Major rework, no regex/globbing, more walking
Instead of using regexes and globbing to find the rules.mk and keymap.c files, walk the directory tree to find them. Also, do away with the concept of revision.
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parent
8ff72d9517
commit
988bfffca2
2 changed files with 67 additions and 79 deletions
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@ -2,8 +2,6 @@
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"""
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import os
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from traceback import format_exc
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import re
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import glob
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import qmk.path
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import qmk.makefile
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@ -100,27 +98,6 @@ def write(keyboard, keymap, layout, layers):
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return keymap_file
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def find_keymaps(base_path, revision = "", community = False):
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""" Find the available keymaps for a keyboard and revision pair.
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Args:
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base_path: The base path of the keyboard.
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revision: The keyboard's revision.
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community: Set to True for the layouts under layouts/community.
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Returns:
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a set with the keymaps's names
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"""
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path_wildcard = os.path.join(base_path, "**", "keymap.c")
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if community:
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path_regex = re.compile(r"^" + re.escape(base_path) + "(\S+)" + os.path.sep + "keymap\.c")
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else:
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path_regex = re.compile(r"^" + re.escape(base_path) + "(?:" + re.escape(revision) + os.path.sep + ")?keymaps" + os.path.sep + "(\S+)" + os.path.sep + "keymap\.c")
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names = [path_regex.sub(lambda name: name.group(1), path) for path in glob.iglob(path_wildcard, recursive = True) if path_regex.search(path)]
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return set(names)
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def list_keymaps(keyboard_name):
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""" List the available keymaps for a keyboard.
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@ -130,25 +107,28 @@ def list_keymaps(keyboard_name):
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Returns:
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a set with the names of the available keymaps
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"""
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if os.path.sep in keyboard_name:
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keyboard, revision = os.path.split(os.path.normpath(keyboard_name))
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else:
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keyboard = keyboard_name
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revision = ""
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# parse all the rules.mk files for the keyboard
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rules_mk = qmk.makefile.get_rules_mk(keyboard, revision)
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rules_mk = qmk.makefile.get_rules_mk(keyboard_name)
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names = set()
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if rules_mk:
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# get the keymaps from the keyboard's directory
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kb_base_path = os.path.join(os.getcwd(), "keyboards", keyboard) + os.path.sep
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names = find_keymaps(kb_base_path, revision)
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# qmk_firmware/keyboards
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keyboards_dir = os.path.join(os.getcwd(), "keyboards")
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# path to the keyboard's directory
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kb_path = os.path.join(keyboards_dir, keyboard_name)
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# walk up the directory tree until keyboards_dir
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# and collect all directories' name with keymap.c file in it
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while kb_path != keyboards_dir:
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keymaps_dir = os.path.join(kb_path, "keymaps")
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if os.path.exists(keymaps_dir):
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names = names.union([keymap for keymap in os.listdir(keymaps_dir) if os.path.isfile(os.path.join(keymaps_dir, keymap, "keymap.c"))])
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kb_path = os.path.dirname(kb_path)
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# if community layouts are supported, get them
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if "LAYOUTS" in rules_mk:
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for layout in rules_mk["LAYOUTS"]["value"].split():
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cl_base_path = os.path.join(os.getcwd(), "layouts", "community", layout) + os.path.sep
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names = names.union(find_keymaps(cl_base_path, revision, community = True))
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for layout in rules_mk["LAYOUTS"].split():
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cl_path = os.path.join(os.getcwd(), "layouts", "community", layout)
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if os.path.exists(cl_path):
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names = names.union([keymap for keymap in os.listdir(cl_path) if os.path.isfile(os.path.join(cl_path, keymap, "keymap.c"))])
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return sorted(names)
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