Keyboard: Add new keyboard "Sol" from RGBKB (#4497)
* Add final RGBKB Sol firmware * Apply suggestions from code review Apply most of the changes noroadsleft has suggested Co-Authored-By: Legonut <legonut3@gmail.com> * Cleanup readme * Cleanup keymaps per @noroadslefts suggestions * Remove eeproms, use set_single_persistent_default_layer * Suggestions from @noroadsleft and @drashna some small cleanup * Change RGB_SMOD to RGB_RMOD * fix RGB_SMOD * Apply suggestions from code review Remove redundant lines Co-Authored-By: Legonut <legonut3@gmail.com>
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27
keyboards/sol/keymaps/brianweyer/config.h
Executable file
27
keyboards/sol/keymaps/brianweyer/config.h
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define SSD1306OLED
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// place overrides here
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291
keyboards/sol/keymaps/brianweyer/keymap.c
Executable file
291
keyboards/sol/keymaps/brianweyer/keymap.c
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#include QMK_KEYBOARD_H
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef SSD1306OLED
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#include "common/ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_FN,
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_ADJ
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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FN,
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ADJ,
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RGBRST
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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* ,------------------------------------------------. ,------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bspc |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | | | | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | | | N | M | , | . | / | Shift|
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Alt | FN | LGui | RGB | Spc | Del | | Bspc | Spc | Adj | LGui | FN | Alt | Ctrl |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Spc | Ent | | Ent | Spc |
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* `-------------' `-------------'
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*/
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[_QWERTY] = LAYOUT_kc( \
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//,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
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GRV, 1, 2, 3, 4, 5, MINS, EQL, 6, 7, 8, 9, 0, BSPC,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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TAB, Q, W, E, R, T, LBRC, RBRC, Y, U, I, O, P, BSLS,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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ESC, A, S, D, F, G, _______, _______, H, J, K, L, SCLN, QUOT,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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LSPO, Z, X, C, V, B, _______, _______, N, M, COMM, DOT, SLSH, RSPC,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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LCTL, LALT, FN, LGUI, RGB_MOD, SPC, DEL, BSPC, SPC, ADJ, LGUI, FN, LALT, LCTL,
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//|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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VOLD, VOLU, SPC, ENT, ENT, SPC, DOWN, UP
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// Rotary Left |--------+--------| |--------+-----------+ Rotary Right
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),
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/* FN
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* ,------------------------------------------------. ,------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | | | Up | | | | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | | Left | Down | Right| | | | | Play | Next | Mute | V-Up |V-Down| |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | |
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* `-------------' `-------------'
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*/
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[_FN] = LAYOUT_kc( \
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//,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
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F1, F2, F3, F4, F5, F6, _______, _______, F7, F8, F9, F10, F11, F12,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, LEFT, DOWN, RGHT, _______, _______, _______, MPLY, MNXT, MUTE, VOLD, VOLU, _______,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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VOLD, VOLU, _______, _______, _______, _______, UP, DOWN
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// Rotary Left |--------+--------| |--------+-----------+ Rotary Right
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),
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/* ADJ
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* ,------------------------------------------------. ,------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | Sat+ | Val+ | Hue+ |Speed+|Toggle| | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | Sat- | Val- | Hue- |Speed-|Reset | | | | |QWERTY| COLE | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | |
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* `-------------' `-------------'
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*/
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[_ADJ] = LAYOUT( \
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//,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
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RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_SPI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, RGB_SAD, RGB_VAD, RGB_HUD, RGB_SPD, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--+--------+--------| |--------+--------+--+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______ \
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// Rotary Left |--------+--------| |--------+--------+ Rotary Right
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)
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};
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case FN:
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if (record->event.pressed) {
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layer_on(_FN);
