap.c) for detail.
#### 4.0 Plain Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 1: colemak
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W F P G J L U Y ; [ ] \
BKSPC A R S T D H N E I O ' ENTER
LSHFT Z X C V B K M , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, R, S, T, D, H, N, E, I, O, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, K, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 2: dvorak
GRAVE 1 2 3 4 5 6 7 8 9 0 [ ] BKSPC
TAB ' , . P Y F G C R L / = \
CAPSL A O E U I D H T N S - ENTER
LSHFT ; Q J K X B M W V Z RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, NO, BSPC, \
TAB, QUOT, COMM, DOT, P, Y, F, G, C, R, L, SLSH, EQL, BSLS, \
CAPS, A, O, E, U, I, D, H, T, N, S, MINS, NO, ENT, \
LSFT, NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 3: workman
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q D E W B J F U P ; [ ] \
BKSPC A S H T G Y N E O I ' ENTER
LSHFT Z X M C V K L , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, S, H, T, G, Y, N, E, O, I, QUOT, NO, ENT, \
LSFT, NO, Z, X, M, C, V, K, L, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 4: Poker with Arrow
Up
Left Down Right
*/
LAYOUT_kc(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, RGHT),
/* 5: Poker with Esc
ESC
*/
LAYOUT_kc(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
/* 6: Poker Fn
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
FnQ Up Cal Home Ins FnL
Left Down Right Psc Slk Pause Tsk End
Del Web Mute VoU VoD PgUp PgDwn Del
FnS
Fn: to Fn overlay
FnL: to Layout selector overaly
FnQ: toggle Esc overlay
FnS: toggle Arrow overlay
*/
LAYOUT_kc(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, FN4, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN3, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
/* 7: Layout selector
Lq Lc Ld Lw
Lq Lw
Ld
Lc
Lq: set Qwerty layout
Lc: set Colemak layout
Ld: set Dvorak layout
Lw: set Workman layout
*/
LAYOUT_kc(
FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
[1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
[2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
[3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
};

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### 3 Poker
[keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
#### 3.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 3.1 Poker Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#include QMK_KEYBOARD_H
// Poker fix with toggle and bit operation
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
LCTRL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 4: Poker Default + Fn'd
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Caps Fn2 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn4 End
Del Web Mute VoU VoD PgUp PgDwn Del
Fn1
*/
[4] = LAYOUT_kc(
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
CAPS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN4, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
/* 5: Poker with Arrow
PgUp
Fn3 Home PgDwn End
*/
LAYOUT_kc(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN3, HOME, PGDN, END),
/* 6: Poker with Esc
ESC
*/
LAYOUT_kc(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
/* 7: Poker with Arrow + Fn'd
Up
Left Down Right
*/
LAYOUT_kc(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, RGHT),
};
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
[2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
[3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
[4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
};

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### 3 Poker
[keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
#### 3.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 3.1 Poker Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#include QMK_KEYBOARD_H
// Poker fix with set(state transition)
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
LCTRL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 1: Poker with Arrow
Up
Fn1 Left Down Right
*/
LAYOUT_kc(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN1, LEFT, DOWN, RGHT),
/* 2: Poker with Esc
ESC
Fn2
*/
LAYOUT_kc(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS),
/* 3: Poker with Arrow and Esc
Esc
Up
Fn3 Left Down Right
*/
LAYOUT_kc(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN3, LEFT, DOWN, RGHT),
/* 4: Poker Fn'd
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn6 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del
Fn5 Fn4
*/
LAYOUT_kc(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN6, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN5, FN4, TRNS, TRNS, TRNS),
/* 5: Poker Fn'd arrow
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn7 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del PgUp
Fn4 Fn5 Home PgDwn End
*/
LAYOUT_kc(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN7, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, FN4, FN5, HOME, PGDN, END),
/* 6: Poker Fn'd Esc
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn4 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del
Fn7 Fn6
*/
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN4, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, FN6, TRNS, TRNS, TRNS),
/* 7: Poker Fn'd Arrow + Esc
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn5 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del PgUp
Fn6 Fn7 Home PgDwn End
*/
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN5, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, FN6, FN7, HOME, PGDN, END),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
[2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
[3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
//[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
[4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
[5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
[6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
[7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
[8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
};

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### 3 Poker
[keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
#### 3.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 3.1 Poker Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

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#include QMK_KEYBOARD_H
/*
* SpaceFN
* http://geekhack.org/index.php?topic=51069.0
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Default Layer
ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_GUIL_ALTSpc/Fn0R_ALTR_GUI APP RCTRL
*/
LAYOUT_kc(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, FN0, RALT, RGUI, APP, RCTL),
/* Overlay 1: SpaceFN
` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del
Esc Home Up End Pscr Slck Pause Ins
PgUp Left Down Right
SpacePgDwn ` ~
*/
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
TRNS, TRNS, TRNS, ESC, TRNS, TRNS, TRNS, HOME, UP, END, PSCR, SLCK, PAUS, INS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, SPC, PGDN, GRV, FN1, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
};

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### 6. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap.c](keymap.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 6.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│████ Space/Fn ███│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 6.1 SpaceFN layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │ │ │ │ │Home │ Up │ End │ Psc │ Slk │Pause│ Ins │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │ │ │ │PgUp │Left │Down │Right│ │ │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ │ │ │ │Space│PgDwn│ ` │ ~ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ Fn │█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