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[Keyboard] Work Louder board fixup (#14247)

* [Keyboard] Add some last minute tweaks to Work board

* Additional fixes

* Fix rgb pin

* Fix ws2812 hackery

* additional led tweaks

* Add indicator LEDs

* fix bootmagic settings

* Fix up RGB stuff

* Limit power draw for entire board

* fixup lights and such

* change LED order on loop

* Fix indicators if via is not enabled

* Enable Sleep for rgb matrix

* Even more LED tweaks

* Final tweaks?

* Tweak keycodes
This commit is contained in:
Drashna Jael're 2021-09-02 10:49:44 -07:00 committed by GitHub
parent d36a7c512d
commit 956cf8d7bf
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 331 additions and 112 deletions

View file

@ -24,15 +24,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define PRODUCT_ID 0xE6EF
#define DEVICE_VER 0x0001
#define MANUFACTURER Work Louder
#define PRODUCT nano
#define PRODUCT Nano Pad
/* key matrix size */
#define MATRIX_ROWS 1
#ifdef VIA_ENABLE
# define MATRIX_COLS 5
#else
# define MATRIX_COLS 3
#endif
#define MATRIX_ROWS 1
#define MATRIX_COLS 5
/*
* Keyboard Matrix Assignments
@ -44,13 +40,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F7 }
#define MATRIX_COL_PINS { B5, B6, C6 }
#define UNUSED_PINS
#define MATRIX_ROW_PINS \
{ F7 }
#define MATRIX_COL_PINS \
{ B5, B6, C6, NO_PIN, NO_PIN }
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define DIODE_DIRECTION COL2ROW
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
@ -62,25 +58,26 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGBLIGHT_DI_PIN C7
# define RGBLED_NUM 6
#define RGBLIGHT_DI_PIN C7
#define RGBLED_NUM 6
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
# define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
#define RGBLIGHT_DEFAULT_HUE 170
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
@ -89,9 +86,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
#define RGB_DI_PIN F6
#define DRIVER_LED_TOTAL 2
#define RGB_DI_PIN F6
#define DRIVER_LED_TOTAL 2
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
#define RGB_MATRIX_DISABLE_KEYCODES
#define RGB_DISABLE_WHEN_USB_SUSPENDED
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
@ -151,14 +150,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 3
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 2
#define ENCODERS_PAD_A { D7 }
#define ENCODERS_PAD_B { B4 }
#define ENCODERS_PAD_A \
{ D7 }
#define ENCODERS_PAD_B \
{ B4 }
#define ENCODERS 1
#define ENCODERS_CW_KEY { { 3, 0 } }
#define ENCODERS_CCW_KEY { { 4, 0 } }
#define ENCODERS_CW_KEY \
{ \
{ 3, 0 } \
}
#define ENCODERS_CCW_KEY \
{ \
{ 4, 0 } \
}