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} else {
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layer_off(_FN);
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}
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return false;
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break;
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case ADJ:
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if (record->event.pressed) {
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layer_on(_ADJ);
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} else {
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layer_off(_ADJ);
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}
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return false;
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break;
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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void matrix_scan_user(void) {
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#ifdef SSD1306OLED
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// led_test_init();
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iota_gfx_task(); // this is what updates the display continuously
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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// hook point for 'led_test' keymap
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// 'default' keymap's led_test_init() is empty function, do nothing
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// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
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__attribute__ ((weak))
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void led_test_init(void) {}
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void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_FN (1<<_FN)
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#define L_ADJ (1<<_ADJ)
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#define L_ADJ_TRI (L_ADJ|L_FN)
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static void render_logo(struct CharacterMatrix *matrix) {
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static char logo[]={
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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0};
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matrix_write(matrix, logo);
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}
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void render_status(struct CharacterMatrix *matrix) {
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// Render to mode icon
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static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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if(keymap_config.swap_lalt_lgui==false){
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matrix_write(matrix, logo[0][0]);
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matrix_write_P(matrix, PSTR("\n"));
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matrix_write(matrix, logo[0][1]);
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}else{
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matrix_write(matrix, logo[1][0]);
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matrix_write_P(matrix, PSTR("\n"));
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matrix_write(matrix, logo[1][1]);
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}
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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char buf[40];
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snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
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matrix_write_P(matrix, PSTR("\nLayer: "));
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switch (layer_state) {
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case L_BASE:
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matrix_write_P(matrix, PSTR("Laser"));
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break;
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case L_FN:
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matrix_write_P(matrix, PSTR("Function"));
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break;
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case L_ADJ:
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case L_ADJ_TRI:
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matrix_write_P(matrix, PSTR("Adjustment"));
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break;
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default:
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matrix_write(matrix, buf);
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}
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// Host Keyboard LED Status
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char led[40];
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snprintf(led, sizeof(led), "\n%s %s %s",
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(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
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(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
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(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
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matrix_write(matrix, led);
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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#if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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#endif
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|
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matrix_clear(&matrix);
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if(is_master){
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render_status(&matrix);
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}else{
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render_logo(&matrix);
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}
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matrix_update(&display, &matrix);
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}
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|
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#endif
|
46
keyboards/sol/keymaps/brianweyer/rules.mk
Executable file
46
keyboards/sol/keymaps/brianweyer/rules.mk
Executable file
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# Build Options
