Updated several keyboard folders to use new keymap naming scheme
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e28334017c
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41 changed files with 45 additions and 42 deletions
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@ -53,9 +53,9 @@ SRC = keymap_common.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymap_poker.c $(SRC)
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SRC := keymaps/poker.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -53,9 +53,9 @@ SRC = keymap_common.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymap_poker.c $(SRC)
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SRC := keymaps/poker.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -21,7 +21,7 @@ Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason t
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## Keymap
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document(you can find in top README.md) and existent keymap files.
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To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:
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@ -29,8 +29,8 @@ To build firmware binary hex file with a certain keymap just do `make` with `KEY
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### 1 Poker
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[keymap_poker.c](keymap_poker.c) emulates original Poker layers
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while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
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[poker.c](keymaps/poker.c) emulates original Poker layers
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while both [poker_bit.c](keymaps/poker_bit.c) and [poker_set.c](keymaps/poker_set.c) implement the same layout in different ways and they fix a minor issue of original Poker and enhance arrow keys.
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Fn + Esc = `
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Fn + {left, down, up, right} = {home, pgdown, pgup, end}
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@ -63,7 +63,7 @@ while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](key
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### 2. Plain
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Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
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See [keymap_plain.c](keymap_plain.c) for detail.
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See [plain.c](keymaps/plain.c) for detail.
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#### 1.0 Plain Default layer
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,-----------------------------------------------------------.
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@ -80,11 +80,11 @@ See [keymap_plain.c](keymap_plain.c) for detail.
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### 3. Hasu
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This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
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This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [hasu.c](keymaps/hasu.c) for detail.
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### 4. SpaceFN
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This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
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This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [spacefn.c](keymaps/spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
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#### 4.0 Default layer
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,-----------------------------------------------------------.
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@ -113,7 +113,7 @@ This layout proposed by spiceBar uses space bar to change layer with using Dual
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### 5. HHKB
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[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
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[hhkb.c](keymaps/hhkb.c) emulates original HHKB layers.
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#### 5.0: Default layer
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,-----------------------------------------------------------.
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|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
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