Add personal userspace, update keymaps (#4845)
* Add kbd6x:konstantin keymap * Prevent tap dance from sending LShift as a weak mod in KBD6X * Move config.h and rules.mk definitions into userspace * Add UC_WIN to UNICODE_SELECTED_MODES * Temporarily use Bootmagic until Command is fixed * Move common behavior from keyboards into userspace * Update kbd6x:konstantin keymap and userspace * Make a RCTRL layer in kbd6x:konstantin * Make KC_ESC turn off layers * KC_ESC turns L_FN off only if it was locked on * Add missing record->event.pressed checks * Move numpad toggling logic into function * Disable Bootmagic, enable KEYBOARD_SHARED_EP with Command
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13 changed files with 400 additions and 169 deletions
77
users/konstantin/konstantin.c
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77
users/konstantin/konstantin.c
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#include "konstantin.h"
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#ifdef LAYER_NUMPAD
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static void toggle_numpad(void) {
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layer_invert(L_NUMPAD);
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bool num_lock = host_keyboard_leds() & 1<<USB_LED_NUM_LOCK;
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if (num_lock != (bool)IS_LAYER_ON(L_NUMPAD)) {
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tap_code(KC_NLCK); // Toggle Num Lock to match layer state
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}
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}
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#endif
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__attribute__((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!process_record_keymap(keycode, record)) {
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return false;
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}
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switch (keycode) {
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case CLEAR:
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if (record->event.pressed) {
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SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
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}
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return false;
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#ifdef LAYER_FN
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static bool fn_lock;
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case FN_FNLK:
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if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
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fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
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}
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return true;
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#endif
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#ifdef LAYER_NUMPAD
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case NUMPAD:
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if (record->event.pressed) {
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toggle_numpad();
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}
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return false;
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#endif
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case KC_ESC:
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if (record->event.pressed) {
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#ifdef LAYER_NUMPAD
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if (IS_LAYER_ON(L_NUMPAD)) {
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toggle_numpad();
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return false;
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}
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#endif
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#ifdef LAYER_FN
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if (IS_LAYER_ON(L_FN) && fn_lock) {
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layer_off(L_FN);
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return fn_lock = false;
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}
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#endif
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}
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return true;
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default:
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return true;
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}
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}
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__attribute__((weak))
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uint32_t layer_state_set_keymap(uint32_t state) {
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return state;
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}
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uint32_t layer_state_set_user(uint32_t state) {
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return layer_state_set_keymap(state);
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}
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