|
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# change to "no" to disable the options, or define them in the Makefile in
|
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
|
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COMMAND_ENABLE = no # Commands for debug and configuration
|
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NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
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LED_ANIMATIONS = yes # LED animations
|
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LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
|
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RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
|
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RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
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RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
|
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UNICODE_ENABLE = no # Unicode
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SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
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ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder (+90)
|
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OLED_ENABLE = yes # OLED_ENABLE (+5000)
|
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IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
|
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|
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# Do not edit past here
|
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|
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ifeq ($(strip $(OLED_ENABLE)), yes)
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OPT_DEFS += -DOLED_ENABLE
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endif
|
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ifeq ($(strip $(ENCODER_ENABLE_CUSTOM)), yes)
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OPT_DEFS += -DENCODER_ENABLE_CUSTOM
|
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SRC += common/knob_v2.c
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endif
|
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|
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ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
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OPT_DEFS += -DIOS_DEVICE_ENABLE
|
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else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
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OPT_DEFS += -DRGBLIGHT_FULL_POWER
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endif
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|
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ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
|
||||
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LED_MIRRORED)), yes)
|
||||
OPT_DEFS += -DLED_MIRRORED
|
||||
endif
|
25
keyboards/sol/keymaps/danielhklein/config.h
Normal file
25
keyboards/sol/keymaps/danielhklein/config.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
/*
|
||||
This is the c configuration file for the keymap
|
||||
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
Copyright 2015 Jack Humbert
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
// place overrides here
|
||||
|
354
keyboards/sol/keymaps/danielhklein/keymap.c
Normal file
354
keyboards/sol/keymaps/danielhklein/keymap.c
Normal file
|
@ -0,0 +1,354 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#ifdef PROTOCOL_LUFA
|
||||
#include "lufa.h"
|
||||
#include "split_util.h"
|
||||
#endif
|
||||
#ifdef SSD1306OLED
|
||||
#include "common/ssd1306.h"
|
||||
#endif
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
extern rgblight_config_t rgblight_config;
|
||||
#endif
|
||||
|
||||
extern uint8_t is_master;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
enum layer_number {
|
||||
_QWERTY = 0,
|
||||
_COLEMAK,
|
||||
_FN,
|
||||
_ADJ
|
||||
};
|
||||
|
||||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
COLEMAK,
|
||||
FN,
|
||||
ADJ,
|
||||
BACKLIT,
|
||||
RGBRST
|
||||
};
|
||||
|
||||
enum macro_keycodes {
|
||||
KC_SAMPLEMACRO,
|
||||
};
|
||||
|
||||
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
|
||||
/* Base Layout
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | Esc | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Del |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Tab | | | | | | [ | | ] | | | | | | Enter|
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Caps | | | | | | { | | } | | | | | | ' |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* |Shift | | | | | | ` | | \ | | | | | |Shift |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Left | Down | Ctrl | Alt | Gui | Bspc | FN | | ADJ | Space| Gui | Alt | Ctrl | Up |Right |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | Bspc | FN | | ADJ | Space|
|
||||
* `-------------' `-------------'
|
||||
*/
|
||||
#define BASE_LAYOUT( \
|
||||
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
|
||||
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
|
||||
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
|
||||
) \
|
||||
LAYOUT( \
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
|
||||
KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_ENT, \
|
||||
KC_CAPS, _10, _11, _12, _13, _14, KC_LCBR, KC_RCBR, _15, _16, _17, _18, _19, KC_QUOT, \
|
||||
KC_LSFT, _20, _21, _22, _23, _24, KC_GRV, KC_BSLS, _25, _26, _27, _28, _29, KC_RSFT, \
|
||||
KC_LEFT, KC_DOWN, KC_LCTRL, KC_LALT, KC_LGUI, KC_BSPC, FN, ADJ, KC_SPC, KC_RGUI, KC_RALT, KC_RCTRL, KC_UP, KC_RIGHT, \
|
||||
KC_VOLU, KC_VOLD, KC_BSPC, FN, ADJ, KC_SPC, KC_VOLU, KC_VOLD \
|
||||
)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Qwerty
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | A | S | D | F | G | | | | H | J | K | L | ; | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `-------------'
|
||||
*/
|
||||
[_QWERTY] = BASE_LAYOUT( \
|
||||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
|
||||
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
|
||||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
|
||||
),
|
||||
|
||||
/* Colemak
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | A | R | S | T | D | | | | H | N | E | I | O | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | Z | X | C | V | B | | | | K | M | , | . | / | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `--------=----'
|
||||
*/
|
||||
[_COLEMAK] = BASE_LAYOUT( \
|
||||
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
|
||||
KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
|
||||
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
|
||||
),
|
||||
|
||||
|
||||
/* FN
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* |Shift | | | | | | | | | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | Gui | | | | | | | | | | |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `-------------'
|
||||
*/
|
||||
[_FN] = LAYOUT( \
|
||||
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
/* ADJ
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* |RESET | F1 | F2 | F3 | F4 | F5 | F6 | | | = | / | * | - | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | 7 | 8 | 9 | + | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | HUI | VAI | SAI | | |COLEMK| | | 4 | 5 | 6 | Enter| | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | HUD | VAD | SAD | | |QWERTY| | | 1 | 2 | 3 | Space| | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | |RGBRST|RGBTOG|RGBMOD|RGBSMD| | | | | | 0 | . | Bspc | | |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `-------------'
|
||||
*/
|
||||
|
||||
[_ADJ] = LAYOUT( \
|
||||
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PENT, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX, XXXXXXX, QWERTY, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_SPC, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, RGBRST, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0, KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
)
|
||||
};
|
||||
|
||||
// define variables for reactive RGB
|
||||
bool TOG_STATUS = false;
|
||||
int RGB_current_mode;
|
||||
|
||||
// Setting ADJ layer RGB back to default
|
||||
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
||||
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(RGB_current_mode);
|
||||
#endif
|
||||
layer_on(layer3);
|
||||
} else {
|
||||
layer_off(layer3);
|
||||
}
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
|
||||
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if(record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case FN:
|
||||
if (record->event.pressed) {
|
||||
//not sure how to have keyboard check mode and set it to a variable, so my work around
|
||||
//uses another variable that would be set to true after the first time a reactive key is pressed.
|
||||
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
||||
} else {
|
||||
TOG_STATUS = !TOG_STATUS;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(15);
|
||||
#endif
|
||||
}
|
||||
layer_on(_FN);
|
||||
} else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
|
||||
#endif
|
||||
layer_off(_FN);
|
||||
TOG_STATUS = false;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJ:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJ);
|
||||
} else {
|
||||
layer_off(_ADJ);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
||||
case RGBRST:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgblight_default();
|
||||
rgblight_enable();
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
#endif
|
||||
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
iota_gfx_init(!has_usb()); // turns on the display
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
|
||||
// hook point for 'led_test' keymap
|
||||
// 'default' keymap's led_test_init() is empty function, do nothing
|
||||
// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
|
||||
__attribute__ ((weak))
|
||||
void led_test_init(void) {}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
led_test_init();
|
||||
iota_gfx_task(); // this is what updates the display continuously
|
||||
}
|
||||
|
||||
void matrix_update(struct CharacterMatrix *dest,
|
||||
const struct CharacterMatrix *source) {
|
||||
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
|
||||
memcpy(dest->display, source->display, sizeof(dest->display));
|
||||
dest->dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
//assign the right code to your layers for OLED display
|
||||
#define L_BASE 0
|
||||
#define L_FN (1<<_FN)
|
||||
#define L_ADJ (1<<_ADJ)
|
||||
|
||||
static void render_logo(struct CharacterMatrix *matrix) {
|
||||
|
||||
static char logo[]={
|
||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
||||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
|
||||
0};
|
||||
matrix_write(matrix, logo);
|
||||
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void render_status(struct CharacterMatrix *matrix) {
|
||||
|
||||
// Render to mode icon
|
||||
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
|
||||
if(keymap_config.swap_lalt_lgui==false){
|
||||
matrix_write(matrix, logo[0][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[0][1]);
|
||||
}else{
|
||||
matrix_write(matrix, logo[1][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[1][1]);
|
||||
}
|
||||
|
||||
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||||
char buf[40];
|
||||
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
|
||||
matrix_write_P(matrix, PSTR("\nLayer: "));
|
||||
switch (layer_state) {
|
||||
case L_BASE:
|
||||
matrix_write_P(matrix, PSTR("Default"));
|
||||
break;
|
||||
case L_FN:
|
||||
matrix_write_P(matrix, PSTR("FN"));
|
||||
break;
|
||||
case L_ADJ:
|
||||
case L_ADJ_TRI:
|
||||
matrix_write_P(matrix, PSTR("ADJ"));
|
||||
break;
|
||||
default:
|
||||
matrix_write(matrix, buf);
|
||||
}
|
||||
|
||||
// Host Keyboard LED Status
|
||||
char led[40];
|
||||
snprintf(led, sizeof(led), "\n%s %s %s",
|
||||
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
|
||||
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
|
||||
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
|
||||
matrix_write(matrix, led);
|
||||
}
|
||||
|
||||
|
||||
void iota_gfx_task_user(void) {
|
||||
struct CharacterMatrix matrix;
|
||||
|
||||
#if DEBUG_TO_SCREEN
|
||||
if (debug_enable) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
matrix_clear(&matrix);
|
||||
if(is_master){
|
||||
render_status(&matrix);
|
||||
}else{
|
||||
render_logo(&matrix);
|
||||
}
|
||||
matrix_update(&display, &matrix);
|
||||
}
|
||||
|
||||
#endif
|
50
keyboards/sol/keymaps/danielhklein/rules.mk
Normal file
50
keyboards/sol/keymaps/danielhklein/rules.mk
Normal file
|
@ -0,0 +1,50 @@
|
|||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
|
||||
RGBLIGHT_ANIMATIONS = yes # LED animations
|
||||
LED_MIRRORED = yes # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
|
||||
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
|
||||
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
|
||||
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder (+90)
|
||||
|
||||
OLED_ENABLE = no # OLED_ENABLE (+5000)
|
||||
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
|
||||
|
||||
# Do not edit past here
|
||||
|
||||
ifeq ($(strip $(OLED_ENABLE)), yes)
|
||||
OPT_DEFS += -DOLED_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(ENCODER_ENABLE_CUSTOM)), yes)
|
||||
OPT_DEFS += -DENCODER_ENABLE_CUSTOM
|
||||
SRC += common/knob_v2.c
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
|
||||
OPT_DEFS += -DIOS_DEVICE_ENABLE
|
||||
|
||||
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_FULL_POWER
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
|
||||
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LED_MIRRORED)), yes)
|
||||
OPT_DEFS += -DLED_MIRRORED
|
||||
endif
|
25
keyboards/sol/keymaps/default/config.h
Normal file
25
keyboards/sol/keymaps/default/config.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
/*
|
||||
This is the c configuration file for the keymap
|
||||
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
Copyright 2015 Jack Humbert
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
// place overrides here
|
||||
|
362
keyboards/sol/keymaps/default/keymap.c
Normal file
362
keyboards/sol/keymaps/default/keymap.c
Normal file
|
@ -0,0 +1,362 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "bootloader.h"
|
||||
#ifdef PROTOCOL_LUFA
|
||||
#include "lufa.h"
|
||||
#include "split_util.h"
|
||||
#endif
|
||||
#ifdef SSD1306OLED
|
||||
#include "common/ssd1306.h"
|
||||
#endif
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
extern rgblight_config_t rgblight_config;
|
||||
#endif
|
||||
|
||||
extern uint8_t is_master;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
enum layer_number {
|
||||
_QWERTY = 0,
|
||||
_COLEMAK,
|
||||
_FN,
|
||||
_ADJ
|
||||
};
|
||||
|
||||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
COLEMAK,
|
||||
FN,
|
||||
ADJ,
|
||||
BACKLIT,
|
||||
RGBRST
|
||||
};
|
||||
|
||||
enum macro_keycodes {
|
||||
KC_SAMPLEMACRO,
|
||||
};
|
||||
|
||||
|
||||
|
||||
#define FN_ESC LT(_FN, KC_ESC)
|
||||
#define FN_CAPS LT(_FN, KC_CAPS)
|
||||
|
||||
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
|
||||
/* Base Layout
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | GESC | | | | | | - | | = | | | | | | BkSp |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Tab | | | | | | [ | | ] | | | | | | \ |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* |FN(CAPS)| | | | | | ( | | ) | | | | | | ' |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* |Shift | | | | | | { | | } | | | | | |Shift |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | Space| DEL | | Enter| Space|
|
||||
* `-------------' `-------------'
|
||||
*/
|
||||
#define BASE_LAYOUT( \
|
||||
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
|
||||
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
|
||||
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
|
||||
) \
|
||||
LAYOUT( \
|
||||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
|
||||
KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \
|
||||
FN_CAPS, _10, _11, _12, _13, _14, KC_LPRN, KC_RPRN, _15, _16, _17, _18, _19, KC_QUOT, \
|
||||
KC_LSFT, _20, _21, _22, _23, _24, KC_LCBR, KC_RCBR, _25, _26, _27, _28, _29, KC_ENT, \
|
||||
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, \
|
||||
KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
|
||||
)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Qwerty
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | A | S | D | F | G | | | | H | J | K | L | ; | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `--------=----'
|
||||
*/
|
||||
[_QWERTY] = BASE_LAYOUT( \
|
||||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
|
||||
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
|
||||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
|
||||
),
|
||||
|
||||
/* Colemak
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | A | R | S | T | D | | | | H | N | E | I | O | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | Z | X | C | V | B | | | | K | M | , | . | / | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `--------=----'
|
||||
*/
|
||||
[_COLEMAK] = BASE_LAYOUT( \
|
||||
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
|
||||
KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
|
||||
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
|
||||
),
|
||||
|
||||
|
||||
/* FN
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `-------------'
|
||||
*/
|
||||
[_FN] = LAYOUT( \
|
||||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
|
||||
_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
|
||||
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
|
||||
KC_VOLU, KC_VOLD, _______, _______, _______, _______, KC_VOLU, KC_VOLD \
|
||||
),
|
||||
|
||||
/* ADJ
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | SAD | VAI | SAI | RESET| | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | |RGBMOD(| | | | | | | |RGBRMOD| HUD | SAD | VAD |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `-------------'
|
||||
*/
|
||||
|
||||
[_ADJ] = LAYOUT( \
|
||||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
|
||||
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
|
||||
_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
|
||||
KC_VOLU, KC_VOLD, _______, _______, _______, _______, KC_VOLU, KC_VOLD \
|
||||
)
|
||||
};
|
||||
|
||||
|
||||
|
||||
// define variables for reactive RGB
|
||||
bool TOG_STATUS = false;
|
||||
int RGB_current_mode;
|
||||
|
||||
// Setting ADJ layer RGB back to default
|
||||
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
||||
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(RGB_current_mode);
|
||||
#endif
|
||||
layer_on(layer3);
|
||||
} else {
|
||||
layer_off(layer3);
|
||||
}
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
|
||||
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if(record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case FN:
|
||||
if (record->event.pressed) {
|
||||
//not sure how to have keyboard check mode and set it to a variable, so my work around
|
||||
//uses another variable that would be set to true after the first time a reactive key is pressed.
|
||||
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
||||
} else {
|
||||
TOG_STATUS = !TOG_STATUS;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(15);
|
||||
#endif
|
||||
}
|
||||
layer_on(_FN);
|
||||
} else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
|
||||
#endif
|
||||
layer_off(_FN);
|
||||
TOG_STATUS = false;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJ:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJ);
|
||||
} else {
|
||||
layer_off(_ADJ);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
||||
case RGBRST:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgblight_default();
|
||||
rgblight_enable();
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
#endif
|
||||
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
iota_gfx_init(!has_usb()); // turns on the display
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
|
||||
// hook point for 'led_test' keymap
|
||||
// 'default' keymap's led_test_init() is empty function, do nothing
|
||||
// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
|
||||
__attribute__ ((weak))
|
||||
void led_test_init(void) {}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
led_test_init();
|
||||
iota_gfx_task(); // this is what updates the display continuously
|
||||
}
|
||||
|
||||
void matrix_update(struct CharacterMatrix *dest,
|
||||
const struct CharacterMatrix *source) {
|
||||
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
|
||||
memcpy(dest->display, source->display, sizeof(dest->display));
|
||||
dest->dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
//assign the right code to your layers for OLED display
|
||||
#define L_BASE 0
|
||||
#define L_FN (1<<_FN)
|
||||
#define L_ADJ (1<<_ADJ)
|
||||
|
||||
static void render_logo(struct CharacterMatrix *matrix) {
|
||||
|
||||
static char logo[]={
|
||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
||||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
|
||||
0};
|
||||
matrix_write(matrix, logo);
|
||||
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void render_status(struct CharacterMatrix *matrix) {
|
||||
|
||||
// Render to mode icon
|
||||
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
|
||||
if(keymap_config.swap_lalt_lgui==false){
|
||||
matrix_write(matrix, logo[0][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[0][1]);
|
||||
}else{
|
||||
matrix_write(matrix, logo[1][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[1][1]);
|
||||
}
|
||||
|
||||
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||||
char buf[40];
|
||||
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
|
||||
matrix_write_P(matrix, PSTR("\nLayer: "));
|
||||
switch (layer_state) {
|
||||
case L_BASE:
|
||||
matrix_write_P(matrix, PSTR("Default"));
|
||||
break;
|
||||
case L_FN:
|
||||
matrix_write_P(matrix, PSTR("FN"));
|
||||
break;
|
||||
case L_ADJ:
|
||||
case L_ADJ_TRI:
|
||||
matrix_write_P(matrix, PSTR("ADJ"));
|
||||
break;
|
||||
default:
|
||||
matrix_write(matrix, buf);
|
||||
}
|
||||
|
||||
// Host Keyboard LED Status
|
||||
char led[40];
|
||||
snprintf(led, sizeof(led), "\n%s %s %s",
|
||||
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
|
||||
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
|
||||
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
|
||||
matrix_write(matrix, led);
|
||||
}
|
||||
|
||||
|
||||
void iota_gfx_task_user(void) {
|
||||
struct CharacterMatrix matrix;
|
||||
|
||||
#if DEBUG_TO_SCREEN
|
||||
if (debug_enable) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
matrix_clear(&matrix);
|
||||
if(is_master){
|
||||
render_status(&matrix);
|
||||
}else{
|
||||
render_logo(&matrix);
|
||||
}
|
||||
matrix_update(&display, &matrix);
|
||||
}
|
||||
|
||||
#endif
|
133
keyboards/sol/keymaps/default/readme.md
Normal file
133
keyboards/sol/keymaps/default/readme.md
Normal file
|
@ -0,0 +1,133 @@
|
|||
# The Default Sol Layout
|
||||
## Layout
|
||||
|
||||
### Base modifier layout
|
||||
```
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | GESC | | | | | | - | | = | | | | | | BkSp |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Tab | | | | | | [ | | ] | | | | | | \ |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* |FN(CAPS)| | | | | | ( | | ) | | | | | | ' |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* |Shift | | | | | | { | | } | | | | | |Shift |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | Space| DEL | | Enter| Space|
|
||||
* `-------------' `-------------'
|
||||
```
|
||||
|
||||
### Qwerty alphas
|
||||
```
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | A | S | D | F | G | | | | H | J | K | L | ; | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `-------------'
|
||||
```
|
||||
|
||||
### Colemak alphas
|
||||
```
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | Q | W | F | P | B | | | | J | L | U | Y | ; | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | A | R | S | T | G | | | | K | N | E | I | O | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | Z | X | C | D | V | | | | M | H | , | . | / | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `-------------'
|
||||
```
|
||||
|
||||
### Function (FN)
|
||||
```
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `-------------'
|
||||
```
|
||||
|
||||
### Adjust (ADJ)
|
||||
```
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | SAD | VAI | SAI | RESET| | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | |RGBMOD| | | | | | | |RGBSMOD| HUD | SAD | VAD |
|
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
||||
* | | | | | |
|
||||
* `-------------' `-------------'
|
||||
```
|
||||
|
||||
## Customize
|
||||
|
||||
see `qmk_firmware/keyboards/sol/rev1/keymaps/default/rules.mk`
|
||||
|
||||
```
|
||||
|
||||
# Variables you can set for SOL
|
||||
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
|
||||
LED_ANIMATIONS = yes # LED animations
|
||||
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
|
||||
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
|
||||
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
|
||||
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder (+90)
|
||||
|
||||
OLED_ENABLE = no # OLED_ENABLE (+5000)
|
||||
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
|
||||
|
||||
|
||||
```
|
||||
## Compile
|
||||
|
||||
go to qmk top directory.
|
||||
```
|
||||
$ cd qmk_firmware
|
||||
```
|
||||
|
||||
build
|
||||
```
|
||||
$ make sol:default
|
||||
```
|
||||
|
||||
After the initial flash with AVRdudess, you should be able to flash using this:
|
||||
```
|
||||
$ make sol:default:dfu
|
||||
```
|
50
keyboards/sol/keymaps/default/rules.mk
Normal file
50
keyboards/sol/keymaps/default/rules.mk
Normal file
|
@ -0,0 +1,50 @@
|
|||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
|
||||
RGBLIGHT_ANIMATIONS = yes # LED animations
|
||||
LED_MIRRORED = yes # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
|
||||
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
|
||||
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
|
||||
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder (+90)
|
||||
|
||||
OLED_ENABLE = no # OLED_ENABLE (+5000)
|
||||
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
|
||||
|
||||
# Do not edit past here
|
||||
|
||||
ifeq ($(strip $(OLED_ENABLE)), yes)
|
||||
OPT_DEFS += -DOLED_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(ENCODER_ENABLE_CUSTOM)), yes)
|
||||
OPT_DEFS += -DENCODER_ENABLE_CUSTOM
|
||||
SRC += common/knob_v2.c
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
|
||||
OPT_DEFS += -DIOS_DEVICE_ENABLE
|
||||
|
||||
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_FULL_POWER
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
|
||||
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LED_MIRRORED)), yes)
|
||||
OPT_DEFS += -DLED_MIRRORED
|
||||
endif
|
25
keyboards/sol/keymaps/kageurufu/config.h
Normal file
25
keyboards/sol/keymaps/kageurufu/config.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
/*
|
||||
This is the c configuration file for the keymap
|
||||
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
Copyright 2015 Jack Humbert
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
// place overrides here
|
||||
|
335
keyboards/sol/keymaps/kageurufu/keymap.c
Normal file
335
keyboards/sol/keymaps/kageurufu/keymap.c
Normal file
|
@ -0,0 +1,335 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#ifdef PROTOCOL_LUFA
|
||||
#include "lufa.h"
|
||||
#include "split_util.h"
|
||||
#endif
|
||||
#ifdef SSD1306OLED
|
||||
#include "common/ssd1306.h"
|
||||
#endif
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
extern rgblight_config_t rgblight_config;
|
||||
#endif
|
||||
|
||||
extern uint8_t is_master;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
enum layer_number {
|
||||
_QWERTY = 0,
|
||||
_COLEMAK,
|
||||
_FN,
|
||||
_ADJ
|
||||
};
|
||||
|
||||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
COLEMAK,
|
||||
FN,
|
||||
ADJ,
|
||||
BACKLIT,
|
||||
RGBRST
|
||||
};
|
||||
|
||||
enum macro_keycodes {
|
||||
KC_SAMPLEMACRO,
|
||||
};
|
||||
|
||||
#define FN_ESC LT(_FN, KC_ESC)
|
||||
|
||||
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
|
||||
/* Base Layout
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | ` | | | | | | | | | | | | | | BkSp |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Tab | | | | | | | | | | | | | | \ |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Esc | | | | | | | | | | | | | | ' |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Sft( | | | | | | | | | | | | | | Sft) |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Ctrl | Win | Win | Alt | FN | Space| RGB | | FN | FN | - | = | Down | PgUp | PgDn |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Space| Bksp | | Enter| Space|
|
||||
* `-------------' `--------=----'
|
||||
*/
|
||||
#define BASE_LAYOUT( \
|
||||
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
|
||||
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
|
||||
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
|
||||
) \
|
||||
LAYOUT( \
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
|
||||
KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \
|
||||
FN_ESC, _10, _11, _12, _13, _14, RGB_SAI, RGB_VAI, _15, _16, _17, _18, _19, KC_QUOT, \
|
||||
KC_LSPO, _20, _21, _22, _23, _24, RGB_SAD, RGB_VAD, _25, _26, _27, _28, _29, KC_RSPC, \
|
||||
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, FN, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN, \
|
||||
KC_VOLD, KC_VOLU, KC_SPC, KC_BSPC, KC_ENT, KC_SPC, KC_VOLD, KC_VOLU \
|
||||
)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Qwerty
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | A | S | D | F | G | | | | H | J | K | L | ; | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | |
|
||||
* `-------------' `--------=----'
|
||||
*/
|
||||
[_QWERTY] = BASE_LAYOUT( \
|
||||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
|
||||
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
|
||||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
|
||||
),
|
||||
|
||||
/* Colemak
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | Q | W | F | P | B | | | | J | L | U | Y | ; | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | | A | R | S | T | G | | | | K | N | E | I | O | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | Z | X | C | D | V | [ | | ] | M | H | , | . | / | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | |
|
||||
* `-------------' `--------=----'
|
||||
*/
|
||||
[_COLEMAK] = BASE_LAYOUT( \
|
||||
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
|
||||
KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
|
||||
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH
|
||||
),
|
||||
|
||||
|
||||
/* FN
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Ctrl | A | O | E | U | I | | | | D | H | T | N | S | / |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Shift| ; | Q | J | K | X | [ | | ] | B | M | W | V | Z |Enter |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | ADJ | Esc | Alt | GUI | EISU |Lower |Space | |Space |FN | KANA | Left | Down | Up |Right |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* |Lower |Space | |Space |FN |
|
||||
* `-------------' `------------'
|
||||
*/
|
||||
[_FN] = LAYOUT( \
|
||||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
|
||||
_______, KC_PGDN, KC_UP, KC_PGUP, _______, KC_LBRC, _______, _______, KC_RBRC, KC_7, KC_UP, KC_9, KC_0, KC_HOME, \
|
||||
ADJ, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_RBRC, KC_END, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_PGUP, _______, \
|
||||
_______, _______, _______, _______, ADJ, _______, ADJ, ADJ, ADJ, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
|
||||
KC_VOLD, KC_VOLU, _______, KC_DEL, _______, _______, KC_VOLD, KC_VOLU \
|
||||
),
|
||||
|
||||
/* ADJ
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Ctrl | A | O | E | U | I | | | | D | H | T | N | S | / |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Shift| ; | Q | J | K | X | [ | | ] | B | M | W | V | Z |Enter |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* |ADJ| Esc | Alt | GUI | EISU |Lower |Space | |Space |FN | KANA | Left | Down | Up |Right |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* |Lower |Space | |Space |FN |
|
||||
* `-------------' `------------'
|
||||
*/
|
||||
|
||||
[_ADJ] = LAYOUT( \
|
||||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
|
||||
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
|
||||
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
|
||||
KC_VOLD, KC_VOLU, _______, _______, _______, _______, KC_VOLD, KC_VOLU \
|
||||
)
|
||||
};
|
||||
|
||||
|
||||
// define variables for reactive RGB
|
||||
bool TOG_STATUS = false;
|
||||
int RGB_current_mode;
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
|
||||
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if(record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case FN:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_FN);
|
||||
} else {
|
||||
layer_off(_FN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJ:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJ);
|
||||
} else {
|
||||
layer_off(_ADJ);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
||||
case RGBRST:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgblight_default();
|
||||
rgblight_enable();
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
#endif
|
||||
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
iota_gfx_init(!has_usb()); // turns on the display
|
||||
#endif
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
#ifdef SSD1306OLED
|
||||
led_test_init();
|
||||
iota_gfx_task(); // this is what updates the display continuously
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
|
||||
// hook point for 'led_test' keymap
|
||||
// 'default' keymap's led_test_init() is empty function, do nothing
|
||||
// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
|
||||
__attribute__ ((weak))
|
||||
void led_test_init(void) {}
|
||||
|
||||
void matrix_update(struct CharacterMatrix *dest,
|
||||
const struct CharacterMatrix *source) {
|
||||
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
|
||||
memcpy(dest->display, source->display, sizeof(dest->display));
|
||||
dest->dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
//assign the right code to your layers for OLED display
|
||||
#define L_BASE 0
|
||||
#define L_FN (1<<_FN)
|
||||
#define L_ADJ (1<<_ADJ)
|
||||
#define L_ADJ_TRI (L_ADJ|L_FN)
|
||||
|
||||
static void render_logo(struct CharacterMatrix *matrix) {
|
||||
|
||||
static char logo[]={
|
||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
||||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
|
||||
0};
|
||||
matrix_write(matrix, logo);
|
||||
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void render_status(struct CharacterMatrix *matrix) {
|
||||
|
||||
// Render to mode icon
|
||||
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
|
||||
if(keymap_config.swap_lalt_lgui==false){
|
||||
matrix_write(matrix, logo[0][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[0][1]);
|
||||
}else{
|
||||
matrix_write(matrix, logo[1][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[1][1]);
|
||||
}
|
||||
|
||||
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||||
char buf[40];
|
||||
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
|
||||
matrix_write_P(matrix, PSTR("\nLayer: "));
|
||||
switch (layer_state) {
|
||||
case L_BASE:
|
||||
matrix_write_P(matrix, PSTR("Default"));
|
||||
break;
|
||||
case L_FN:
|
||||
matrix_write_P(matrix, PSTR("FN"));
|
||||
break;
|
||||
case L_ADJ:
|
||||
case L_ADJ_TRI:
|
||||
matrix_write_P(matrix, PSTR("ADJ"));
|
||||
break;
|
||||
default:
|
||||
matrix_write(matrix, buf);
|
||||
}
|
||||
|
||||
// Host Keyboard LED Status
|
||||
char led[40];
|
||||
snprintf(led, sizeof(led), "\n%s %s %s",
|
||||
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
|
||||
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
|
||||
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
|
||||
matrix_write(matrix, led);
|
||||
}
|
||||
|
||||
|
||||
void iota_gfx_task_user(void) {
|
||||
struct CharacterMatrix matrix;
|
||||
|
||||
#if DEBUG_TO_SCREEN
|
||||
if (debug_enable) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
matrix_clear(&matrix);
|
||||
if(is_master){
|
||||
render_status(&matrix);
|
||||
}else{
|
||||
render_logo(&matrix);
|
||||
}
|
||||
matrix_update(&display, &matrix);
|
||||
}
|
||||
|
||||
#endif
|
47
keyboards/sol/keymaps/kageurufu/readme.md
Normal file
47
keyboards/sol/keymaps/kageurufu/readme.md
Normal file
|
@ -0,0 +1,47 @@
|
|||
# KageUrufu's Sol Layout
|
||||
|
||||
Read the keymap for the layout, I don't want to deal with maintained ascii art
|
||||
|
||||
## Customize
|
||||
|
||||
see `qmk_firmware/keyboards/sol/rev1/keymaps/default/rules.mk`
|
||||
|
||||
```
|
||||
# Variables you can set for SOL
|
||||
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
|
||||
LED_ANIMATIONS = yes # LED animations
|
||||
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
|
||||
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
|
||||
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
|
||||
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder (+90)
|
||||
|
||||
OLED_ENABLE = no # OLED_ENABLE (+5000)
|
||||
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
|
||||
|
||||
```
|
||||
## Compile
|
||||
|
||||
go to qmk top directory.
|
||||
```
|
||||
$ cd qmk_firmware
|
||||
```
|
||||
|
||||
build
|
||||
```
|
||||
$ make sol:default
|
||||
```
|
||||
|
||||
After the initial flash with AVRdudess, you should be able to flash using this:
|
||||
```
|
||||
$ make sol:default:dfu
|
||||
```
|
46
keyboards/sol/keymaps/kageurufu/rules.mk
Normal file
46
keyboards/sol/keymaps/kageurufu/rules.mk
Normal file
|
@ -0,0 +1,46 @@
|
|||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
|
||||
LED_ANIMATIONS = yes # LED animations
|
||||
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
|
||||
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
|
||||
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
|
||||
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder (+90)
|
||||
OLED_ENABLE = no # OLED_ENABLE (+5000)
|
||||
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
|
||||
|
||||
# Do not edit past here
|
||||
|
||||
ifeq ($(strip $(OLED_ENABLE)), yes)
|
||||
OPT_DEFS += -DOLED_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(ENCODER_ENABLE_CUSTOM)), yes)
|
||||
OPT_DEFS += -DENCODER_ENABLE_CUSTOM
|
||||
SRC += common/knob_v2.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
|
||||
OPT_DEFS += -DIOS_DEVICE_ENABLE
|
||||
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_FULL_POWER
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
|
||||
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LED_MIRRORED)), yes)
|
||||
OPT_DEFS += -DLED_MIRRORED
|
||||
endif
|
Loading…
Add table
Add a link
Reference in a new issue